How real voyages go, from the numbers players chose to share (the game asks once, and it can be switched off in Settings, behind Start). Only totals are shown here: nothing names a player, and any group of fewer than 5 is left out. Rebuilt with every update to the site.
- 2Players
- 31Voyages
- 1.3Hours on voyages
- 2,301Monsters beaten
- 0%Voyages won
- 14.7 minMedian session
- 100%Came back to play again
From 2026-10-25 to 2026-10-29.
Who stays
Each player by how long they've had the game open in all, and whether they came back for another session. A player in the shorter rows who played once and never came back is someone the start of the game lost.
| Time with the game open | Players | Played once | Came back | Voyages each |
|---|
| Under 5 min | 0 | 0 | 0 | - |
| 5 to 15 min | 0 | 0 | 0 | - |
| 15 to 30 min | 0 | 0 | 0 | - |
| 30 to 60 min | 1 | 0 | 1 | 10.0 |
| Over an hour | 1 | 0 | 1 | 21.0 |
| Times played | Players | Median time open in all |
|---|
| Once | 0 | - |
| Twice | 0 | - |
| 3 to 5 times | 1 | 54.1 min |
| 6 times or more | 1 | 438.2 min |
Where it's played
Each build's share of the time the game's been open. A player who plays on more than one counts in each. Any with fewer than 5 sessions are under Other.
| Platform | Share of time open | Hours open | Sessions | Players | Voyages |
|---|
| Linux and Steam Deck | 89.0% | 7.3 | 11 | 1 | 21 |
| Other | 11.0% | 0.9 | 3 | 1 | 10 |
Where voyages end
The furthest each voyage got (leg-island, then the gates), and how it ended.
| Reached | Fell | Went home | Won | Quit |
|---|
| 1-1 | 7 | 2 | 0 | 1 |
| 1-2 | 1 | 0 | 0 | 0 |
| 1-3 | 0 | 0 | 0 | 1 |
| 1-4 | 1 | 0 | 0 | 0 |
| 2-1 | 2 | 0 | 0 | 0 |
| 2-2 | 0 | 0 | 0 | 0 |
| 2-3 | 0 | 0 | 0 | 0 |
| 2-4 | 8 | 0 | 0 | 4 |
| 3-1 | 2 | 0 | 0 | 0 |
| 3-2 | 0 | 0 | 0 | 0 |
| 3-3 | 1 | 0 | 0 | 0 |
| 3-4 | 0 | 0 | 0 | 0 |
| The gates | 1 | 0 | 0 | 0 |
By candles lit
Each candle lit at home makes the voyage harder.
| Candles | Voyages | Won | Fell | Median voyage | Furthest (0-12) | Level | Damage a second | Half-hearts lost a screen |
|---|
| 1 | 31 | 0% | 74% | 0.9 min | 4.4 | 3.7 | 6.8 | 1.8 |
Spells
Each spell's share of all the damage dealt, and how many screens it was used on.
| Spell | Share of damage | Screens used on |
|---|
| Tornado | 48.5% | 31% |
| Fire | 33.6% | 37% |
| Air | 6.2% | 27% |
| Water | 6.0% | 8% |
| Earth | 1.5% | 4% |
| Frost | 1.3% | 4% |
| Lava | 1.1% | 1% |
| Blaze | 0.9% | 2% |
| Lightning | 0.8% | 22% |
Bosses and trials
How often each fight is won, the hardest first.
| Fight | Fights | Beaten | Median time to beat | Half-hearts lost |
|---|
| Elder briar | 6 | 33% | 29 s | 6.7 |
Kinds of island
A screen walked back through after it was cleared isn't counted for clearing.
| Kind | Screens | Median time to clear | Fell there | Half-hearts lost | Monsters beaten |
|---|
| Boss | 21 | 54 s | 43% | 5.0 | 8.1 |
| Rift isle | 9 | 0 s | 0% | 0.0 | 0.0 |
| Shrine | 70 | 12 s | 1% | 0.6 | 15.7 |
| Survival | 12 | 30 s | 8% | 1.8 | 45.9 |
| Rift trial | 9 | 0 s | 0% | 6.8 | 29.1 |
| Voyage island | 67 | 7 s | 15% | 1.5 | 7.6 |
The ward (X)
| Candles | Screens | Casts a minute | Pressed too soon a minute | Share of the damage |
|---|
| 1 | 192 | 0.29 | 0.01 | 2.9% |
- 1Players
- 1Voyages
- 0.2Hours on voyages
- 114Monsters beaten
- 0%Voyages won
- 22.1 minMedian session
- 0%Came back to play again
From 2026-10-29 to 2026-10-29.
