Motes wiki

Every line of text the game shows, 2183 of them, read from the game's source on every deploy, so this is always the text as built. Each is grouped by the part of the game it's in, with the function or table and the line of the file it lives in, to find it when it needs changing. %d and %s are filled in as it plays; / is a line break.

What the villagers say

src/game/story/lines.cpp, 213
wherelinetext
k_pell27Morning! The sea's calm and the raft's ready when you are.
k_pell28The isles are crawling with monsters again. Clear them out and the folk who wash up there can rest easy. That's the job.
k_pell29You'll find turnips out there now and then. Eat one when you're hurt, and bring me back whatever's left.
k_pell30Back again? I found you in the shallows and rowed you home myself.
k_pell31You took a beating out there. Rest up. The isles will keep till morning.
k_pell32Seen the folk with shields and spears out there? Lost Folk, we call them.
k_pell33They washed up like everyone does, and never found their way on. Now they fight anyone who comes near.
k_pell34Some aren't lost all the way, mind. If you find one tied up in a camp, set them free. There's room here.
k_pell35Another face on the island! It's been quiet here a long while.
k_pell36They all ask me the same thing. When's the next crossing? Soon, I tell them.
k_pell37Pell's what folk call me. It's short. Easier to shout across water.
k_pell38I've been saying soon for a good long while now.
k_pell39The rowing's hard on the arms. That's partly why I took you on.
k_pell40I've had other names. One of them they still frighten children with.
k_pell41Don't look at me like that. Pell's who I am now.
k_pell42You've seen the gates now. In the old days I'd have asked a coin for every vow sworn.
k_pell43Old habit. Humour me, and keep it.
k_pell44Twenty trips home now. That's more than I'd make in a century, in the old days.
k_pell45When I still had the old name, I mean. Never mind. Eat something.
k_pell46Folk keep coming up from down below to look at you. The dog, the sisters, that sleepy lump.
k_pell47It's me they're after, really. You just happen to be holding my oar.
k_bramwell52I had a farm once. Good soil, a dry barn. Then the river rose, and then there was here.
k_bramwell53I'll keep an eye on the island while you're away. And on that slime.
k_bramwell54We all keep looking out at the same stretch of water, you know. A river, very wide and very still.
k_bramwell55Pell says it's nothing. He says it a bit too quickly.
k_bramwell56Every morning you come out of that cottage looking surprised to be here.
k_bramwell57I know the feeling. I don't think any of us were expecting it.
k_bramwell58A dog with three heads, Pell says? I had a sheepdog once. One head, and that was plenty.
k_bramwell59Pell's been sleeping badly since you beat that god of sleep. Up at all hours, looking at the water.
k_bramwell60Funny. You'd think it'd be the other way round.
k_bramwell61Persephone liked our turnips, did she? I'd have given her the good ones if I'd known she was coming.
k_bramwell62Pell says we could cross now, if we wanted. The far shore and everything.
k_bramwell63I've a dry barn, good soil and a slime that follows me about. Where would I find better?
k_odette66You freed me, so I owe you. Odette always pays her debts.
k_odette67Nothing to trade out here but stories. I'll trade you those fair.
k_odette68Found this in the shallows. A coin with a hole through the middle.
k_odette69Who pays a ferry in the dead's coin, I wonder? Pell went very quiet when I showed him.
k_odette70Auditors! Three of them, you say, with wings? Then nobody's books are safe.
k_odette71Pell's never kept an account in his life. That's either very honest or very foolish.
k_odette72Sisyphus wants Pell's job? Well, it comes with a boat. I'd want it too.
k_odette73They offered me the crossing. I said I'd think it over.
k_odette74I'm still thinking. There's no rush, is there? There's never been a rush here.
k_fen77The fish came back to these waters when I did. Funny, that.
k_fen78Strange fish, though. They never bite. I think they're waiting for something too.
k_fen79My gran had a song about a ferryman. She'd never sing it near the water.
k_fen80I hummed it on the jetty once. Pell knew all the words.
k_fen81Heard barking out past the reef last night. Three dogs, or one very big one.
k_fen82The fish woke up the day you beat that sleepy god. One bit my line clean through.
k_fen83First bite in years. I think they'd been dozing the whole time.
k_fen84Pell asked if I wanted to go on. Across, I mean. I said the fishing's better here.
k_fen85He laughed. First time I've heard him laugh.
k_hester88I keep records. Names, dates, who came in on which tide.
k_hester89Pell's never once asked to see them. A ferryman who doesn't count heads. Odd, that.
k_hester90I asked Pell his name once. Before Pell, I mean.
k_hester91He said names wear out, like oars. Then he changed the subject.
k_hester92There's a gravestone by the candles with no name on it. Pell won't say whose it is.
k_hester93He scratches a line on it every time he brings you home. I've no idea why.
k_hester94The Furies keep ledgers too? I'd give anything to read them. Every soul in, every soul out.
k_hester95Mine only has us in it. I suppose that makes us the ones who never went out.
k_hester96I think I've worked it out. The river, the coin, the dog at the gates.
k_hester97I'm not going to say it out loud. It feels rude, with him standing right there.
k_hester98'Offered the crossing. Declined.' I've written it under every name in the book. Even mine.
k_tamsin101Two elements in one breath. Water with air makes lightning, but you knew that.
k_tamsin102Try the others together. Some of them surprise even me.
k_tamsin103The rifts aren't natural, you know. Something down below is wearing thin.
k_tamsin104The more of them you close, the more someone down there will notice.
k_tamsin105I think I know what tears the rifts. Too many souls, and not enough ferry.
k_tamsin106The river's been holding more than it can for a long time. Load anything too much and it splits.
k_tamsin107Two on the ferry now, and the river keeps up. The rifts will heal, given time.
k_tamsin108I'll still keep the stone, mind. Old habits.
k_corin111My old band's still out there, guarding isles that don't need guarding.
k_corin112Go round the shield, not through it. And strike while they're swinging.
k_corin113They're not wicked, the Lost Folk. Just lost. Go easy on them if you can.
k_corin114You beat a guard dog with three heads. Good. Always take out the watch first.
k_corin115Someone came all that way to take your job? Then it's a job worth having. Keep it.
k_corin116My old band could cross now, Pell says. Some of them might.
k_corin117I'll stay and keep watch. Someone should, and I'm good at it.
k_voices122Mind the cliffs on the south shores.
k_voices122Wind's from the west today.
k_voices122Gulls have been at the shore again.
k_voices123The raft's sound. I checked it twice.
k_voices124Pell? Pell doesn't get rescued. Pell rescues.
k_voices126Good weather for growing.
k_voices126That slime follows me about. I don't mind.
k_voices126The long grass wants cutting.
k_voices127You... you set me free? The ropes are gone, and the shouting.
k_voices128I'll find my own way to your island. I know these waters. Thank you, little mage.
k_voices130Business is slow. Well, there's no business.
k_voices130Everyone pays the ferryman in the end.
k_voices131A rescuer! Now that's worth more than coin.
k_voices132I'll meet you at your island. Save me a spot by the path.
k_voices134Tide's turning.
k_voices134Heard a whale out past the reef. Or a ghost.
k_voices135Thought I'd be tied to that post forever. Smelled of fish and fear.
k_voices136Your island, you say? I'll be there by the next tide.
k_voices138Write it down. Always write it down.
k_voices138Every tide's in the book. Even the quiet ones.
k_voices139Free? Wait, wait, let me write this down.
k_voices140'Freed by a small mage in red.' There, that's on the record. I'll find your island.
k_voices142Fire and earth. Think about it.
k_voices142The air here hums. Do you hear it?
k_voices143You broke their circle. Neatly done.
k_voices144I'll come to your island. Someone ought to teach you properly.
k_voices146Keep your guard up.
k_voices146A good shield is worth three swords.
k_voices147You beat my old band. I was their captain once, before they tied me up.
k_voices148I'll come with you. Someone should keep watch on your island.
k_boss_lines190You beat the Slime King? The big one, with the crown?
k_boss_lines191Then that's a crown on our island now. I'll polish it. Don't tell anyone, but I'll polish it.
k_boss_lines192The one that sews the rifts shut... you beat it? I've never heard of anyone doing that.
k_boss_lines193Its thread's still warm. Keep it somewhere safe.
k_boss_lines194A king of slimes! My turnips are safe at last.
k_boss_lines195Left a coin behind, did it? Funny thing for a slime to be carrying.
k_boss_lines196The rift-sewer, gone. I slept right through last night. First time in, well, I can't say.
k_boss_lines197An obol! The old coin, with the hole through it. Nobody's paid in those for an age.
k_boss_lines198Tamsin says it opens doors. Strange sort of coin, for a door.
k_boss_lines199Another obol. Who was the weaver saving those for, I wonder?
k_boss_lines200The crowned slime? There's a tale about it in the old songs. It wasn't always a slime.
k_boss_lines201The sea's quieter. Even the fish noticed. Nothing tugs at the line from below now.
k_boss_lines202I've written it down. 'The King, beaten.' That's a good page, that one.
k_boss_lines203'The weaver, beaten.' I've underlined it twice. Some pages deserve it.
k_boss_lines204The King changes its colours. So do the trials, out past the shore. Have you found one?
k_boss_lines205The stone by your cottage hums like one. Bring me the obols they leave and I'll open it onto a trial.
k_boss_lines206It wove the rifts, but it didn't make them. Something deeper does. Be careful in the trials.
k_boss_lines207Good work. A beast like that usually takes a whole band.
k_boss_lines208My old band feared that thing. Now look. A spool on a stone.
k_odd_lines226A night of lanterns? Keepers long gone put those posts up, so the drowned could find my landing in the dark.
k_odd_lines227The dark keeps what it hides out there. Light it, and it can't.
k_odd_lines228Mind you, the old keepers said the dark itself keeps something. Only shows it to those who'd sit in it a while, lamps out.
k_odd_lines229The isle that sinks. A little more of it goes under every time someone sets foot there.
k_odd_lines230Earth holds it a while. There's an old stone on it the sea's been after for years. Keep that one up.
k_odd_lines231You crossed the frozen lake? Mind your fire there. What melts the ice opens a door for whatever's under it.
k_odd_lines232Something glints under the ice in the middle, they say. It's been down there longer than I've been rowing.
k_odd_lines233That wreck's been on those rocks longer than I've had this oar. Her captain still won't come ashore and pay the fare.
k_odd_lines234Her bell still hangs from the mast. Strike it hard enough, they say, and the old girl answers.
k_odd_lines235The market of the drowned! They'll trade in odd things, and odder bargains. Pay what's asked. They remember a thief.
k_odd_lines236There's an old beggar who sits apart from the stalls. I'd spare him a coin or three, if I were you.
k_odd_lines237The sliding ice! Once your feet go, they don't stop till something stops them. Think before you take a step.
k_odd_lines238There's a boulder there with a warm glow deep in its ice. Funny thing, to find warmth frozen in.
k_odd_lines239The crumbling isle, with that great stone toad on it? Walk soft. Step on the same stone twice and down you go.
k_odd_lines240The old masons laid every stone of it, they say, and swore there was nothing under it. Nobody's ever looked.
k_odd_lines241The restless isle. Everything there tells you to keep moving. The rocks fall and the monsters come.
k_odd_lines242Odd place. My old master said the bravest thing you can do there is stand your ground. Not a step.
lines_story257You met the pup at the gates? Three heads and not one sensible thought between them.
lines_story258Soft as butter, mind. He'd roll over for anyone who scratched the right ears.
lines_story259Funny, though. He never comes out that far. Someone must have sent him looking for something.
lines_story260...Never mind who. More turnips?
lines_story263Three little sisters with wings and ledgers? Ah. The Furies.
lines_story264They keep the accounts, down below. Every soul in, every soul out, every coin.
lines_story265If they came all this way with their ink and their quills, somebody's been asking why the crossings are late.
lines_story266...I've been busy. Rowing. Mostly.
lines_story269Hypnos, was it? On his pillow, yawning at you?
lines_story270He's harmless. Mostly. He puts things to sleep that ought to be awake, and the other way round.
lines_story271Somebody wanted you snoring, so I'd have to pick up the oar again myself.
lines_story272I won't say who. My arms are tired just thinking about it.
lines_story275Sisyphus! Still at that boulder? He must have pushed it all the way out here.
lines_story276He's heard there's a job going on the islands. A good job. With a boat.
lines_story277Can't blame him. Anything's better than that hill.
lines_story278But the job's taken. You've taken it. ...Haven't you?
lines_story281Persephone came? With flowers in her hair, I'd wager, and seeds in her pockets.
lines_story282She likes it up here. The little village, the turnips, the slime by the door.
lines_story283Half the year she's down there with him, and he does fuss so.
lines_story284If she's seen what we've done here, he'll have heard about it. Which means he'll come himself.
lines_story287Well. You beat Hades himself. You know who I am, then. You've known a while. I'd rather you kept calling me Pell.
lines_story288He came to tell me off. Then he looked at what we'd done. Every isle cleared, every soul safe and fed.
lines_story289He offered the folk here their crossing at last. Not one of them would go. They like it here, it seems.
lines_story290So we keep the ferry, you and I. Two hands on the oar. ...More turnips?
k_boss_talk310Mmf... five more minutes... sniff, sniff. Who's that?
k_boss_talk311You smell like a boat! We were told to watch for anyone who smells like a boat!
k_boss_talk312WOOF! Woof! ...Is it dinner time? No? Then WOOF!
k_boss_talk313WOOF! It's you again! Did you bring the ball? Throw the ball!
k_boss_talk314Belly rubs? Belly rubs! All three bellies! Well, it's one belly. Three heads, though.
k_boss_talk315All right, you can go past. But he'll send someone else. He always sends someone else.
k_boss_talk316Woof. Good game. Same time next voyage?
k_boss_talk318Halt! This is an audit. We've come about the crossings. There haven't been any.
k_boss_talk319Not one soul rowed across in years! And now a little mage in red, doing the ferryman's work?
k_boss_talk320Sisters, write that down. ...I'm not writing it, you write it. I wrote the last one!
k_boss_talk321Back again? Your file's very thick now. We'll need a bigger ledger.
k_boss_talk322Fine! Fine. The isles are clear and the souls are safe. The figures add up.
k_boss_talk323We'll file our report. He won't like it. He never likes anything.
k_boss_talk324Audit closed. Again. Do try to keep the paperwork down.
k_boss_talk326Oh... hello... I'm meant to put you to sleep.
k_boss_talk327Not for ever. Just long enough that the old ferryman has to pick up his oar again.
k_boss_talk328Doesn't the pillow look soft? Let's both have a little nap...
k_boss_talk329Mmh... you're awake again? How tiring. For me, I mean.
k_boss_talk330All right... all right. You're far too awake for me.
k_boss_talk331I'll tell them you were very sleepy and it just didn't take. Night night...
k_boss_talk332Wake me when you've finished winning...
k_boss_talk334Out of the way! Boulder coming through! ...Oh. Are you the one with the job?
k_boss_talk335Rowing a boat, clearing islands, coins for pay. Do you know what I do all day? THIS.
k_boss_talk336I'm having that job. Rock, paper, scissors? No? Rock it is!
k_boss_talk337Same boulder, same hill, same you. Let's go!
k_boss_talk338Phew. All right. You're better at this than I am.
k_boss_talk339Keep the job. I'd only get bored of a boat. ...No, I wouldn't. But keep it.
k_boss_talk340Back to the hill, then. It's not so bad. It's a nice hill.
k_boss_talk342Oh, how lovely! A village of souls, turnips in rows, a slime by the door. I had to see it for myself.
k_boss_talk343He'll be cross that I came. He's cross about most things. Shall we dance first? I'll lead.
k_boss_talk344Back again? Good. I hoped we'd have another dance.
k_boss_talk345Oh, well danced! Here, a flower for your village. It'll grow anywhere, even down there.
k_boss_talk346I'll tell him how lovely it is up here. He'll come himself, of course. He always has to see for himself.
k_boss_talk347Well danced again. Give my love to the turnips.
k_boss_talk349So YOU'RE the one rowing his boat. Where is he? Where's that idle old ferryman?
k_boss_talk350Centuries of souls piling up on his doorstep, and he hands the oar to a little mage and has a sit down!
k_boss_talk351Never mind. I'll deal with him after. Let's see what his helper is made of.
k_boss_talk352You again. He's still not here, is he? Of course he isn't.
k_boss_talk353Hmph. Fine. FINE.
k_boss_talk354Every isle cleared. Every soul safe and fed. It's tidier than he ever kept it.
k_boss_talk355Tell that old boatman he can keep his helper. And tell him I'm still cross.
k_boss_talk356Hmph. Still tidy. Still cross. Off you go.
lines_pell_who380Pell's fine. Pell's who I am now.
lines_pell_who381A ferryman. A tired one. That's all you need to know about me.
lines_pell_who382You keep asking. I keep rowing. We're both very stubborn.
lines_pell_who384You know who I am. You've known for a while. I'd rather you kept calling me Pell.

