Every line of text the game shows, 2183 of them, read from the game's source on every deploy, so this is always the text as built. Each is grouped by the part of the game it's in, with the function or table and the line of the file it lives in, to find it when it needs changing. %d and %s are filled in as it plays; / is a line break.
What the villagers say
src/game/story/lines.cpp, 213
| where | line | text |
|---|---|---|
| k_pell | 27 | Morning! The sea's calm and the raft's ready when you are. |
| k_pell | 28 | The isles are crawling with monsters again. Clear them out and the folk who wash up there can rest easy. That's the job. |
| k_pell | 29 | You'll find turnips out there now and then. Eat one when you're hurt, and bring me back whatever's left. |
| k_pell | 30 | Back again? I found you in the shallows and rowed you home myself. |
| k_pell | 31 | You took a beating out there. Rest up. The isles will keep till morning. |
| k_pell | 32 | Seen the folk with shields and spears out there? Lost Folk, we call them. |
| k_pell | 33 | They washed up like everyone does, and never found their way on. Now they fight anyone who comes near. |
| k_pell | 34 | Some aren't lost all the way, mind. If you find one tied up in a camp, set them free. There's room here. |
| k_pell | 35 | Another face on the island! It's been quiet here a long while. |
| k_pell | 36 | They all ask me the same thing. When's the next crossing? Soon, I tell them. |
| k_pell | 37 | Pell's what folk call me. It's short. Easier to shout across water. |
| k_pell | 38 | I've been saying soon for a good long while now. |
| k_pell | 39 | The rowing's hard on the arms. That's partly why I took you on. |
| k_pell | 40 | I've had other names. One of them they still frighten children with. |
| k_pell | 41 | Don't look at me like that. Pell's who I am now. |
| k_pell | 42 | You've seen the gates now. In the old days I'd have asked a coin for every vow sworn. |
| k_pell | 43 | Old habit. Humour me, and keep it. |
| k_pell | 44 | Twenty trips home now. That's more than I'd make in a century, in the old days. |
| k_pell | 45 | When I still had the old name, I mean. Never mind. Eat something. |
| k_pell | 46 | Folk keep coming up from down below to look at you. The dog, the sisters, that sleepy lump. |
| k_pell | 47 | It's me they're after, really. You just happen to be holding my oar. |
| k_bramwell | 52 | I had a farm once. Good soil, a dry barn. Then the river rose, and then there was here. |
| k_bramwell | 53 | I'll keep an eye on the island while you're away. And on that slime. |
| k_bramwell | 54 | We all keep looking out at the same stretch of water, you know. A river, very wide and very still. |
| k_bramwell | 55 | Pell says it's nothing. He says it a bit too quickly. |
| k_bramwell | 56 | Every morning you come out of that cottage looking surprised to be here. |
| k_bramwell | 57 | I know the feeling. I don't think any of us were expecting it. |
| k_bramwell | 58 | A dog with three heads, Pell says? I had a sheepdog once. One head, and that was plenty. |
| k_bramwell | 59 | Pell's been sleeping badly since you beat that god of sleep. Up at all hours, looking at the water. |
| k_bramwell | 60 | Funny. You'd think it'd be the other way round. |
| k_bramwell | 61 | Persephone liked our turnips, did she? I'd have given her the good ones if I'd known she was coming. |
| k_bramwell | 62 | Pell says we could cross now, if we wanted. The far shore and everything. |
| k_bramwell | 63 | I've a dry barn, good soil and a slime that follows me about. Where would I find better? |
| k_odette | 66 | You freed me, so I owe you. Odette always pays her debts. |
| k_odette | 67 | Nothing to trade out here but stories. I'll trade you those fair. |
| k_odette | 68 | Found this in the shallows. A coin with a hole through the middle. |
| k_odette | 69 | Who pays a ferry in the dead's coin, I wonder? Pell went very quiet when I showed him. |
| k_odette | 70 | Auditors! Three of them, you say, with wings? Then nobody's books are safe. |