Who stays
Each player by how long they've had the game open in all, and whether they came back for another session. A player in the shorter rows who played once and never came back is someone the start of the game lost.
| Time with the game open | Players | Played once | Came back | Voyages each |
|---|
| Under 5 min | 0 | 0 | 0 | - |
| 5 to 15 min | 0 | 0 | 0 | - |
| 15 to 30 min | 1 | 1 | 0 | 1.0 |
| 30 to 60 min | 0 | 0 | 0 | - |
| Over an hour | 0 | 0 | 0 | - |
| Times played | Players | Median time open in all |
|---|
| Once | 1 | 22.1 min |
| Twice | 0 | - |
| 3 to 5 times | 0 | - |
| 6 times or more | 0 | - |
Where it's played
Each build's share of the time the game's been open. A player who plays on more than one counts in each. Any with fewer than 5 sessions are under Other.
| Platform | Share of time open | Hours open | Sessions | Players | Voyages |
|---|
| Other | 100.0% | 0.4 | 1 | 1 | 1 |
Where voyages end
The furthest each voyage got (leg-island, then the gates), and how it ended.
| Reached | Fell | Went home | Won | Quit |
|---|
| 1-1 | 0 | 0 | 0 | 0 |
| 1-2 | 0 | 0 | 0 | 0 |
| 1-3 | 0 | 0 | 0 | 0 |
| 1-4 | 1 | 0 | 0 | 0 |
| 2-1 | 0 | 0 | 0 | 0 |
| 2-2 | 0 | 0 | 0 | 0 |
| 2-3 | 0 | 0 | 0 | 0 |
| 2-4 | 0 | 0 | 0 | 0 |
| 3-1 | 0 | 0 | 0 | 0 |
| 3-2 | 0 | 0 | 0 | 0 |
| 3-3 | 0 | 0 | 0 | 0 |
| 3-4 | 0 | 0 | 0 | 0 |
| The gates | 0 | 0 | 0 | 0 |
By candles lit
Each candle lit at home makes the voyage harder.
| Candles | Voyages | Won | Fell | Median voyage | Furthest (0-12) | Level | Damage a second | Half-hearts lost a screen |
|---|
Spells
Each spell's share of all the damage dealt, and how many screens it was used on.
| Spell | Share of damage | Screens used on |
|---|
| Fire | 69.9% | 62% |
| Air | 21.9% | 19% |
| Water | 7.6% | 6% |
| Lightning | 0.7% | 12% |
Kinds of island
A screen walked back through after it was cleared isn't counted for clearing.
| Kind | Screens | Median time to clear | Fell there | Half-hearts lost | Monsters beaten |
|---|
| Shrine | 8 | 11 s | 0% | 0.5 | 9.0 |
| Voyage island | 5 | 10 s | 0% | 0.2 | 7.0 |
The ward (X)
| Candles | Screens | Casts a minute | Pressed too soon a minute | Share of the damage |
|---|
| 1 | 16 | 0.09 | 0.00 | 5.7% |
- 1Players
- 6Voyages
- 0.1Hours on voyages
- 48Monsters beaten
- 0%Voyages won
- 29.7 minMedian session
- 0%Came back to play again
From 2026-10-26 to 2026-10-26.
Who stays
Each player by how long they've had the game open in all, and whether they came back for another session. A player in the shorter rows who played once and never came back is someone the start of the game lost.
| Time with the game open | Players | Played once | Came back | Voyages each |
|---|
| Under 5 min | 0 | 0 | 0 | - |
| 5 to 15 min | 0 | 0 | 0 | - |
| 15 to 30 min | 1 | 1 | 0 | 6.0 |
| 30 to 60 min | 0 | 0 | 0 | - |
| Over an hour | 0 | 0 | 0 | - |
| Times played | Players | Median time open in all |
|---|
| Once | 1 | 29.7 min |
| Twice | 0 | - |
| 3 to 5 times | 0 | - |
| 6 times or more | 0 | - |
Where it's played
Each build's share of the time the game's been open. A player who plays on more than one counts in each. Any with fewer than 5 sessions are under Other.