Banners, hints, talks and menus

src/game/game.cpp, 735
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revive_draw274XXXXX
revive_draw274XXXXX
revive_draw274.XXX.
k_regions1027Spring Isles
k_regions1028Autumn Woods
k_regions1029Winter Isles
k_regions1030Tropical Isles
k_regions1031Cloud Isles
k_regions1032Underworld
k_regions1033The Deep
k_regions1035a RegionDef per Region (mobs/mob_def.h), in its order
gate_isle1109The Gates
isle_at1210Frailty
isle_at1210Set out with a heart fewer
isle_at1211Hardy
isle_at1211Monsters have 50% more health
isle_at1212Teeming
isle_at121233% more monsters on every screen
isle_at1213Fierce
isle_at1213Every hit costs a whole heart
isle_at1214Dim
isle_at1214Monsters leave 33% less XP
isle_at1215Hungry
isle_at1215No turnips, packed or found
isle_at1216Elites
isle_at1216Two elites a screen, from the first island
k_gate_says1422bats, mushrooms and big ghosts, the Lost Folk's camps and rescues, the Lamplight Isle, the Cloud Isles
k_gate_says1423the newer monsters (ember puffs, wisps, mimics, the Deep's pufferfish and anglerfish, graveyards' skeletons)
k_gate_says1424the regions' newer bosses, the Slime King in every shape
k_gate_says1425the tide run
k_gate_says1426clouds over the other islands
k_gate_says1427the odd islands
k_gate_says1428monsters that shoot from afar (ghosts wail, golems lob, snails spit)
k_gate_says1429an elite on each screen that drops a chest
k_gate_says1430night, fog and storms now and then
k_gate_says1431monsters that shrug spells off (the regions' own ice and flame ones, golems, rifts' monsters of their element, the Slime King's splits)
k_gate_says1432a few of a shrine's rifts let out monsters of their element
hero_spawn_spot1716no walkable spot for the hero
ult_scanline1842the lantern moth's pet: the first after the fairies
k_combo_name2029Lightning
k_combo_name2029Inferno
k_combo_name2029Steam
k_combo_name2029Lava
k_combo_name2029Mud
k_combo_name2029Sand
k_combo_name2029Blaze
k_combo_name2029Tornado
k_combo_name2029Frost
k_combo_name2029Vines
tide_freeze_now3028tide_secret()'s frost_seen holds a bit a spell effect
tide_secret3089The guardians are beaten!
tide_secret3127The ice is cracking!
prize_take3347You learned %s!
prize_take3348You learn to combine %s with... %s?
prize_take3349You learn to combine %s and %s
prize_take3354You got the %s!
prize_take3355Wear it at your wardrobe
prize_take3368A little slime prince follows you!
prize_take3369Change pets at your doghouse
prize_take3373A little lantern moth follows you!
prize_take3373A little fairy follows you!
prize_take3374Change pets at your doghouse
prize_take3381You found the %s!
prize_take3382Wear them at your wardrobe
room_build3600An old graveyard...
room_build4591A great moth sleeps in the dark
room_build4591Light every lantern at once to bring it down
pt_screen_begin5669Pell's isle
pt_screen_begin5670The Rift Isle
pt_screen_begin5680Slime King
pt_screen_begin5680Riftweaver
run_stats_bank6012Player 1
run_stats_bank6012Player 2
home_start6076Player 2
home_start6076Player 1
survival_time_up7005The old stone cracks open
survival_time_up7005What it kept washes up at your feet
odd_sink_tick9080The old stone topples into the sea
odd_sink_tick9080It wanted holding up...
odd_lake_tick9157Something floats up through the hole
odd_lake_tick9157It was frozen in the lake a long time
slide_hero9223You came to rest on the mark
slide_hero9223The ice lets your feet go
odd_slide_tick9253The warm boulder melts away
odd_slide_tick9253Something was frozen in it
odd_floor_tick9309The Stone Toad crashes through!
odd_floor_tick9309It's stuck! Hit it now
odd_floor_tick9361Not a whole stone left standing
odd_floor_tick9361Something glints in the rubble
odd_still_tick9449Wave %d of %d
odd_still_tick9450The last of them!
odd_still_tick9450Keep moving!
odd_still_tick9457You never took a single step
odd_still_tick9457The restless isle goes still for you
odd_step9521The cabin door gives way
odd_step9521The bulkhead door burns through
odd_step9521Someone's waiting aft...
odd_step9521The way aft is open
odd_step9533The old ship answers the bell
odd_step9533A locker springs open at the mast
odd_step9561In the dark, something glows
odd_step9561The dark gives up what it kept
lava_glow9765The Moth's Cave
lava_glow9765The Sunken Grotto
lava_glow9765The Smugglers' Cove
king_landing10377SlimeKing::own_zones / own_shots: a bit each
air_step10700Hold your breath!
air_step10700The bubbles from the seabed give you air
air_step10742Running out of air!
air_step10742Find a bubble before you drown
cast_denied11293These hands have no ward yet
cast_denied11294Your ward is still going
cast_denied11295Your ward charges as you deal damage
route_ask12088The currents part here. Where will the raft sail next?
route_ask12090The raft
route_ask12098Not yet
weave_open12111The keeper leaves a thread of its magic. What will you weave into your %s?
weave_open12113Keeper's thread
vows_grid12153Swear vows for the voyage
vows_grid12161Heat %d. %s
vows_grid12161Sworn. [A] to forsake it
vows_grid12161[A] to swear it
vows_grid12162Kept to the gates before
vows_grid12163Keep it to the gates for an obol more
vows_grid12166Heat %d (best %d) [B] done
candles_grid12185III
candles_grid12185VII
candles_grid12185VIII
candles_grid12185XII
candles_grid12187Light the candles
capes_fill12306Capes
capes_fill12318A cape not yet won
capes_fill12319Win the %s trial on Harder to earn it
capes_fill12320A cape not yet found
capes_fill12332A dye, just for looks
capes_fill12333Won from a keeper, woven fine
capes_fill12333Won from a keeper
capes_fill12333Strengthens its spells
capes_fill12346%d more to win from the keepers
capes_fill12347Capes won from keepers glow
pets_fill12355Who's coming along?
pets_fill12356None
pets_fill12357No pet
pets_fill12365A fairy not yet met
pets_fill12366The %s trial, hardest
pets_fill12371A fairy of the %s
pets_fill12374Casts %s at the nearest monster
pets_fill12375Casts %s and %s in turn
pets_fill12378Lantern moth
pets_fill12380A little lantern moth
pets_fill12381Lights the dark and gathers the XP left lying
pets_fill12386Something that loves the light
pets_fill12387Look for it where the lamps are out
pets_fill12393Someone small and royal
pets_fill12394Beat the Slime King and see
pets_fill12396Prince
pets_fill12398Glows in the dark
pets_fill12399Holds more air in your bubble under the sea
pets_fill12401%d still to find
pets_fill12402Pets follow you on the voyage
pets_open12409Pink
pets_open12409Blue
pets_open12409Frost
pets_open12409Fire
pets_open12409Storm
pets_open12409Steam
pets_open12409Mud
pets_open12409Sand
pets_open12409Wind
pets_open12409Stone
pets_open12409Vines
hues_fill12415What element does he prefer?
hues_fill12424An element he hasn't seen yet
hues_fill12425Learn %s or %s
hues_fill12426Learn %s
hues_fill12430Plain old %s jelly
hues_fill12431He's taken a shine to %s
hues_fill12432Lit up in the dark, he's always fire
hues_fill12434Learn combinations for more
hues_fill12435Pick the element he prefers
gloves_fill12442Gloves
gloves_fill12443None
gloves_fill12444Bare hands
gloves_fill12453A pair not yet found
gloves_fill12463Worn, it adds 1 to %s's damage
gloves_fill12465%d still hidden by secrets
gloves_fill12465Secrets hide more of them
wardrobe_open12474Capes or gloves?
wardrobe_open12475Wardrobe
wardrobe_open12480Capes
wardrobe_open12482Gloves
wardrobe_open12484Close
wardrobe2_open12497Capes or gloves?
wardrobe2_open12498Wardrobe
wardrobe2_open12499Capes
wardrobe2_open12499Gloves
wardrobe2_open12499Close
rift_open12585Open a rift...
rift_open12587Not now
rift_grid12597Which rift?
rift_grid12606Trial of %s
rift_grid12607The %s waits behind it
rift_grid12608Win it to learn its spell
rift_grid12608Learned. Win it harder for its cape
rift_grid12609Its spell, cape and pet are all yours
rift_grid12609Cape won. Win it hardest for its pet
rift_grid12611Find its rift on a voyage first
rift_grid12616You have %d obol%s
tier_grid12623First
tier_grid12623Harder
tier_grid12623Hardest
tier_grid12624No elites
tier_grid12624A third of its monsters are elites
tier_grid12625Elites, and gold mega elites
tier_grid12627Trial of %s
tier_grid12636%s, %d waves. %s
tier_grid12639Win the %s trial first
tier_grid12645Won before, so just the fight
tier_grid12645Win it to learn its spell
tier_grid12646Win it to weave a thread into its cape
tier_grid12646Win it for its cape
tier_grid12647Win it for a cape thread, maybe its pet
tier_grid12651You have %d obol%s
talk_start12671No chickens on the raft. Ferry rules. ...Oh, fine. Just this once.
talk_start12672I've ferried stranger. A goat captained her once. Better sailor than you.
talk_start12673Don't peck the ropes. They're older than both of us.
talk_start12674Here, chook-chook-chook! ...Oh. It's you.
talk_start12675Finest hen I've seen all season. Shame about the hood.
talk_start12676Don't you go scratching about in my turnip rows.
talk_start12677I'd give you three turnips for those feathers. Four if you cluck on cue.
talk_start12678Decent plumage. Dreadful posture. I'll not buy.
talk_start12679Lay me a golden egg and we'll talk business.
talk_start12680Don't look at me like that. I only catch fish.
talk_start12681You'd make fine bait. Joking. Mostly.
talk_start12682A chicken on the beach. Now I've seen everything.
talk_start12683Fascinating. A hooded fowl. Hold still while I sketch you.
talk_start12684I'll write this down. Nobody will believe it, but I'll write it down.
talk_start12685Peck once for yes and twice for no. ...That was three.
talk_start12686Who did this to you? ...It wasn't me. Probably.
talk_start12687Don't worry, it wears off. Usually.
talk_start12688Lovely work, whoever it was. The comb's a nice touch.
talk_start12689Halt! State your business. ...Bwuk? Carry on, then.
talk_start12690I've seen braver chickens. Not many, mind.
talk_start12691At ease, soldier. Er. Hen.
talk_start12707Ah, you felt it too. Bring down something that big and the world tears a little. That's a rift.
talk_start12708Behind each is a realm where two elements have run wild, and a keeper who has mastered them.
talk_start12709Step in and win, and its combination is yours. Fall in there and your voyage ends, so mind it.
talk_start12710Sail past one and an obol washes up in its place. Bring me obols and I'll open any rift you've beaten again, harder, for its cape. I'll keep a stone like this one by your door.
talk_start12711Here, let me open this one for you. I'll be at your cottage when you're home.
talk_start12717That stone by your door is no ordinary rock. It's a rift stone, a door sealed shut.
talk_start12718Behind each rift is a realm where two elements have run wild, and a keeper who has mastered them.
talk_start12719Out there, a rift tears open wherever a great beast is brought down. Step in and win, and its combination is yours.
talk_start12720Sail past one and an obol washes up in its place. Bring me obols and I can open any rift you've beaten here again, harder, for its cape.
talk_start12745Swear me a vow or two before you sail and it'll pay you more at the gates.
talk_start12751Swear vows... (heat %d)
talk_start12755Play online...
talk_start12759Who are you, really?
talk_start12762Not now
talk_start12772The rift of %s stands open. Step in when you're ready.
talk_start12777Shall I open a rift?
talk_start12777Bring me an obol and I'll open a rift.
market_beggar_line12872Spare an obol for the crossing, friend? The ferryman won't take me without one.
market_beggar_line12873You again! Bless you. Two more and I'd have the fare, near enough.
market_beggar_line12874One more, friend. Just one more and I'm away over the water.
market_beggar_line12875My fare's paid, thanks to you. I'm only here to watch the market now.
market_talk12893The Beggar
market_talk12897Give an obol (%d held)
market_talk12905Sold, sold. Come back when the tide turns.
market_talk12907Blessings, fresh from the deep. Barely used. One obol and it's yours.
market_talk12908A boon (1 obol)
market_talk12912I see the next shore, if you like. Better still, I'll choose it. One obol, and the sky does as I say.
market_talk12913Clear skies
market_talk12913A dark night
market_talk12913Thick fog
market_talk12913A storm
market_talk12915%s (1 obol)
market_talk12920Pretty things, off pretty wrecks. Each with a little catch. One obol.
market_talk12921A skull charm (harder spells, a heart less)