| k_odette | 71 | Pell's never kept an account in his life. That's either very honest or very foolish. |
| k_odette | 72 | Sisyphus wants Pell's job? Well, it comes with a boat. I'd want it too. |
| k_odette | 73 | They offered me the crossing. I said I'd think it over. |
| k_odette | 74 | I'm still thinking. There's no rush, is there? There's never been a rush here. |
| k_fen | 77 | The fish came back to these waters when I did. Funny, that. |
| k_fen | 78 | Strange fish, though. They never bite. I think they're waiting for something too. |
| k_fen | 79 | My gran had a song about a ferryman. She'd never sing it near the water. |
| k_fen | 80 | I hummed it on the jetty once. Pell knew all the words. |
| k_fen | 81 | Heard barking out past the reef last night. Three dogs, or one very big one. |
| k_fen | 82 | The fish woke up the day you beat that sleepy god. One bit my line clean through. |
| k_fen | 83 | First bite in years. I think they'd been dozing the whole time. |
| k_fen | 84 | Pell asked if I wanted to go on. Across, I mean. I said the fishing's better here. |
| k_fen | 85 | He laughed. First time I've heard him laugh. |
| k_hester | 88 | I keep records. Names, dates, who came in on which tide. |
| k_hester | 89 | Pell's never once asked to see them. A ferryman who doesn't count heads. Odd, that. |
| k_hester | 90 | I asked Pell his name once. Before Pell, I mean. |
| k_hester | 91 | He said names wear out, like oars. Then he changed the subject. |
| k_hester | 92 | There's a gravestone by the candles with no name on it. Pell won't say whose it is. |
| k_hester | 93 | He scratches a line on it every time he brings you home. I've no idea why. |
| k_hester | 94 | The Furies keep ledgers too? I'd give anything to read them. Every soul in, every soul out. |
| k_hester | 95 | Mine only has us in it. I suppose that makes us the ones who never went out. |
| k_hester | 96 | I think I've worked it out. The river, the coin, the dog at the gates. |
| k_hester | 97 | I'm not going to say it out loud. It feels rude, with him standing right there. |
| k_hester | 98 | 'Offered the crossing. Declined.' I've written it under every name in the book. Even mine. |
| k_tamsin | 101 | Two elements in one breath. Water with air makes lightning, but you knew that. |
| k_tamsin | 102 | Try the others together. Some of them surprise even me. |
| k_tamsin | 103 | The rifts aren't natural, you know. Something down below is wearing thin. |
| k_tamsin | 104 | The more of them you close, the more someone down there will notice. |
| k_tamsin | 105 | I think I know what tears the rifts. Too many souls, and not enough ferry. |
| k_tamsin | 106 | The river's been holding more than it can for a long time. Load anything too much and it splits. |
| k_tamsin | 107 | Two on the ferry now, and the river keeps up. The rifts will heal, given time. |
| k_tamsin | 108 | I'll still keep the stone, mind. Old habits. |
| k_corin | 111 | My old band's still out there, guarding isles that don't need guarding. |
| k_corin | 112 | Go round the shield, not through it. And strike while they're swinging. |
| k_corin | 113 | They're not wicked, the Lost Folk. Just lost. Go easy on them if you can. |
| k_corin | 114 | You beat a guard dog with three heads. Good. Always take out the watch first. |
| k_corin | 115 | Someone came all that way to take your job? Then it's a job worth having. Keep it. |
| k_corin | 116 | My old band could cross now, Pell says. Some of them might. |
| k_corin | 117 | I'll stay and keep watch. Someone should, and I'm good at it. |
| k_voices | 122 | Mind the cliffs on the south shores. |
| k_voices | 122 | Wind's from the west today. |
| k_voices | 122 | Gulls have been at the shore again. |
| k_voices | 123 | The raft's sound. I checked it twice. |
| k_voices | 124 | Pell? Pell doesn't get rescued. Pell rescues. |
| k_voices | 126 | Good weather for growing. |
| k_voices | 126 | That slime follows me about. I don't mind. |