| Platform | Share of time open | Hours open | Sessions | Players | Voyages |
|---|
| Other | 100.0% | 0.5 | 1 | 1 | 6 |
Where voyages end
The furthest each voyage got (leg-island, then the gates), and how it ended.
| Reached | Fell | Went home | Won | Quit |
|---|
| 1-1 | 1 | 0 | 0 | 0 |
| 1-2 | 0 | 0 | 0 | 0 |
| 1-3 | 0 | 0 | 0 | 0 |
| 1-4 | 0 | 0 | 0 | 0 |
| 2-1 | 0 | 0 | 0 | 0 |
| 2-2 | 0 | 0 | 0 | 0 |
| 2-3 | 0 | 0 | 0 | 0 |
| 2-4 | 3 | 0 | 0 | 0 |
| 3-1 | 2 | 0 | 0 | 0 |
| 3-2 | 0 | 0 | 0 | 0 |
| 3-3 | 0 | 0 | 0 | 0 |
| 3-4 | 0 | 0 | 0 | 0 |
| The gates | 0 | 0 | 0 | 0 |
By candles lit
Each candle lit at home makes the voyage harder.
| Candles | Voyages | Won | Fell | Median voyage | Furthest (0-12) | Level | Damage a second | Half-hearts lost a screen |
|---|
| 1 | 6 | 0% | 100% | 0.4 min | 6.2 | 1.2 | 2.7 | 4.8 |
Spells
Each spell's share of all the damage dealt, and how many screens it was used on.
| Spell | Share of damage | Screens used on |
|---|
| Fire | 43.8% | 70% |
| Earth | 31.8% | 10% |
| Air | 23.4% | 20% |
| Lightning | 0.9% | 20% |
Kinds of island
A screen walked back through after it was cleared isn't counted for clearing.
| Kind | Screens | Median time to clear | Fell there | Half-hearts lost | Monsters beaten |
|---|
| Voyage island | 5 | 15 s | 60% | 3.6 | 8.4 |
The ward (X)
| Candles | Screens | Casts a minute | Pressed too soon a minute | Share of the damage |
|---|
| 1 | 10 | 0.00 | 0.00 | 0.0% |
- 1Players
- 3Voyages
- 0.0Hours on voyages
- 3Monsters beaten
- 0%Voyages won
- 2.3 minMedian session
- 0%Came back to play again
From 2026-10-26 to 2026-10-26.
Who stays
Each player by how long they've had the game open in all, and whether they came back for another session. A player in the shorter rows who played once and never came back is someone the start of the game lost.
| Time with the game open | Players | Played once | Came back | Voyages each |
|---|
| Under 5 min | 1 | 1 | 0 | 3.0 |
| 5 to 15 min | 0 | 0 | 0 | - |
| 15 to 30 min | 0 | 0 | 0 | - |
| 30 to 60 min | 0 | 0 | 0 | - |
| Over an hour | 0 | 0 | 0 | - |
| Times played | Players | Median time open in all |
|---|
| Once | 1 | 2.3 min |
| Twice | 0 | - |
| 3 to 5 times | 0 | - |
| 6 times or more | 0 | - |
Where it's played
Each build's share of the time the game's been open. A player who plays on more than one counts in each. Any with fewer than 5 sessions are under Other.
| Platform | Share of time open | Hours open | Sessions | Players | Voyages |
|---|
| Other | 100.0% | 0.0 | 1 | 1 | 3 |
Where voyages end
The furthest each voyage got (leg-island, then the gates), and how it ended.
| Reached | Fell | Went home | Won | Quit |
|---|
| 1-1 | 2 | 0 | 0 | 0 |
| 1-2 | 0 | 0 | 0 | 0 |
| 1-3 | 0 | 0 | 0 | 0 |
| 1-4 | 0 | 0 | 0 | 0 |
| 2-1 | 0 | 0 | 0 | 0 |
| 2-2 | 0 | 0 | 0 | 0 |
| 2-3 | 0 | 0 | 0 | 0 |
| 2-4 | 1 | 0 | 0 | 0 |
| 3-1 | 0 | 0 | 0 | 0 |
| 3-2 | 0 | 0 | 0 | 0 |
| 3-3 | 0 | 0 | 0 | 0 |
| 3-4 | 0 | 0 | 0 | 0 |
| The gates | 0 | 0 | 0 | 0 |
By candles lit
Each candle lit at home makes the voyage harder.