market_talk12924A sea-glass eye (crits, tougher foes)
market_talk12928Steal it
market_talk12936Leave
market_robbed12950Thief!
market_robbed12950The market of the dead turns on you
market_goods12996Clear skies on the next isle
market_goods12996A dark night on the next isle
market_goods12996Thick fog on the next isle
market_goods12996A storm on the next isle
market_goods13004The skull charm. Harder spells, a heart less
market_goods13009The sea-glass eye. More crits, tougher monsters
talk_done13036"My fare, at last!"
talk_done13036"Take these. They kept my hands warm"
talk_done13038"Bless you, friend"
talk_done13038"Nearly there..."
talk_done13064Thank you! Your play stats will be shared
talk_done13064Nothing will be shared
talk_done13081The feedback page is opening in your browser
talk_done13104Woven in. %s
talk_done13157Tamsin will keep a rift stone at home
talk_done13173%s will meet you at home
mailbox_page13733Do you want to leave feedback?
mailbox_page13734Tell us what you enjoyed, what was hard and anything that went wrong. It all helps make Motes better.
mailbox_page13737Thank you! Your answers are on their way.
mailbox_page13738Would you like to tell us more? The feedback page has room for a note.
mailbox_page13741Mailbox
mailbox_page13745Open it in my browser
mailbox_page13747Show a QR code for my phone
mailbox_page13749Not now
fbm_step13811Thank you! Your answers are on their way
feedback_draw_scanline13840Tell us what you think!
feedback_draw_scanline13840Scan it with your phone
feedback_draw_scanline13842Tap to go back
feedback_draw_scanline13842[B] back
k_lesson14115Here we are. Don't mind the slimes. They'll bumble about, but they won't come for you.
k_lesson14116Each of your hands holds an element and casts it. Let's go through all four, one at a time.
k_lesson14117Here we are. Don't mind the slimes. They'll bumble about, but they won't come for you.
k_lesson14118Each of your hands holds an element and casts it. Let's go through all four, one at a time.
k_lesson14119Here we are. Don't mind the slimes. They'll bumble about, but they won't come for you.
k_lesson14120Each of your hands holds an element and casts it. Let's go through all four, one at a time.
k_lesson14123First, fire, in your right hand. Hold [R1] for your right hand's spell wheel, then flick [RSU] up to select the flame.
k_lesson14124First, fire, in your right hand. Hold [R1] for your right hand's spell wheel, then flick [RSU] up to select the flame.
k_lesson14125First, fire, in your right hand. Tap the flame in your right hand's row along the top.
k_lesson14126Hold [R1] and flick [RSU] up for fire
k_lesson14126Hold [R1] and flick [RSU] up for fire
k_lesson14126Tap the right hand's flame
k_lesson14128Fire flies straight and bursts on whatever it hits. Aim with [RS] and press [R2], or hold [R2] to keep throwing.
k_lesson14129Fire flies straight and bursts on whatever it hits. Aim with [RS] and press [R2], or hold [R2] to keep throwing.
k_lesson14130Fire flies straight and bursts on whatever it hits. Set the hand switch to R and push the right stick at a slime.
k_lesson14131Aim with [RS] and press [R2] to burn a slime
k_lesson14131Aim with [RS] and press [R2] to burn a slime
k_lesson14131Push the right stick to burn a slime
k_lesson14133Now your left hand, with earth. Hold [L1] for your left hand's spell wheel, then flick [RSL] left to select the stone.
k_lesson14134Now your left hand, with earth. Hold [L1] for your left hand's spell wheel, then flick [RSL] left to select the stone.
k_lesson14135Now your left hand, with earth. Tap the stone in your left hand's row along the top.
k_lesson14136Hold [L1] and flick [RSL] left for earth
k_lesson14136Hold [L1] and flick [RSL] left for earth
k_lesson14136Tap the left hand's stone
k_lesson14138Earth skips a stone along the ground. Where it lands it thuds and pops slimes up in the air. Hit one again while it's up and it takes double!
k_lesson14139Aim at a slime with [RS] and press [L2].
k_lesson14140Earth skips a stone along the ground. Where it lands it thuds and pops slimes up in the air. Hit one again while it's up and it takes double!
k_lesson14141Aim at a slime with [RS] and press [L2].
k_lesson14142Earth skips a stone along the ground. Where it lands it thuds and pops slimes up in the air. Hit one again while it's up and it takes double!
k_lesson14143Set the hand switch to L and push the right stick at a slime.
k_lesson14144Press [L2] to skip a stone at a slime
k_lesson14144Press [L2] to skip a stone at a slime
k_lesson14144Switch to L and skip a stone at a slime
k_lesson14146Back to your right hand, for air. Hold [R1] and flick [RSR] right.
k_lesson14147Back to your right hand, for air. Hold [R1] and flick [RSR] right.
k_lesson14148Back to your right hand, for air. Tap the wind in your right hand's row.
k_lesson14149Hold [R1] and flick [RSR] right for air
k_lesson14149Hold [R1] and flick [RSR] right for air
k_lesson14149Tap the right hand's wind
k_lesson14151Air does no harm by itself, but it can use the island to great effect.
k_lesson14152Monsters it throws crash into each other or into trees, or fall off the edge.
k_lesson14153Knock a slime into something with [R2].
k_lesson14154Air does no harm by itself, but it can use the island to great effect.
k_lesson14155Monsters it throws crash into each other or into trees, or fall off the edge.
k_lesson14156Knock a slime into something with [R2].
k_lesson14157Air does no harm by itself, but it can use the island to great effect.
k_lesson14158Monsters it throws crash into each other or into trees, or fall off the edge.
k_lesson14159Switch to R and knock a slime into something.
k_lesson14160Press [R2] to throw a slime into a tree or the sea
k_lesson14160Press [R2] to throw a slime into a tree or the sea
k_lesson14160Throw a slime into a tree or the sea
k_lesson14162Last of all, water, in your left hand. Hold [L1] and flick [RSD] down.
k_lesson14163Last of all, water, in your left hand. Hold [L1] and flick [RSD] down.
k_lesson14164Last of all, water, in your left hand. Tap the drop in your left hand's row.
k_lesson14165Hold [L1] and flick [RSD] down for water
k_lesson14165Hold [L1] and flick [RSD] down for water
k_lesson14165Tap the left hand's drop
k_lesson14167Water's thrown in little globs. Hold [L2] and they keep coming, and [RS] aims them. Each leaves a puddle that slows whatever wades through it.
k_lesson14168Water's thrown in little globs. Hold [L2] and they keep coming, and [RS] aims them. Each leaves a puddle that slows whatever wades through it.
k_lesson14169Water's thrown in little globs. Switch to L and hold the right stick toward a slime, and they'll keep coming. Each leaves a puddle that slows whatever wades through it.
k_lesson14170Hold [L2] to throw globs at a slime
k_lesson14170Hold [L2] to throw globs at a slime
k_lesson14170Throw globs at a slime
k_lesson14172That's all four. Out there the monsters won't bumble. They come for you, and they bite.
k_lesson14173[A] rolls you out of harm's way, in the direction you're walking. Nothing can touch you for a moment as you tumble. Give it a go.
k_lesson14174That's all four. Out there the monsters won't bumble. They come for you, and they bite.
k_lesson14175[A] rolls you out of harm's way, in the direction you're walking. Nothing can touch you for a moment as you tumble. Give it a go.
k_lesson14176That's all four. Out there the monsters won't bumble. They come for you, and they bite.
k_lesson14177A quick tap on the right stick rolls you out of harm's way, in the direction you're walking. Nothing can touch you for a moment as you tumble. Give it a go.
k_lesson14178Press [A] to roll
k_lesson14178Press [A] to roll
k_lesson14178Tap the right stick to roll
k_lesson14180And when one does bite... Say you've taken a knock, like that one. Here, have a turnip from my pantry.
k_lesson14181Press [B] to eat it and get a heart back. Your satchel's packed with turnips from home every voyage.
k_lesson14182And when one does bite... Say you've taken a knock, like that one. Here, have a turnip from my pantry.
k_lesson14183Press [B] to eat it and get a heart back. Your satchel's packed with turnips from home every voyage.
k_lesson14184And when one does bite... Say you've taken a knock, like that one. Here, have a turnip from my pantry.
k_lesson14185Tap Act to eat it and get a heart back. Your satchel's packed with turnips from home every voyage.
k_lesson14186Press [B] to eat a turnip
k_lesson14186Press [B] to eat a turnip
k_lesson14186Tap Act to eat a turnip
k_lesson14188Any two elements can sit in your hands, so pick whatever suits the fight.
k_lesson14189[X] calls up your hands' ward. It's a big move, and slow to come back.
k_lesson14190The raft's here. Off you go, and mind the monsters out there.
k_lesson14191Any two elements can sit in your hands, so pick whatever suits the fight.
k_lesson14192[X] calls up your hands' ward. It's a big move, and slow to come back.
k_lesson14193The raft's here. Off you go, and mind the monsters out there.
k_lesson14194Any two elements can sit in your hands, so pick whatever suits the fight.
k_lesson14195The Ward button calls up your hands' ward. It's a big move, and slow to come back.
k_lesson14196The raft's here. Off you go, and mind the monsters out there.
lesson_offer14304Off on your first voyage? Hold on a moment!
lesson_offer14305Your hands are new to this. Shall I show you how they work first? There's a quiet little isle on the way, nothing on it that bites.
lesson_offer14310Yes, show me
lesson_offer14312No, I'll manage
share_open14346A quick question before you sail out again.
share_open14347Motes is still being balanced, and real voyages are the best guide to getting it right.
share_open14348If you say yes, the game sends plain numbers from your play, like when and how long you play, how long each island takes, the damage each spell deals and the hearts you lose.
share_open14349Nothing else is sent. No name, no saves and nothing else from your device, just a random number so your voyages stay together.
share_open14350Would you like to share your play stats? You can change your mind any time in Settings, behind [START].
share_open14354Welcome to Motes! A quick question before you start.
share_open14356Motes
share_open14360Yes, happy to share
share_open14362No thanks
logo_build14414MOTES
intro_draw_scanline14460Tap to continue
intro_draw_scanline14460Press any key to continue
intro_draw_scanline14460Press any button to continue
tip_text14531Combining
tip_text14541%s in both hands, /
tip_text14542%s in one hand and %s in the / other,
tip_text14543With %sset the switch to both and push / the right stick to cast %s.
tip_text14544With %spress [L2] and [R2] together to / cast %s. To pick a pair, hold / [L1] and [R1] and flick the right stick.
tip_text14549The candles
tip_text14550You beat the gates! Light another candle / in the circle and the next voyage gets / harder. Press [B] by it to choose.
tip_text14553The doghouse
tip_text14554Every pet you find waits at the doghouse. / Press [B] by it to choose who follows / you and how they look.
tip_text14557Hold out
tip_text14558Nothing can hurt these rifts. They close / by themselves once the time's up.
tip_text14561Back so soon?
tip_text14562That many candles might have been a touch / ambitious. You can snuff some out as / easily as you lit them. No judgement.
tip_draw_scanline14654[A] got it
devisle_act14674the dev menu's rows
dev_weather_fixed14766the island's own
dev_weather_fixed14767always a clear day
dev_weather_fixed14769always a clear day
dev_weather_fixed14771always a storm
dev_weather_fixed14772always a clear day
dev_weather_fixed14776always night
dev_weather_fixed14777always a clear day
dev_weather_fixed14779always a clear day
dev_weather_fixed14780a dim cave
dev_isle_kind14787the gates
dev_boss_name14793the Slime King
dev_boss_name14793the Riftweaver
dev_fill14812as it falls
dev_fill14812clear day
dev_fill14812night storm
dev_fill14813as ever
dev_fill14813an island
dev_fill14813a boss fight
dev_fill14813a special island
dev_fill14813an odd island
dev_fill14813a story boss
dev_fill14813the open isle
dev_fill14813the dev island
dev_fill14814tide run
dev_fill14814tide guardians
dev_fill14814palm beach
dev_fill14814rift isle
dev_fill14815voyage island
dev_fill14815survival island
dev_fill14815shrine island
