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Damage a second over 5 s, no cards taken, no boons. Fire, air, water and earth are both hands of the element; the rest the combination. Single: one monster pinned in front. Crowd: five, free to be knocked about (crashes count for the spell that knocked them).

spellsinglecrowdcrowd / single
fire18.019.21.1
air9.09.81.1
water9.08.40.9
earth19.844.62.3
lightning18.026.01.4
inferno11.429.02.5
steam7.629.03.8
lava20.619.40.9
mud15.618.21.2
sand8.412.21.5
blaze20.427.41.3
tornado0.058.4-
frost2.212.45.6
vines25.825.21.0