| Candles | Voyages | Won | Fell | Median voyage | Furthest (0-12) | Level | Damage a second | Half-hearts lost a screen |
|---|
Spells
Each spell's share of all the damage dealt, and how many screens it was used on.
| Spell | Share of damage | Screens used on |
|---|
| Fire | 100.0% | 33% |
Kinds of island
A screen walked back through after it was cleared isn't counted for clearing.
| Kind | Screens | Median time to clear | Fell there | Half-hearts lost | Monsters beaten |
|---|
The ward (X)
| Candles | Screens | Casts a minute | Pressed too soon a minute | Share of the damage |
|---|
- 1Players
- 21Voyages
- 1.0Hours on voyages
- 2,136Monsters beaten
- 0%Voyages won
- 12.6 minMedian session
- 100%Came back to play again
From 2026-10-25 to 2026-10-28.
Who stays
Each player by how long they've had the game open in all, and whether they came back for another session. A player in the shorter rows who played once and never came back is someone the start of the game lost.
| Time with the game open | Players | Played once | Came back | Voyages each |
|---|
| Under 5 min | 0 | 0 | 0 | - |
| 5 to 15 min | 0 | 0 | 0 | - |
| 15 to 30 min | 0 | 0 | 0 | - |
| 30 to 60 min | 0 | 0 | 0 | - |
| Over an hour | 1 | 0 | 1 | 21.0 |
| Times played | Players | Median time open in all |
|---|
| Once | 0 | - |
| Twice | 0 | - |
| 3 to 5 times | 0 | - |
| 6 times or more | 1 | 438.2 min |
Where it's played
Each build's share of the time the game's been open. A player who plays on more than one counts in each. Any with fewer than 5 sessions are under Other.
| Platform | Share of time open | Hours open | Sessions | Players | Voyages |
|---|
| Linux and Steam Deck | 100.0% | 7.3 | 11 | 1 | 21 |
Where voyages end
The furthest each voyage got (leg-island, then the gates), and how it ended.
| Reached | Fell | Went home | Won | Quit |
|---|
| 1-1 | 4 | 2 | 0 | 1 |
| 1-2 | 1 | 0 | 0 | 0 |
| 1-3 | 0 | 0 | 0 | 1 |
| 1-4 | 0 | 0 | 0 | 0 |
| 2-1 | 2 | 0 | 0 | 0 |
| 2-2 | 0 | 0 | 0 | 0 |
| 2-3 | 0 | 0 | 0 | 0 |
| 2-4 | 4 | 0 | 0 | 4 |
| 3-1 | 0 | 0 | 0 | 0 |
| 3-2 | 0 | 0 | 0 | 0 |
| 3-3 | 1 | 0 | 0 | 0 |
| 3-4 | 0 | 0 | 0 | 0 |
| The gates | 1 | 0 | 0 | 0 |
By candles lit
Each candle lit at home makes the voyage harder.
| Candles | Voyages | Won | Fell | Median voyage | Furthest (0-12) | Level | Damage a second | Half-hearts lost a screen |
|---|
| 1 | 21 | 0% | 62% | 1.0 min | 4.2 | 4.9 | 7.7 | 1.6 |
Spells
Each spell's share of all the damage dealt, and how many screens it was used on.
| Spell | Share of damage | Screens used on |
|---|
| Tornado | 51.7% | 36% |
| Fire | 31.8% | 33% |
| Water | 6.1% | 9% |
| Air | 5.3% | 29% |
| Frost | 1.4% | 5% |
| Lava | 1.2% | 1% |
| Blaze | 1.0% | 2% |
| Earth | 0.8% | 4% |
| Lightning | 0.8% | 23% |
Kinds of island
A screen walked back through after it was cleared isn't counted for clearing.
| Kind | Screens | Median time to clear | Fell there | Half-hearts lost | Monsters beaten |
|---|
| Boss | 14 | 56 s | 29% | 3.8 | 9.8 |
| Rift isle | 8 | 0 s | 0% | 0.0 | 0.0 |
| Shrine | 62 | 12 s | 2% | 0.6 | 16.4 |
| Survival | 11 | 38 s | 9% | 1.9 | 48.5 |
| Rift trial | 9 | 0 s | 0% | 6.8 | 29.1 |
| Voyage island | 55 | 7 s | 9% | 1.2 | 7.9 |
The ward (X)
| Candles | Screens | Casts a minute | Pressed too soon a minute | Share of the damage |
|---|
| 1 | 163 | 0.35 | 0.02 | 2.9% |