dev_fill14821Unlock everything
dev_fill14822Next voyage: %s
dev_fill14824Island: %s
dev_fill14825Boss: %s
dev_fill14826Kind: %s
dev_fill14827Odd island: %s
dev_fill14828Story boss: %s
dev_fill14829(nothing to pick)
dev_fill14834Region: %s%s
dev_fill14834 (only here)
dev_fill14836Region: %s
dev_fill14836the gates
dev_fill14836the Spring Isles
dev_fill14839Weather: %s
dev_fill14840Weather: %s
dev_fill14841Autoplay (not online)
dev_fill14842Autoplay at %dx speed ([A] starts)
dev_fill14843Show the tips again (%d seen)
dev_fill14844Press [A] again to forget everything
dev_fill14844Start over (a fresh save, [A] twice)
dev_fill14845Start over, player 2 (no player 2)
dev_fill14845Start over, player 2 (not online)
dev_fill14846Press [A] again to forget player 2's save
dev_fill14846Start over, player 2 ([A] twice)
dev_fill14847Close
dev_fill14851Next: island 1, as any voyage sets out
dev_fill14852Next: the gates, its story boss waiting
dev_fill14853Next: the open isle, a trial with no edge
dev_fill14854Next: island %d, %s (%s)
dev_fill14855rift isle
dev_fill14855the dev island
dev_fill14856Board the raft to set out
dev_fill14863big ghost
dev_fill14866ember puff
devisle_fill14875DEV TOTEM
devisle_fill14877God mode: %s
devisle_fill14878Spawn: %s ([A] one more)
devisle_fill14879Its kind: %s
devisle_fill14880Clear the monsters
devisle_fill14881Island: %s ([A] goes)
devisle_fill14882Sail home
devisle_fill14883Close
devisle_fill14885No raft here. Sail home from this totem
devisle_fill14885The raft's always here: board it to go home
devisle_fill14886Monsters come in a ring round you
autoplay_draw_scanline15131AUTOPLAY %dx [L1][R1] speed [B] take over
update15563Player 2
update15563Player 1
update15614PLAYER 2
update15614PLAYER 1
update16180Hear ye, hear ye!
update16180His Royal Jellyness, the Slime King!
update16199His crown is back on his head!
update16199His courtiers fetched it for him
update16203You chased his courtiers off!
update16203Without his crown he can't heal now
update16213no fire in my court!
update16213no air in my court!
update16213no water in my court!
update16213no earth in my court!
update16214By royal decree,
update16243His crown's off!
update16243Bump the courtiers before they bring it back
update16480A raincloud! Blow it away with air
update16480A thundercloud! Blow it away with air
update16481A raincloud! Blow it away with air
update16481A snow cloud! Blow it away with air
update16488The sandstorm closes in!
update16488Keep to the middle
update16600Treason!
update16600He swells back with royal outrage
update16607His Majesty is pleased
update16607A gift from the royal kitchens
update16809The rift tears open onto %s
update17002Blown to mist by his own cannon!
update17002Something glints where he fell
draw_hearts_scanline17570.XX.XX.
draw_hearts_scanline17570XXXXXXX
draw_hearts_scanline17570XXXXXXX
draw_hearts_scanline17570.XXXXX.
draw_hearts_scanline17570..XXX..
draw_fall_scanline17625You fell!
draw_fall_scanline17626A new day begins...
draw_boss_bar_scanline17870open!
draw_boss_bar_scanline17882Riftweaver
draw_boss_bar_scanline17885open!
draw_boss_bar_scanline17886open!
draw_boss_bar_scanline17896Slime King
draw_boss_bar_scanline17898no fire!
draw_boss_bar_scanline17898no air!
draw_boss_bar_scanline17898no water!
draw_boss_bar_scanline17898no earth!
draw_boss_bar_scanline17899Slime King
draw_boss_bar_scanline17901Slime King
draw_boss_bar_scanline17901enraged!
draw_boss_bar_scanline17906hurt by
draw_options_scanline17931Waiting for %s to leave the menu...
draw_options_scanline17932the other player
draw_options_scanline17935[START] your settings
draw_hint_scanline17944[B] the wardrobe
draw_hint_scanline17950[X] or [A] to burst out
draw_hint_scanline17956[B] open a rift with your obols
draw_hint_scanline17961That was odd...
draw_hint_scanline17973[B] step back through to the isle
draw_hint_scanline17973[B] step through and go home
draw_hint_scanline17974[B] step into %s
draw_hint_scanline17980[B] open the great chest
draw_hint_scanline17985[B] read the book of boons
draw_hint_scanline17990[B] leave feedback
draw_hint_scanline17995[B] the dev totem
draw_hint_scanline17995[B] the dev shrine
draw_hint_scanline18000[B] tend the candles (1 lit)
draw_hint_scanline18000[B] tend the candles (%d lit)
draw_hint_scanline18007Bwuk bwuk bwuk?
draw_hint_scanline18012Its face is smooth, as if it's waiting
draw_hint_scanline18013It seems to have 1 line marked into it
draw_hint_scanline18014It seems to have %d lines marked into it
draw_hint_scanline180171 line on it, for the one trip home
draw_hint_scanline18018%d lines on it, one for every trip home
draw_hint_scanline18019Your own gravestone.
draw_hint_scanline18019An ominous gravestone...
draw_hint_scanline18025I guess I've already closed this rift...
draw_hint_scanline18030Tamsin can open a rift here
draw_hint_scanline18035[B] the wardrobe
draw_hint_scanline18040[B] choose a pet
draw_hint_scanline18045[B] talk to %s
draw_hint_scanline18045the beggar
draw_hint_scanline18053[B] untie %s
draw_hint_scanline18053[B] talk to %s
draw_hint_scanline18060Sealed! Beat the monsters here first
draw_hint_scanline18067Relighting the shrine...
draw_hint_scanline18073Stand by the shrine to relight it and earn XP
draw_island_hud_scanline18104Trial of %s
draw_island_hud_scanline18107To the way out!
draw_island_hud_scanline18107To the way home!
draw_island_hud_scanline18109Wave %d/%d Monsters %d
draw_island_hud_scanline18110%d waves, then its keeper
draw_island_hud_scanline18116Home - day %d
draw_island_hud_scanline18124Online code %s
draw_island_hud_scanline18125Hosting on this network
draw_island_hud_scanline18126Turnips %d
draw_island_hud_scanline18133The Rift Isle
draw_island_hud_scanline18134Pell's isle
draw_island_hud_scanline18140Up the road, or the raft home
draw_island_hud_scanline18140The gate creaks...
draw_island_hud_scanline18141To the raft!
draw_island_hud_scanline18142To the raft!
draw_island_hud_scanline18143Learning your hands
draw_island_hud_scanline18144Up the road!
draw_island_hud_scanline18144The gate creaks...
draw_island_hud_scanline18146Survive %d:%02d
draw_island_hud_scanline18147Time's up! Monsters %d
draw_island_hud_scanline18148Area clear
draw_island_hud_scanline18149Run! Monsters %d
draw_island_hud_scanline18150Lit %d/%d Monsters %d
draw_island_hud_scanline18151Slides %d [A] start again
draw_island_hud_scanline18153Wave %d/%d Monsters %d
draw_island_hud_scanline18155Monsters %d Graves %d
draw_island_hud_scanline18155Monsters %d Rifts %d
draw_island_hud_scanline18156Monsters %d
draw_progress_scanline18232A new day
draw_progress_scanline18232Pell rowed you home
draw_progress_scanline18234Home
draw_progress_scanline18239Trial of %s - Hardest
draw_progress_scanline18239Trial of %s - Harder
draw_progress_scanline18239Trial of %s
draw_progress_scanline18242%d waves, then its keeper - %s
draw_progress_scanline18248Island %d of %d - Boss
draw_progress_scanline18248Island %d of %d - Shrine
draw_progress_scanline18248Island %d of %d - Survive
draw_progress_scanline18249Island %d of %d - Night storm
draw_progress_scanline18249Island %d of %d - Storm
draw_progress_scanline18250Island %d of %d - Night
draw_progress_scanline18250Island %d of %d - Fog
draw_progress_scanline18250Island %d of %d
draw_progress_scanline18252Island 1 of %d - Vows, heat %d
draw_progress_scanline18253Island %d of %d - Tsunami! Run!
draw_progress_scanline18254Island %d of %d - Moonlit beach
draw_progress_scanline18254Island %d of %d - Beach storm
draw_progress_scanline18255Island %d of %d - Misty beach
draw_progress_scanline18255Island %d of %d - Palm beach
draw_progress_scanline18257Its keeper is gone and the way stands open
draw_progress_scanline18257Something guards the gates
draw_progress_scanline18258A rift stands open
draw_progress_scanline18258The stone sleeps
draw_progress_scanline18259Pell's lesson
draw_progress_scanline18263The Rift Isle
draw_progress_scanline18263Pell's isle
draw_progress_scanline182671 turnip packed, [B] to eat
draw_progress_scanline18267%d turnips packed, [B] to eat
draw_progress_scanline18275Get to safety!
draw_progress_scanline18275Stand in a sunbeam! The storm breaks in %d
draw_progress_scanline18276Firestorm!
draw_progress_scanline18276Shelter behind a stone! It blows in %d
draw_progress_scanline18277The ground boils!
draw_progress_scanline18277Keep moving! It boils for %d
draw_progress_scanline18278The floor is lava!
draw_progress_scanline18278Keep to the rocks! They sink one by one (%d)
draw_progress_scanline18279The bog swallows!
draw_progress_scanline18279Run from its middle! It swallows in %d
draw_progress_scanline18280A dune wave!
draw_progress_scanline18280Get into a gap! It hits in %d
draw_progress_scanline18281A meteor falls!
draw_progress_scanline18281Run from its shadow! It lands in %d
draw_progress_scanline18282The great whirlwind!
draw_progress_scanline18282Get into its eye! It strikes in %d
draw_progress_scanline18283Frozen solid!
draw_progress_scanline18283Mash any button to break free (%d)
draw_progress_scanline18284Strangler pods!
draw_progress_scanline18284Trample them all! They bloom in %d
draw_progress_scanline18297The shrine blazes!
draw_progress_scanline18298It offers you a gift
draw_progress_scanline18300The island tears open!
draw_progress_scanline18301Seal the rifts and keep the flame lit
draw_progress_scanline18306Well, the flame went out...
draw_progress_scanline18307I guess I'm not getting any reward from that
draw_progress_scanline18311Cerberus rolls over for a belly rub!
draw_progress_scanline18312The Furies close their ledger, satisfied
draw_progress_scanline18313Hypnos yawns, and drifts off to sleep
draw_progress_scanline18314Sisyphus sits down on his boulder
draw_progress_scanline18315Persephone laughs and gives you a flower
draw_progress_scanline18316Hades grumbles, but lets you carry on
draw_progress_scanline18317%s is beaten!
draw_progress_scanline18322On up the road, or home on the raft
draw_progress_scanline18323Heat %d, +%d obols. The road runs on
draw_progress_scanline18324The gates are clear! Heat %d, +%d obols
draw_progress_scanline18327He pays his fare at last, and his chest is yours
draw_progress_scanline18327The toad sinks, still croaking
draw_progress_scanline18327The lake falls quiet
draw_progress_scanline18330+%d obol%s
draw_progress_scanline18334The Riftweaver is beaten!
draw_progress_scanline18336+%d obol%s
draw_progress_scanline18339The Slime King is beaten!
draw_progress_scanline18341Its kingdom is yours, +%d obols
draw_progress_scanline18342+%d obol%s
draw_progress_scanline18347Beat it to learn its spell
draw_progress_scanline18351Break them with %s
draw_progress_scanline18352The keeper draws on the stones!
draw_progress_scanline18356A way home opens where it fell
draw_progress_scanline18357The keeper is beaten!
draw_progress_scanline18357Something glints where it fell
draw_progress_scanline18358The keeper is beaten again
draw_progress_scanline18367You learn to combine %s with... %s?
draw_progress_scanline18368You learn to combine %s and %s
draw_progress_scanline18375The wave froze solid!
draw_progress_scanline18376Something glints in the ice...
draw_progress_scanline18376Grab them!
draw_progress_scanline18376Run on while it holds
draw_progress_scanline18378You found the Frost Gloves!
draw_progress_scanline18379Wear them at your wardrobe
draw_progress_scanline18381Run!
draw_progress_scanline18382The wave is coming!
draw_progress_scanline18385Last wave!
draw_progress_scanline18385Wave %d of %d
draw_progress_scanline18387The realm pours out
draw_progress_scanline18389Time's up!
draw_progress_scanline18390The rifts close. Beat the monsters left
draw_progress_scanline18392You held out!
draw_progress_scanline18393Every monster is beaten
draw_progress_scanline183981 more area to clear
draw_progress_scanline18398%d more areas to clear
draw_progress_scanline18399Area cleared
draw_progress_scanline18404The raft is ready!
draw_progress_scanline18405It waits on the shore to sail on
draw_progress_scanline18426On, through the rift...
draw_progress_scanline18426Into the rift...
draw_progress_scanline18432Sailing on...
hold_draw_scanline18965Tap to go on
hold_draw_scanline18965[A] go on
k_dt_old19219a save fits a co-op hello (NET_SAVE_MAX in net/online.h)
k_dt_old19220both saves fit online co-op's start message (NET_MAX_MSG in net/online.h)

Boon cards

src/game/world/glow.cpp, 88
wherelinetext
47Swift feet
47Run a little / faster
48Blink
48Your dodge / becomes a / blink further / on
49Second wind
49Dodge twice / in a row / before you / need a rest
50Quick hands
50Every spell / casts a / little sooner
51Potency
51Every spell / hits harder
52Keen eye
52Spells crit / more often
53Warden
53Your ward / comes back / sooner
54Drain
54Beating / monsters / mends you / now and then
55Berserker
55Spells hit / harder for / every heart / you're down
56Momentum
56Spells hit / harder for a / moment after / a dodge
57Ember skin
57What hurts / you catches / fire
58Fortune
58Elites and / chests give / a second / prize
59Static step
59Your dodge / stuns what's / near you / where it / ends
60Nimble
60Dodge again / sooner
61Bounty
61Monsters / leave more / XP
62Hearty
62One more / heart
63Mend
63Every heart / back
64Harvest
64Five turnips / for the / satchel
k_heart_px511.XX.XX.
k_heart_px511XXXXXXX
k_heart_px511XXXXXXX
k_heart_px511.XXXXX.
k_heart_px511..XXX..
k_boon_px534..X.XX.
k_boon_px534X...XXX
k_boon_px534..X.XX.
k_boon_px535.XX.XX.
k_boon_px535X..X..X
k_boon_px535X..X..X
k_boon_px535.XX.XX.
k_boon_px536XXXXXXX
k_boon_px536XXXXXXX
k_boon_px537..XXX..
k_boon_px537.XXXXX.
k_boon_px538..XXX..
k_boon_px538X..X..X
k_boon_px538..XXX..
k_boon_px539XXXXXXX
k_boon_px540..XXX..
k_boon_px540.XXXXX.
k_boon_px540.XXXXX.
k_boon_px540..XXX..
k_boon_px541.XXX.X.
k_boon_px541XXXXXXX
k_boon_px541.XXXXX.
k_boon_px541..XXX..
k_boon_px542XX..X..
k_boon_px542XXX..X.
k_boon_px542XX..X..
k_boon_px543X..X..X
k_boon_px543.X.X.X.
k_boon_px543..XXX..
k_boon_px543.X.X.X.
k_boon_px543X..X..X
k_boon_px544.XXXXX.
k_boon_px544X..X..X
k_boon_px544X.XXX.X
k_boon_px544X..X..X
k_boon_px544.XXXXX.
k_boon_px545..XXXX.
glow_pick_draw_scanline612The shrine's gift
glow_pick_draw_scanline612Level up!
glow_pick_draw_scanline612A boon
glow_pick_draw_scanline614Choose one
glow_pick_draw_scanline614Choose a boon for this voyage
glow_pick_draw_scanline616%s, choose a boon
glow_pick_draw_scanline659Static blink
glow_pick_draw_scanline662Your dodge / becomes a / blink that / stuns where / you land
glow_pick_draw_scanline673Tap a card, tap it again to take it
glow_pick_draw_scanline673< > choose [A] take

Boon cards for each spell

src/game/cards.cpp, 402
wherelinetext
k_cards15Kindling
k_cards15Fireballs do +1 damage.
k_cards16Scorch
k_cards16A fireball leaves the ground burning where it / bursts.
k_cards17Quickfire
k_cards17Fireballs fly 50% faster, and further.
k_cards18Third volley
k_cards18Your nova (X) fires a third ring of fireballs.
k_cards19Seeking flame
k_cards19Fireballs curve toward the nearest monster / ahead.
k_cards20Twin flame
k_cards20Each cast throws two fireballs side by side / (each does up to 2).
k_cards21Searing
k_cards21What a fireball hits keeps burning, taking 1 a / second for 3 s.
k_cards22Ring of fire
k_cards22The nova leaves two rings of burning ground / round you.
k_cards23Blazing nova
k_cards23The nova throws blazes, half as many.
k_cards24Big burst
k_cards24A fireball's burst splashes 2 onto everything / close round it.
k_cards25Piercing flame
k_cards25Fireballs pass through the first monster they / hit and burst on the next (bosses still stop / them).
k_cards26Backdraft
k_cards26Bursts throw monsters back hard, and whatever / they crash into hurts.
k_cards27Rapid fire
k_cards27Fire casts 25% faster.
k_cards28Ember trail
k_cards28Fireballs leave a line of burning ground behind / them.
k_cards29Sunfire
k_cards29Every fireball bursts twice, a second, wider / burst following a beat after the first.
k_cards31Strong winds
k_cards31Gusts shove 25% harder, and whatever they shove / into hurts more.
k_cards32Buffet
k_cards32Gusts stagger what they catch and break off its / attack.
k_cards33Long gust
k_cards33Gusts reach 50% further.
k_cards34Backlash
k_cards34Your blast (X) goes out a second time a / moment after the first.
k_cards35Wide gust
k_cards35Gusts sweep a cone 50% wider.
k_cards36Cutting wind
k_cards36Gusts cut, doing 1 damage to everything they / catch.
k_cards37Hard landing
k_cards37Monsters knocked into things, each other or off / the edge take 2 more.
k_cards38Long tailwind
k_cards38The blast's tailwind carries you twice as long.
k_cards39Gale force
k_cards39The blast reaches 33% further and hurls harder.
k_cards40Twin gust
k_cards40A second gust follows each one a moment later.
k_cards41Pressure wave
k_cards41Gusts keep their full strength all the way out.
k_cards42Tailwind
k_cards42After a gust you run 33% faster for a second and / a half.
k_cards43Rapid gusts
k_cards43Air casts 25% faster.
k_cards44Gust roll
k_cards44Your dodge roll lets off a gust all round you.
k_cards45Hurricane
k_cards45Every gust leaves a little whirlwind wandering / on, dragging what it meets.
k_cards47Pressure
k_cards47Waves strike for +1 damage.
k_cards48Wide puddles
k_cards48Puddles spread 50% wider.
k_cards49Far flung
k_cards49Globs fly 50% further before they drop.
k_cards50Bigger ring
k_cards50Your ring of orbs (X) has two orbs more.
k_cards51Undertow
k_cards51Puddles draw what stands in them toward their / middle.
k_cards52Soaking
k_cards52What walks in your puddles stays slowed for 2 s / after it's out.
k_cards53Torrent
k_cards53Globs splash for 2 more.
k_cards54Healing ring
k_cards54Calling up your ring of orbs (X) mends a heart.
k_cards55Long spin
k_cards55Your ring of orbs (X) spins twice as long / before it flies out.
k_cards56Splash
k_cards56A glob's splash hits everything close round it / for 1.
k_cards57Skipping glob
k_cards57A glob that splashes on a monster skips on to / the next one in its path.
k_cards58Mending pool
k_cards58Standing in your own puddle mends half a heart / every four seconds.
k_cards59Rapid flow
k_cards59Held, the waves come 33% more often.
k_cards60Twin globs
k_cards60Each cast throws two globs, fanned apart.
k_cards61Drenched
k_cards61Monsters standing in your puddles take double / from every spell.
k_cards63Sharp stone
k_cards63Stones thud for +1 damage.
k_cards64Skimmer
k_cards64A stone skips twice more.
k_cards65Wide thud
k_cards65Each landing thuds 50% wider.
k_cards66Stone skin
k_cards66Your rock armour (X) holds twice as long.
k_cards67Tremor
k_cards67Hitting a monster already in the air does three / times the damage, not twice.
k_cards68Long throw
k_cards68The first skip goes twice as far.
k_cards69High pop
k_cards69Thuds pop monsters higher and keep them up 50% / longer, so they're easier to juggle.
k_cards70Granite
k_cards70Rock armour holds a stone heart more.
k_cards71Spiked armour
k_cards71Each stone of the armour that breaks bursts / into spikes.
k_cards72Ricochet
k_cards72A stone that hits a tree or a rock flies off at / the nearest monster.
k_cards73Aftershock
k_cards73Each landing thuds again a moment later.
k_cards74Shrapnel
k_cards74The last landing flings chips of stone at up to / three monsters nearby, for 2 each.
k_cards75Rapid skips
k_cards75Earth casts 25% faster.
k_cards76Heavy stone
k_cards76Stones thud for +1 more and shove harder.
k_cards77Landslide
k_cards77The last landing comes down as a boulder, twice / as wide, for +4 and a ring of spikes.
k_cards79Charged
k_cards79Lightning's main bolt does +1.
k_cards80Long arc
k_cards80Lightning reaches much further and hits +1, / but chains one jump less.
k_cards81Storm net
k_cards81Lightning chains on three more jumps, spreading / a net of quick sparks.
k_cards82Overcharge
k_cards82Your storm's (X) bolts strike for one more.
k_cards83Stunning bolts
k_cards83Lightning stuns what it strikes, holding it / still for half a second and breaking off its / attack.
k_cards84Conductor
k_cards84Lightning's chain jumps do 2, not 1.
k_cards85Surge
k_cards85Lightning's main bolt does +2.
k_cards86Static field
k_cards86The charge reaches further and leaps to two / monsters at a time.
k_cards87Lasting charge
k_cards87The static charge lasts twice as long.
k_cards88Fork
k_cards88The bolt forks and strikes a second monster / ahead too.
k_cards89Ground strike
k_cards89Each bolt bursts where it strikes, doing 1 to / everything close by.
k_cards90Recharge
k_cards90Lightning casts 25% faster.
k_cards91Unbroken chain
k_cards91Chain jumps do the main bolt's full damage.
k_cards93Hotter flame
k_cards93Inferno does +1.
k_cards94Wildfire
k_cards94Inferno reaches 50% further.
k_cards95Ignite
k_cards95Inferno sets the ground alight under every / monster it catches.
k_cards96Fanned flames
k_cards96Your wheel of flame (X) has eight cones.
k_cards97Wide cone
k_cards97Inferno's cone is 50% wider.
k_cards98Blowback
k_cards98Inferno shoves what it burns away hard.
k_cards99Lingering flames
k_cards99The ground it sweeps burns twice as long.
k_cards100Third turn
k_cards100The wheel turns once more.
k_cards101Wildfire
k_cards101For 4 s after, fire leaps from what burns to / what's close to it.
k_cards102Dragon's breath
k_cards102Inferno casts 25% faster.
k_cards103Pyre
k_cards103Monsters that inferno finishes off burst into / flame, doing 2 to everything close by.
k_cards104Roaring flame
k_cards104Inferno breathes out twice more, a beat apart.
k_cards106Thick steam
k_cards106The geyser blows 50% longer.
k_cards107Drifting steam
k_cards107The geyser wanders after the nearest monster.
k_cards108Billowing
k_cards108The geyser's column is 50% wider.
k_cards109More vents
k_cards109Your geyser field (X) bursts under up to 8.
k_cards110Scalding
k_cards110Steam scalds for 2 a tick, not 1.
k_cards111Choking
k_cards111Each scald in the geyser staggers what it / holds.
k_cards112Sauna
k_cards112Standing in your own steam mends half a heart / every two seconds (twice a cloud).
k_cards113Long mist
k_cards113You stay lost in the steam twice as long.
k_cards114Scalding mist
k_cards114While you're lost in it, what's close is / scalded every half second.
k_cards115Deep draw
k_cards115The geyser draws monsters in harder, and from / further away.
k_cards116Rapid steam
k_cards116Steam casts 25% faster.
k_cards117Superheated
k_cards117The geyser scalds what it holds faster, near / every tenth of a second.
k_cards119Molten
k_cards119Lava's splash does +1.
k_cards120Lava splash
k_cards120The eruption splashes out to either side, / hitting there too.
k_cards121Magma
k_cards121What the vein erupts under burns twice as / long.
k_cards122More veins
k_cards122Your eruption (X) splits twelve veins out.
k_cards123Eruption
k_cards123Lava erupts with a shockwave that throws / monsters back.
k_cards124Wide splash
k_cards124Lava's splash is 50% wider.
k_cards125Long vein
k_cards125The magma vein runs 50% further.
k_cards126Molten ring
k_cards126The eruption leaves two rings of burning / ground round you.
k_cards127Second eruption
k_cards127It erupts again a second later.
k_cards128Forking vein
k_cards128An eruption forks on like lightning to up to two / more monsters close by, for half the blow.
k_cards129Clinging magma
k_cards129What the splash hits goes at half its pace for / 3 s.
k_cards130Rapid lava
k_cards130Lava casts 25% faster.
k_cards131Volcano
k_cards131An eruption keeps spitting a glob at a monster / nearby every second for 4 s.
k_cards133Sticky mud
k_cards133Monsters in mud move at a quarter of their pace, / not a third.
k_cards134Quagmire
k_cards134Mud's bog drags monsters into its middle.
k_cards135Mire
k_cards135Mud's bog is wider and lasts 50% longer.
k_cards136Sucking mire
k_cards136Your quagmire (X) holds them 2.5 s, not 1.5.
k_cards137High wall
k_cards137The mud wall is longer and stands longer.
k_cards138Mudslide
k_cards138The splat shoves what's in the bog out hard.
k_cards139Restoring mud
k_cards139Soaking in your own mud mends you twice as / many times.
k_cards140Wide quagmire
k_cards140The quagmire reaches 50% further.
k_cards141Long quagmire
k_cards141The quagmire lasts twice as long.
k_cards142Sinking bog
k_cards142Bogs drag down harder, doing 2 every half second / to whatever stands in them, not 1.
k_cards143Twin bogs
k_cards143Mud throws a second bog further on.
k_cards144Conductive mud
k_cards144Lightning arcing through mud does +2.
k_cards145Rapid mud
k_cards145Mud casts 25% faster.
k_cards146Swallowing mire
k_cards146A common monster stuck in your mud for four / seconds is swallowed whole.
k_cards148Grit
k_cards148The sandstorm chips for 2, not 1.
k_cards149Sweeping sands
k_cards149A sandstorm carries monsters along and slams / them into things.
k_cards150Great storm
k_cards150A sandstorm rolls wider.
k_cards151Deep burial
k_cards151Your sandstorm (X) buries what's close for / 4 s, not 2.5.
k_cards152Blinding
k_cards152What the storm catches loses track of you for / 2 s.
k_cards153Long storm
k_cards153A sandstorm rolls 50% longer.
k_cards154Fast storm
k_cards154A sandstorm rolls twice as fast (and further).
k_cards155Long storm
k_cards155The sandstorm blows 8 s, not 5.
k_cards156Grinding sand
k_cards156The storm scours for 2 every half second.
k_cards157Twin storms
k_cards157Two sandstorms roll out, fanned apart.
k_cards158Quicksand
k_cards158What the storm catches goes at half its pace / for 3 s.
k_cards159Rapid sands
k_cards159Sand casts 25% faster.
k_cards160Simoom
k_cards160The sandstorm grows as it rolls, ending twice as / wide.
k_cards162Bigger flame
k_cards162Blaze does +1.
k_cards163Great blaze
k_cards163Blaze bursts 50% wider, and its splash hurts / more.
k_cards164Splitting blaze
k_cards164Blaze bursts into three fireballs flying on.
k_cards165Meteor shower
k_cards165The meteors rain down 50% longer after your / meteor (X).
k_cards166Meteor
k_cards166Blaze flies twice as fast.
k_cards167Scorched earth
k_cards167The ground blaze leaves burning is twice as / wide and burns twice as long.
k_cards168Napalm
k_cards168What blaze's burst catches keeps burning, taking / 1 a second for 4 s.
k_cards169Rebirth
k_cards169For 15 s after the meteor lands, a hit that / would fell you leaves you on half a heart.
k_cards170Great meteor
k_cards170The meteor is bigger and hits for 28, and the / rain of meteors after it is 25% wider.
k_cards171Rapid blaze
k_cards171Blaze casts 25% faster.
k_cards172Comet
k_cards172Blaze leaves a line of burning ground behind it.
k_cards173Supernova
k_cards173Everything in blaze's burst takes its full / blow.
k_cards175Shearing winds
k_cards175What the tornado spins takes 1 every third / of a second.
k_cards176Cyclone
k_cards176The tornado lasts 50% longer.
k_cards177Fling
k_cards177As the tornado dies it flings out what it / holds.
k_cards178Fourth funnel
k_cards178Your storm (X) spins up four funnels.
k_cards179Wide funnel
k_cards179The tornado drags in from 50% further.
k_cards180Swift funnel
k_cards180The tornado chases 50% faster.
k_cards181Seeking funnel
k_cards181The tornado hunts monsters from twice as far / away.
k_cards182Eye of the storm
k_cards182As they spin up you can't be touched for / 2.5 s.
k_cards183Shredding winds
k_cards183For 4 s, what's near you is cut for 1 every / half second.
k_cards184Twin tornadoes
k_cards184Two tornadoes, setting off apart.
k_cards185Fire whirl
k_cards185A tornado that passes over fire catches alight, / and burns whatever it holds.
k_cards186Rapid winds
k_cards186Tornado casts 25% faster.
k_cards187Perfect storm
k_cards187The tornado lasts twice as long, growing as it / goes.
k_cards189Biting cold
k_cards189Frost does +1.
k_cards190Rime
k_cards190Your icy ground freezes monsters that walk on / it.
k_cards191Deep freeze
k_cards191Frost freezes 50% longer.
k_cards192Hoarfrost
k_cards192Absolute zero (X) freezes what's close round / you at once.
k_cards193Wide frost
k_cards193Frost's cone is 50% wider.
k_cards194Long frost
k_cards194Frost reaches 50% further.
k_cards195Glacier
k_cards195A frozen monster shatters for twice as much, / whether by stone or by its cube crashing.
k_cards196Second wave
k_cards196Its cold shockwave goes out twice.
k_cards197Deep chill
k_cards197It freezes everything near you for 3 s.
k_cards198Shatter burst
k_cards198A frozen monster bursts into shards when it / shatters, doing 2 to everything close by.
k_cards199Permafrost
k_cards199Monsters thawing out move at half their pace for / 3 s.
k_cards200Cold snap
k_cards200Frost casts 25% faster.
k_cards201Absolute zero
k_cards201Frozen monsters take triple damage from / everything, not 50% more.
k_cards203Strangling
k_cards203Each squeeze does +1.
k_cards204Long reach
k_cards204The vines reach 50% further for a monster, and / squeeze for +1 more.
k_cards205Thorns
k_cards205What the vines let go of bleeds for 3 s.
k_cards206Thorned bulb
k_cards206What comes against your Bloom's bulb (X) is cut / for 2.
k_cards207Deep roots
k_cards207The vines hold on 50% longer.
k_cards208Quick growth
k_cards208The vines spring up and grab twice as fast.
k_cards209Hungry vines
k_cards209A vine whose monster is beaten grabs another.
k_cards210Overgrowth
k_cards210Bloom grows five vines.
k_cards211Long bloom
k_cards211Bloom's vines reach further, and it lasts / longer.
k_cards212Tangle
k_cards212Two more vines spring up.
k_cards213Sap
k_cards213The vines drink twice the leaf hearts.
k_cards214Wildgrowth
k_cards214Vines cast 25% faster.
k_cards215Strangler fig
k_cards215The vines squeeze for double.
k_cards217Lasting pools
k_cards217Puddles last twice as long.
k_cards219Sharpened
k_cards219Every spell's blow does +1 damage (not what / scalds, grinds or sinks on after).
k_cards220Quickened
k_cards220Every spell casts 25% faster, and held water's / globs come 33% more often.
k_cards222a CardDef per CardId
card_spell_name233Fire
card_spell_name233Air
card_spell_name233Water
card_spell_name233Earth
card_spell_name233Lightning
card_spell_name233Inferno
card_spell_name233Steam
card_spell_name233Lava
card_spell_name233Mud
card_spell_name233Sand
card_spell_name234Blaze
card_spell_name234Tornado
card_spell_name234Frost
card_spell_name234Vines
card_spell_name234Every spell
card_spell_name245Common
card_spell_name246Rare
card_spell_name247Epic
card_spell_name248Legendary

The wheel

src/game/ui/card_wheel.cpp, 12
wherelinetext
card_wheel_draw_scanline342Every card is yours
card_wheel_draw_scanline342A new boon card!
card_wheel_draw_scanline342Spinning for a boon card
card_wheel_draw_scanline346%s, spin %d
card_wheel_draw_scanline347Spin %d of %d
card_wheel_draw_scanline350Nothing is left to unlock for now.
card_wheel_draw_scanline405Tap to skip
card_wheel_draw_scanline405[A] skip
card_wheel_draw_scanline406Tap to spin again
card_wheel_draw_scanline406[A] spin again
card_wheel_draw_scanline406Tap to carry on
card_wheel_draw_scanline406[A] carry on

The options menu

src/game/ui/options_menu.cpp, 100
wherelinetext
volume_row50%s: off
settings_fill57SETTINGS
settings_fill67Music
settings_fill68Sound
settings_fill69Lighting: %s
settings_fill70Screen shake: %s
settings_fill71Wide screen: %s
settings_fill71black bars
settings_fill72Share playtest: %s
settings_fill73Debug info: %s
settings_fill74Dev mode: %s
settings_fill75Weapon: %s
settings_fill78How loud the music plays. Left and right
settings_fill79turn it down or up, 10%% at a time.
settings_fill82How loud the sounds play, from the spells
settings_fill83and hits to the footsteps and the sea.
settings_fill86The screen shakes when something hits
settings_fill87hard. Turn it off for a steadier view.
settings_fill90On a screen wider than the game, clouds
settings_fill91drift either side, or plain black bars.
settings_fill94Sends how you play to the game's server to
settings_fill95help balance the islands and the bosses.
settings_fill98The build's commit, RAM and ROM used and
settings_fill99the frame timing (F2) along the bottom.
settings_fill102A dev shrine by the raft at home, to
settings_fill103unlock everything or pick the next island.
settings_fill106For testing. A big sword or a bow in place
settings_fill107of the spells. R2 swings or draws it.
settings_fill110Complex has flickering fire, soft shadows
settings_fill111and glowing ghosts. Simple runs faster.
settings_fill121the Balance page's rows: the rings the last fields
settings_fill122the Balance page's rows
k_bal_note142Monsters' health, times this a level.
k_bal_note142Bosses' too, under their toughness.
k_bal_note143How many monsters, times this a level.
k_bal_note144How fast monsters move, times this a
k_bal_note145How often monsters attack, times this a
k_bal_note145level (their waits shortened).
k_bal_note146Bosses' toughness, times this a level.
k_bal_note147Chance a hit costs a half-heart more,
k_bal_note147this much more a level.
k_bal_note148Extra elites start past this level.
k_bal_note149Levels between each extra elite.
k_bal_note150Mega elites start past this level.
k_bal_note151Chance an elite is a mega elite, this
k_bal_note151much more a level past the start.
k_bal_note152Monsters that shrug off the hero's two
k_bal_note152favourite spells start past this level.
k_bal_note153Chance of one, this much more a level
k_bal_note153past the start.
k_bal_note155Bats, mushrooms, big ghosts, more monsters,
k_bal_note155the camps, the Cloud Isles. From the next island.
k_bal_note156The newer monsters, on islands and rifts.
k_bal_note156From the next island.
k_bal_note157The regions' newer bosses and the Slime
k_bal_note157King's every shape. From the next island.
k_bal_note158The tide run, now and then.
k_bal_note158From the next island.
k_bal_note159A cloud over other islands now and then.
k_bal_note159From the next island.
k_bal_note160The odd islands, now and then.
k_bal_note160From the next island.
k_bal_note161Monsters that shoot from afar.
k_bal_note161From the next monsters to come.
k_bal_note162An elite on each screen that drops a chest.
k_bal_note162From the next island.
k_bal_note163Night, fog and storms now and then.
k_bal_note163From the next island.
k_bal_note164Monsters that shrug spells off (ice, flame,
k_bal_note164golems, rifts' own). From the next island.
k_bal_note165A few of a shrine's rifts let out monsters
k_bal_note165of their element. From the next shrine.
k_bal_note166A rift keeper's special more from here.
k_bal_note166From the next trial.
k_bal_note167A rift keeper's special more from here.
k_bal_note167From the next trial.
k_bal_note168A rift keeper's special more from here.
k_bal_note168From the next trial.
k_bal_note169A challenge's rifts come this many candles
k_bal_note169later, or sooner. From the next challenge.
k_bal_note171A all charge. B take turns (default).
k_bal_note171C flank. D B plus a job each. Every candle.
k_bal_note173How many wait their turn close round you,
k_bal_note173the rest further out. Usually 4.
k_bal_note174How many cool down after striking,
k_bal_note174a ring further out. Usually 7.
k_bal_note175How many shooters keep back on their ring.
k_bal_note175Usually 10.
balance_fill198BALANCE
balance_fill207Not on a voyage
balance_fill211%sLevel %s = candle %d%s
balance_fill211Last voyage:
balance_fill214Unlocks, the candle each opens at
balance_fill225Reset to defaults%s
balance_fill225 (they are)
balance_fill227Every value back to the defaults.
balance_fill228Online co-op always plays the defaults.
balance_fill232Left and right step it, [A] its default.
options_update311BALANCE
options_update311SETTINGS

Cloaks

src/game/entities/cloaks.cpp, 21
wherelinetext
k_cloaks12Red cloak
k_cloaks15Ember cloak
k_cloaks18Tide cloak
k_cloaks21Moss cloak
k_cloaks24Gale cloak
k_cloaks27Storm cloak
k_cloaks30Plum dye
k_cloaks33Night dye
k_cloaks36Rose dye
k_cloaks39Gold dye
k_cloaks43Inferno cape
k_cloaks46Steam cape
k_cloaks49Lava cape
k_cloaks52Mire cape
k_cloaks55Dune cape
k_cloaks58Sky dye
k_cloaks63GameMeta::weave has a row per cloak
cloak_weave_text110Crit chance %d%%
cloak_weave_text111Crit damage %d%%
cloak_weave_text112Resistance %d%%
cloak_weave_text113Damage +%d%%

Rift trials

src/game/world/trial.cpp, 39
wherelinetext
k_realms35the Storm
k_realms35Keeper of Storms
k_realms39the Inferno
k_realms39Keeper of Flames
k_realms43the Steam
k_realms43Keeper of Mists
k_realms47the Lava
k_realms47Keeper of Magma
k_realms51the Mire
k_realms51Keeper of Bogs
k_realms55the Dunes
k_realms55Keeper of Sands
k_realms59the Pyre
k_realms59Keeper of Embers
k_realms63the Gale
k_realms63Keeper of Winds
k_realms67the Frost
k_realms67Keeper of Ice
k_realms71the Overgrowth
k_realms71Keeper of Roots
gate_hint217Lightning
gate_hint217Inferno
gate_hint217Steam
gate_hint217Lava
gate_hint217Mud
gate_hint217Sand
gate_hint217Blaze
gate_hint217Tornado
gate_hint217Frost
gate_hint217Vines
gate_hint220The way out. Step through
gate_hint221Talk to Tamsin to challenge a trial
gate_hint222The trial of %s. Step in
gate_hint225A trial of %s. Strike it twice with %s
gate_hint226A trial of %s. Now strike it with %s
gate_hint227A trial of %s. Now strike it with %s
gate_hint228A trial of %s. Strike it with %s and %s
trial_totems_bake4568a rift totem
trial_totems_bake4584a totem's crystal

The voyage's card

src/game/ui/run_stats.cpp, 34
wherelinetext
k_name24Fire
k_name24Air
k_name24Water
k_name24Earth
k_name24Lightning
k_name24Inferno
k_name24Steam
k_name24Lava
k_name24Mud
k_name24Sand
k_name25Blaze
k_name25Tornado
k_name25Frost
k_name25Vines
draw_card122Lv %d max
draw_coop143The voyage together
draw_coop143The voyage together
draw_coop145%u damage in all
draw_coop179%d%% of the damage
draw_coop182Monsters beaten
draw_coop182XP gathered
draw_coop182Hearts lost
draw_coop183Downed
draw_coop183Got the other up
draw_coop192Best spells
draw_coop208Mastery +%d level%s
draw_coop208No new mastery levels
draw_coop212Tap to continue
draw_coop212[A] continue
run_stats_draw_scanline223Damage by spell
run_stats_draw_scanline223Damage by spell
run_stats_draw_scanline225%u damage, all of it mastery XP
run_stats_draw_scanline234Tap to continue
run_stats_draw_scanline234[A] continue

Rifts and barriers

src/game/world/rifts.cpp, 11
wherelinetext
rift_hint189Driftwood in the way! Burn it
rift_hint189A sand drift! Blow it away
rift_hint190Burning wreckage! Douse it
rift_hint190A pile of rocks! Break it with earth
rift_hint193It can't be sealed. Survive!
rift_hint194It's empty now. Seal it for its reward
rift_hint195A rift! Any spell seals it
rifts_bake403the driftwood
rifts_bake403the sand drift
rifts_bake403the wreckage
rifts_bake403the rocks

The dev shrine

src/game/ui/dev_menu.cpp, 3
wherelinetext
dev_menu_draw_scanline102DEV SHRINE
dev_menu_draw_scanline119Tap < do > Tap outside to close
dev_menu_draw_scanline119Up/Dn row L/R change [A] do [B] close

difficulty.cpp

src/game/difficulty.cpp, 36
wherelinetext
k_fields13Boss health a level
k_fields14Monsters a level
k_fields15Speed a level
k_fields16Attack rate a level
k_fields17Boss toughness a level
k_fields18Hit weight a level
k_fields19Elites from level
k_fields20An elite more every
k_fields21Mega elites from level
k_fields22Mega elites a level
k_fields23Resisters from level
k_fields24Resisters a level
k_fields26More kinds, camps from candle
k_fields27Newer monsters from candle
k_fields28Newer bosses from candle
k_fields29Tide run from candle
k_fields30Clouds from candle
k_fields31Odd islands from candle
k_fields32Ranged monsters from candle
k_fields33Loot elite from candle
k_fields34Night, fog, storms from candle
k_fields35Shrugging monsters from candle
k_fields36Shrine resisters from candle
k_fields37Keeper special A from candle
k_fields38Keeper special B from candle
k_fields39Keeper special C from candle
k_fields40Challenge rifts
k_fields42Monster crowd
k_fields44Ring 1 (waiting) holds
k_fields45Ring 2 (cooling down) holds
k_fields46Ring 3 (shooting) holds
difficulty_field_text93as is
difficulty_field_text98A, all charge
difficulty_field_text98B, take turns
difficulty_field_text98C, flank
difficulty_field_text98D, roles

entities/entity.cpp

src/game/entities/entity.cpp, 1
wherelinetext
submit_render23entity type has no renderer

entities/folk.cpp

src/game/entities/folk.cpp, 1
wherelinetext
folk_bake_check476folk role %d seed %u view %d frame %d

entities/gloves.cpp

src/game/entities/gloves.cpp, 24
wherelinetext
k_mitten20.CCCC.
k_mitten21.CCCC.
k_frost30Frost Gloves
k_ember37Ember Gloves
k_stone42Stone Gloves
k_tide47Tide Gloves
k_mist52Mist Gloves
k_storm57Storm Gloves
k_gale62Gale Gloves
k_blaze68Blaze Gloves
k_lava73Lava Gloves
k_sand78Sand Gloves
gloves_hint105Frozen in a great wave
gloves_hint106Fired from a haunted wreck's cannon
gloves_hint107Hidden in a lantern night's dark
gloves_hint108Kept on a sinking isle
gloves_hint109Under a frozen lake
gloves_hint110Aboard a haunted wreck
gloves_hint111Given at a market of the dead
gloves_hint112Frozen into sliding ice
gloves_hint113Under a crumbling floor
gloves_hint114Waiting on a restless isle
gloves_hint115A secret hides them
gloves_name122Gloves

entities/hero_render.cpp

src/game/entities/hero_render.cpp, 3
wherelinetext
hero_bake_check991hero build %d facing %d pose %d
hero_bake_check996chicken facing %d pose %d
hero_pose1172k_facing is in Direction order

feedback_code.cpp

src/game/feedback_code.cpp, 3
wherelinetext
11the code no longer fits its place in the save
12boss ids are kept in a byte
fb_text127ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_

mobs/bat.cpp

src/game/mobs/bat.cpp, 10
wherelinetext
k_fairy_hair227.HHH.
k_fairy_hair227HSSSH
k_fairy_hair227.ESE.
k_fairy_hair227.DDd.
k_fairy_hair227SDDdS
k_fairy_hair227DDDdd
k_fairy_wing241#oooo##.
k_fairy_wing243#ooo#...
bat_bake_check749crow pose %d
bat_bake_check755bat view %d frame %d

mobs/boss_briar.cpp

src/game/mobs/boss_briar.cpp, 5
wherelinetext
briar_status1145open!
briar_status1146enraged!
briar_status1147furious!
k_boss_briar1156Elder Briar
boss_briar_bake_check1256elder briar

mobs/boss_captain.cpp

src/game/mobs/boss_captain.cpp, 10
wherelinetext
boss_captain_bake_check670the Drowned Captain
captain_status814in the mist
captain_status815all hands!
captain_status816stuck!
captain_status817sealing you in!
captain_status818feasting!
captain_status819choking!
captain_status820my treasure!
captain_status821possessing!
k_boss_captain828The Drowned Captain

mobs/boss_cerberus.cpp

src/game/mobs/boss_cerberus.cpp, 4
wherelinetext
boss_cerberus_bake_check296Cerberus
cerb_status623squabbling!
cerb_status625zoomies!
k_boss_cerberus633Cerberus

mobs/boss_colossus.cpp

src/game/mobs/boss_colossus.cpp, 5
wherelinetext
boss_colossus_bake_check404the Ember Colossus's rubble
boss_colossus_bake_check405the Ember Colossus
boss_colossus_bake_check406the Ember Colossus's fist
colossus_status954open!
k_boss_colossus960Ember Colossus

mobs/boss_familiar.cpp

src/game/mobs/boss_familiar.cpp, 3
wherelinetext
boss_familiar_bake_check445the lantern moth
boss_familiar_bake_check446the little lantern moth
k_boss_familiar1172The Lantern Moth

mobs/boss_furies.cpp

src/game/mobs/boss_furies.cpp, 11
wherelinetext
fur_status955bickering!
fur_status957the audit!
fur_status961ink!
fur_status962torch!
k_boss_furies969The Furies
fur_isle_bake1321the Furies' desk
fur_isle_bake1338a Furies' torch
fur_isle_bake1352a stack of ledgers
fur_isle_bake1360a heap of scrolls
fur_isle_bake1364an inkwell
k_isle_furies1412The Furies' Eyrie

mobs/boss_guard.cpp

src/game/mobs/boss_guard.cpp, 6
wherelinetext
crab_flies377hail!
crab_flies377enraged!
king_flies589twin tides!
king_flies589enraged!
k_boss_crab593Glovecrab
k_boss_seaking599Sea King

mobs/boss_hades.cpp

src/game/mobs/boss_hades.cpp, 12
wherelinetext
boss_hades_bake_check604Hades
hades_status1080darkness!
hades_status1083harrumph!
hades_status1083puffed out!
k_boss_hades1091Hades
hades_isle_bake1474Hades's throne
hades_isle_bake1499a column with a banner
hades_isle_bake1499a column
hades_isle_bake1503a brazier
hades_isle_bake1511a heap of skulls
hades_isle_bake1518a pomegranate on a plate
k_isle_hades1574The Hall of Hades

mobs/boss_hypnos.cpp

src/game/mobs/boss_hypnos.cpp, 13
wherelinetext
boss_hypnos_bake_check479Hypnos (turn %d, pose %d)
hyp_status1146grumpy!
hyp_status1147snoring!
hyp_status1148nodding off
hyp_status1152pillow fight!
hyp_status1153counting sheep
k_boss_hypnos1160Hypnos
hyp_isle_bake1542Hypnos's bed
hyp_isle_bake1556a moon lamp's post
hyp_isle_bake1565a candle
hyp_isle_bake1573a cushion
hyp_isle_bake1582a sleeping sheep
k_isle_hypnos1666Hypnos's Bower

mobs/boss_jelly.cpp

src/game/mobs/boss_jelly.cpp, 3
wherelinetext
boss_jelly_bake_check554the Tide Mother
jelly_status800open!
k_boss_jelly810Tide Mother

mobs/boss_kraken.cpp

src/game/mobs/boss_kraken.cpp, 2
wherelinetext
kraken_flies906open!
k_boss_kraken910The Kraken

mobs/boss_mimic.cpp

src/game/mobs/boss_mimic.cpp, 6
wherelinetext
boss_mimic_bake_check733the Hoard Mimic pose %d turn %d
mimic_status811dazed!
mimic_status812open!
hoard_bake_check1109the Hoard Mimic's heap of coins
hoard_bake_check1110the Hoard Mimic's mound of gold
k_boss_mimic1234Hoard Mimic

mobs/boss_persephone.cpp

src/game/mobs/boss_persephone.cpp, 11
wherelinetext
boss_persephone_bake_check315Persephone
pers_status989turning!
pers_status992both seasons
k_boss_persephone1002Persephone
pers_isle_bake1327Persephone's tree
pers_isle_bake1338an urn
pers_isle_bake1346a flowerbed
pers_isle_bake1353a pomegranate bush
pers_isle_bake1362a watering can
pers_isle_bake1371a basket
k_isle_persephone1390Persephone's Garden

mobs/boss_pike.cpp

src/game/mobs/boss_pike.cpp, 4
wherelinetext
pike_status341frozen in!
pike_status341open!
pike_status341under the ice
k_boss_pike346The Pike

mobs/boss_sisyphus.cpp

src/game/mobs/boss_sisyphus.cpp, 13
wherelinetext
s3_bake_check421Sisyphus
sis_status996heave-ho!
sis_status997puffed out!
sis_status1001stuck!
k_boss_sisyphus1007Sisyphus
sis_isle_bake1309a mossy rock
sis_isle_bake1311a heap of rock
sis_isle_bake1318a pickaxe
sis_isle_bake1324a flask
sis_isle_bake1328a towel over a stone
sis_isle_bake1338the sign
k_isle_sisyphus1359Sisyphus's Hill
k_isle_sisyphus1368sisyphus's hill

mobs/boss_thunder.cpp

src/game/mobs/boss_thunder.cpp, 2
wherelinetext
thunder_status552open!
k_boss_thunder562Thunderhead

mobs/boss_toad.cpp

src/game/mobs/boss_toad.cpp, 3
wherelinetext
boss_toad_bake_check406the Stone Toad
toad_status536stuck!
k_boss_toad541The Stone Toad

mobs/boss_warden.cpp

src/game/mobs/boss_warden.cpp, 4
wherelinetext
boss_warden_bake_check849the Grave Warden
warden_status1037dazed!
warden_status1038open!
k_boss_warden1047Grave Warden

mobs/boss_worm.cpp

src/game/mobs/boss_worm.cpp, 4
wherelinetext
worm_status1150sinkhole!
worm_status1151open!
worm_status1152open!
k_boss_worm1158Sandworm

mobs/boss_wyrm.cpp

src/game/mobs/boss_wyrm.cpp, 4
wherelinetext
boss_wyrm_bake_check308the Frost Wyrm's head
boss_wyrm_bake_check309the Frost Wyrm's body
wyrm_status1001open!
k_boss_wyrm1008Frost Wyrm

mobs/golem.cpp

src/game/mobs/golem.cpp, 1
wherelinetext
golem_bake_check300golem boulder %d

mobs/mushroom.cpp

src/game/mobs/mushroom.cpp, 1
wherelinetext
mushroom_bake_check136mushroom frame %d

mobs/new_mobs.cpp

src/game/mobs/new_mobs.cpp, 3
wherelinetext
new_mobs_bake_check1015shellback frame %d
new_mobs_bake_check1019mole frame %d
new_mobs_bake_check1024mimic frame %d%s

mobs/riftweaver.cpp

src/game/mobs/riftweaver.cpp, 1
wherelinetext
riftweaver_bake_check521the Riftweaver

mobs/skeleton.cpp

src/game/mobs/skeleton.cpp, 1
wherelinetext
skeleton_bake_check461skeleton view %d frame %d

mobs/slime.cpp

src/game/mobs/slime.cpp, 6
wherelinetext
courtier_hat_row491...rrrW..
courtier_hat_row491..rRRRRr.
courtier_hat_row492..pPPPp..
courtier_hat_row493...bBb...
courtier_hat_row493..bBBBb..
courtier_hat_row493..bBBBb..

mobs/slime_king.cpp

src/game/mobs/slime_king.cpp, 14
wherelinetext
slime_king_shape_name76Fire
slime_king_shape_name76Air
slime_king_shape_name76Water
slime_king_shape_name76Earth
slime_king_shape_name76Lightning
slime_king_shape_name76Inferno
slime_king_shape_name76Steam
slime_king_shape_name76Lava
slime_king_shape_name76Mud
slime_king_shape_name76Sand
slime_king_shape_name76Blaze
slime_king_shape_name76Tornado
slime_king_shape_name76Frost
slime_king_shape_name76Vines

mobs/snail.cpp

src/game/mobs/snail.cpp, 5
wherelinetext
snail_draw331Snail::trail_x holds SNAIL_TRAIL points
snail_submit_render554SNAILDBG
snail_submit_render554snail %d,%d clock %u n %d at %d first %d,%d /
snail_bake_check766snail view %d frame %d
snail_bake_check770hermit crab frame %d

spells/spells.cpp

src/game/spells/spells.cpp, 9
wherelinetext
target_kind314target index out of range
target_hp416rifts have no hit points
target_hp_max738rifts have no hit points
each_near1459mob kinds as the spells number them
mark_draw5999heals!
mark_draw5999heals!
mark_draw6005in the dark
combo_wheel_draw6580none yet
combo_wheel_draw6580none yet

terrain/terrain_view.cpp

src/game/terrain/terrain_view.cpp, 2
wherelinetext
k_class_color36k_class_color is in class order
s_sb_d475the distances' scratch fits in the water's maps

ui/card_book.cpp

src/game/ui/card_book.cpp, 6
wherelinetext
card_book_draw_scanline126%d of %d here, %d of %d in all
card_book_draw_scanline161Yours
card_book_draw_scanline161Its combination isn't learned yet
card_book_draw_scanline161Not won yet
card_book_draw_scanline174Tap a card to read it. Tap the top to turn the page
card_book_draw_scanline174[L1] [R1] turn the page [B] close

ui/card_icons.cpp

src/game/ui/card_icons.cpp, 23
wherelinetext
k_icons21.ww+w##---.
k_icons37.+#www-#-..
k_icons83...#www#...
k_icons84...#www#...
k_icons89...#www#...
k_icons125..wwwwwww#.
k_icons253.+ooo#.+#..
k_icons255.+o#oo.+#-.
k_icons269.+ww-+wow-.
k_icons270.-ww-+woo-.
k_icons271..--.+www-.
k_icons279..+wwowo-..
k_icons280.+ww#owo#-.
k_icons281.+w#owo##-.
k_icons282.+wowo#ww-.
k_icons332.++#.www+-.
k_icons333+ww#-.ww+-.
k_icons334+w##-www+-.
k_icons345...#www#...
k_icons346.+#wwwww#-.
k_icons347...#www#...
k_icons372..+w-ww....
k_icons398.+ww+w###-.

ui/feedback_menu.cpp

src/game/ui/feedback_menu.cpp, 55
wherelinetext
k_look51Not for me
k_look51It was OK
k_look51Loved it
k_mood_key53How was its difficulty?
k_mood_key53How were its mechanics?
k_mood_key53How engaging was it?
k_choice55Too easy
k_choice55Easy
k_choice55Fair
k_choice55Hard
k_choice55Impossible
k_choice56Frustrating
k_choice56Clunky
k_choice56Good
k_choice56Brilliant
k_choice57Boring
k_choice57Dull
k_choice57Fun
k_choice57Gripping
feedback_menu_open136The tide run
heart_row340.XX.XX.
heart_row340XXXXXXX
heart_row340XXXXXXX
heart_row340.XXXXX.
heart_row340..XXX..
card_row391To the makers
card_row391of Motes
card_row406POSTCARD
left_text447All done!
left_text448Last question
left_text449%d questions left
feedback_menu_draw_scanline465Tap an answer Tap outside to put it away
feedback_menu_draw_scanline466[A] choose [B] back
feedback_menu_draw_scanline467L/R choose [A] next [B] back
feedback_menu_draw_scanline475Your voyage
feedback_menu_draw_scanline475Thank you!
feedback_menu_draw_scanline482How was your last voyage?
feedback_menu_draw_scanline485An odd island
feedback_menu_draw_scanline485You beat it
feedback_menu_draw_scanline486It beat you
feedback_menu_draw_scanline486You didn't finish it
feedback_menu_draw_scanline487What did you think of it?
feedback_menu_draw_scanline487How was it?
feedback_menu_draw_scanline490Sorry it fell short
feedback_menu_draw_scanline490Glad you liked it!
feedback_menu_draw_scanline494Your answers are ready to send
feedback_menu_draw_scanline494Nothing answered yet
feedback_menu_draw_scanline513More to share?
feedback_menu_draw_scanline525From %s to %s
feedback_menu_draw_scanline533Send it and write a note
feedback_menu_draw_scanline533Send it
feedback_menu_draw_scanline562< Back
feedback_menu_draw_scanline562< Close
feedback_menu_draw_scanline563Next >
feedback_menu_draw_scanline563Next >

ui/icon_grid.cpp

src/game/ui/icon_grid.cpp, 2
wherelinetext
icon_grid_draw_scanline399Tap twice to take Back leaves
icon_grid_draw_scanline399[A] take [B] back

ui/online_menu.cpp

src/game/ui/online_menu.cpp, 42
wherelinetext
42Host a game
42Join with a code
42Host on this network
42Find games on this network
42Close
online_menu_draw_scanline255PLAY ONLINE
online_menu_draw_scanline262A friend joins you at home
online_menu_draw_scanline272Tap one to choose
online_menu_draw_scanline272[A] choose [B] close
online_menu_draw_scanline279Hosting on this network as
online_menu_draw_scanline280this game
online_menu_draw_scanline281Your friend, on the same network,
online_menu_draw_scanline282picks Find games on this network
online_menu_draw_scanline284Waiting for your friend%s
online_menu_draw_scanline287Tap to wait at home Back stops
online_menu_draw_scanline287[A] wait at home [B] stop hosting
online_menu_draw_scanline292Looking for games%s
online_menu_draw_scanline294Your friend asks their Pell to
online_menu_draw_scanline295Host on this network
online_menu_draw_scanline296Back stops looking
online_menu_draw_scanline296[B] back
online_menu_draw_scanline299Games on this network
online_menu_draw_scanline307 (another build)
online_menu_draw_scanline310Tap one to join Back goes back
online_menu_draw_scanline310[A] join [B] back
online_menu_draw_scanline314Your code
online_menu_draw_scanline316Tell your friend, then they ask
online_menu_draw_scanline317their Pell to Join with a code
online_menu_draw_scanline319Waiting for your friend%s
online_menu_draw_scanline324Asking the relay for a code...
online_menu_draw_scanline326Tap to wait at home Back stops
online_menu_draw_scanline326[A] wait at home [B] stop hosting
online_menu_draw_scanline329Your friend's code
online_menu_draw_scanline334JOIN
online_menu_draw_scanline335Tap over / under a digit to change it
online_menu_draw_scanline337Up/Dn digit L/R move [A] next [B] back
online_menu_draw_scanline345Back to try again
online_menu_draw_scanline345[B] try again
online_menu_draw_scanline347Joining %s...
online_menu_draw_scanline349Your friend must be at home
online_menu_draw_scanline350Back cancels
online_menu_draw_scanline350[B] cancel

ui/pop_text.cpp

src/game/ui/pop_text.cpp, 14
wherelinetext
k_dig28CRASH!
k_dig28SMASH!
k_dig28SPLASH!
k_dig28CRIT!
k_dig28RESIST
k_dig28SHATTER!
k_dig28FALL!
k_dig28SIZZLE!
k_dig28JUGGLE!
k_dig28BONK!
k_dig28POP!
k_dig28DODGED!
k_dig28ENRAGED!
k_jump41a row for every PopKind

ui/ui_text.cpp

src/game/ui/ui_text.cpp, 14
wherelinetext
k_key27SPACE
k_key27ENTER
k_key28WASD
k_touch34TAP
k_touch34ACT
k_touch34WARD
k_touch34MENU
k_touch35STICK
k_touch35STICK
k_touch35STICK
k_touch35STICK
k_touch35STICK
k_touch35STICK
k_touch35STICK

world/cottage.cpp

src/game/world/cottage.cpp, 1
wherelinetext
cottage_bake138the cottage

world/court.cpp

src/game/world/court.cpp, 4
wherelinetext
court_bake442the Slime King's throne
court_bake449a court banner's pole
court_bake457a court brazier
court_bake465a slime-shaped hedge

world/cove.cpp

src/game/world/cove.cpp, 8
wherelinetext
cove_bake_check699the cove's brazier
cove_bake_check699the cove's barrel
cove_bake_check699the cove's broken barrel
cove_bake_check700the cove's open chest
cove_bake_check700the cove's broken chest
cove_bake_check700the cove's rowboat
rocks_bake_check990the cove's falling boulder
cove_mouth_collision1037the mouth's tiles must all be kept, or the ones left out stay solid once it's clear

world/critters.cpp

src/game/world/critters.cpp, 9
wherelinetext
crab_draw563CC.lmm.CC
crab_draw563C.mmmmd.C
crab_draw564CC.lmm.CC
crab_draw564C.mmmmd.C
crab_draw565CC.lmm.CC
crab_draw565C.mmmmd.C
crab_draw566CC.....CC
crab_draw566Ce.....eC
crab_draw566.|.lmm.|.

world/deep.cpp

src/game/world/deep.cpp, 4
wherelinetext
k_shape32dd#s#o#.
k_shape33dd#s#o#.
vent_draw84.oOOooOOo.
vent_draw84..oOoOo...

world/farm.cpp

src/game/world/farm.cpp, 3
wherelinetext
farm_turnip_icon_scanline621..gGg..
farm_turnip_icon_scanline621.kpPpk.
farm_turnip_icon_scanline621.kwwWk.

world/fog.cpp

src/game/world/fog.cpp, 1
wherelinetext
11the map's cells are cell_lerp.h's

world/game_object.cpp

src/game/world/game_object.cpp, 1
wherelinetext
11tree defs and TreeKind share an order

world/gates.cpp

src/game/world/gates.cpp, 17
wherelinetext
bake_pillars239the gate's pillars
bake_kennel281the little doghouse
bake_kennel293a segment of the garden's fence
bake_kennel311the garden's gate
bake_kennel315the dog toy
bake_house383the doghouse
bake_props405a giant bone
bake_props405a little bone
bake_props405a squeaky bone
bake_props415the bowls
bake_props418the ball
bake_props424the chew ring
bake_props433the rope toy
bake_props440the duck
gates_draw577.oLLLLLo.
gates_draw577.oLDDDDo.
gates_draw577.oSSSSso.

world/graveyard.cpp

src/game/world/graveyard.cpp, 9
wherelinetext
graveyard_bake186a headstone
graveyard_bake186a stone cross
graveyard_bake186a slab
graveyard_bake186a leaning headstone
graveyard_bake186an obelisk
graveyard_bake198your gravestone
graveyard_bake203a restless grave's stone
graveyard_bake206a restless grave's mound
graveyard_bake219a fresh grave

world/ground.cpp

src/game/world/ground.cpp, 5
wherelinetext
starfish_row614..XXX..
starfish_row614XXXXXXX
starfish_row614.XXXXX.
starfish_row614.XX.XX.
starfish_row614XX...XX

world/lighting.cpp

src/game/world/lighting.cpp, 1
wherelinetext
12the map's cells are cell_lerp.h's

world/loot.cpp

src/game/world/loot.cpp, 3
wherelinetext
loot_name54A boon!
loot_name55A heart back!
loot_name56+2 turnips!

world/mailbox.cpp

src/game/world/mailbox.cpp, 1
wherelinetext
mailbox_bake_check120mailbox frame %d

world/moth_cave.cpp

src/game/world/moth_cave.cpp, 1
wherelinetext
at16192moth cave

world/night_lights.cpp

src/game/world/night_lights.cpp, 6
wherelinetext
bake_bonfire140a bonfire, lit
bake_bonfire140a bonfire
bake_brazier159a brazier, lit
bake_brazier159a brazier
bake_lamp195a lamp, lit
bake_lamp195a lamp

world/odd_isle.cpp

src/game/world/odd_isle.cpp, 31
wherelinetext
k_names27Lantern Night
k_names27The Sinking Isle
k_names27The Frozen Lake
k_names27The Haunted Wreck
k_names27The Market of the Dead
k_names28The Sliding Ice
k_names28The Crumbling Isle
k_names28The Restless Isle
k_hints34Light the lanterns. The dark hides them
k_hints34Hold on as it sinks
k_hints34Mind the ice
k_hints34Break in, find the captain
k_hints34Mind your manners
k_hints35Slide to the mark
k_hints35Never the same stone twice
k_hints35Keep moving!
stall_bake_one145the Boonmonger's awning
stall_bake_one145the Boonmonger's table
stall_bake_one145the Boonmonger's table, sold
stall_bake_one146the Seer's awning
stall_bake_one146the Seer's table
stall_bake_one146the Seer's table, sold
stall_bake_one147the Trinketeer's awning
stall_bake_one147the Trinketeer's table
stall_bake_one147the Trinketeer's table, sold
odd_bake_check1122the wreck's cannon
odd_bake_check1123the wreck's anchor
odd_bake_check1124the wreck's wheel
odd_stall_merchant1896The Boonmonger
odd_stall_merchant1896The Seer
odd_stall_merchant1896The Trinketeer

world/rides.cpp

src/game/world/rides.cpp, 8
wherelinetext
tub_bake187the boat's near side
tub_bake187the boat
bal_bake270the balloon's basket
bal_bake270the balloon
sub_bake329the submarine (two ports)
sub_bake329the submarine
boat_bake421a lava boat's near side
boat_bake421a lava boat

world/tree_art.cpp

src/game/world/tree_art.cpp, 3
wherelinetext
324-bit palette
tree_art_bake_check1298tree %s kind %d pose %d
tree_art_bake_check1301tree %s kind %d charred

world/villagers.cpp

src/game/world/villagers.cpp, 7
wherelinetext
k_cast26Pell
k_cast27Bramwell
k_cast28Odette
k_cast29Fen
k_cast30Hester
k_cast31Tamsin
k_cast32Corin