| k_voices | 126 | The long grass wants cutting. |
| k_voices | 127 | You... you set me free? The ropes are gone, and the shouting. |
| k_voices | 128 | I'll find my own way to your island. I know these waters. Thank you, little mage. |
| k_voices | 130 | Business is slow. Well, there's no business. |
| k_voices | 130 | Everyone pays the ferryman in the end. |
| k_voices | 131 | A rescuer! Now that's worth more than coin. |
| k_voices | 132 | I'll meet you at your island. Save me a spot by the path. |
| k_voices | 134 | Tide's turning. |
| k_voices | 134 | Heard a whale out past the reef. Or a ghost. |
| k_voices | 135 | Thought I'd be tied to that post forever. Smelled of fish and fear. |
| k_voices | 136 | Your island, you say? I'll be there by the next tide. |
| k_voices | 138 | Write it down. Always write it down. |
| k_voices | 138 | Every tide's in the book. Even the quiet ones. |
| k_voices | 139 | Free? Wait, wait, let me write this down. |
| k_voices | 140 | 'Freed by a small mage in red.' There, that's on the record. I'll find your island. |
| k_voices | 142 | Fire and earth. Think about it. |
| k_voices | 142 | The air here hums. Do you hear it? |
| k_voices | 143 | You broke their circle. Neatly done. |
| k_voices | 144 | I'll come to your island. Someone ought to teach you properly. |
| k_voices | 146 | Keep your guard up. |
| k_voices | 146 | A good shield is worth three swords. |
| k_voices | 147 | You beat my old band. I was their captain once, before they tied me up. |
| k_voices | 148 | I'll come with you. Someone should keep watch on your island. |
| k_boss_lines | 190 | You beat the Slime King? The big one, with the crown? |
| k_boss_lines | 191 | Then that's a crown on our island now. I'll polish it. Don't tell anyone, but I'll polish it. |
| k_boss_lines | 192 | The one that sews the rifts shut... you beat it? I've never heard of anyone doing that. |
| k_boss_lines | 193 | Its thread's still warm. Keep it somewhere safe. |
| k_boss_lines | 194 | A king of slimes! My turnips are safe at last. |
| k_boss_lines | 195 | Left a coin behind, did it? Funny thing for a slime to be carrying. |
| k_boss_lines | 196 | The rift-sewer, gone. I slept right through last night. First time in, well, I can't say. |
| k_boss_lines | 197 | An obol! The old coin, with the hole through it. Nobody's paid in those for an age. |
| k_boss_lines | 198 | Tamsin says it opens doors. Strange sort of coin, for a door. |
| k_boss_lines | 199 | Another obol. Who was the weaver saving those for, I wonder? |
| k_boss_lines | 200 | The crowned slime? There's a tale about it in the old songs. It wasn't always a slime. |
| k_boss_lines | 201 | The sea's quieter. Even the fish noticed. Nothing tugs at the line from below now. |
| k_boss_lines | 202 | I've written it down. 'The King, beaten.' That's a good page, that one. |
| k_boss_lines | 203 | 'The weaver, beaten.' I've underlined it twice. Some pages deserve it. |
| k_boss_lines | 204 | The King changes its colours. So do the trials, out past the shore. Have you found one? |
| k_boss_lines | 205 | The stone by your cottage hums like one. Bring me the obols they leave and I'll open it onto a trial. |
| k_boss_lines | 206 | It wove the rifts, but it didn't make them. Something deeper does. Be careful in the trials. |
| k_boss_lines | 207 | Good work. A beast like that usually takes a whole band. |
| k_boss_lines | 208 | My old band feared that thing. Now look. A spool on a stone. |
| k_odd_lines | 226 | A night of lanterns? Keepers long gone put those posts up, so the drowned could find my landing in the dark. |
| k_odd_lines | 227 | The dark keeps what it hides out there. Light it, and it can't. |
| k_odd_lines | 228 | Mind you, the old keepers said the dark itself keeps something. Only shows it to those who'd sit in it a while, lamps out. |
| k_odd_lines | 229 | The isle that sinks. A little more of it goes under every time someone sets foot there. |
| k_odd_lines | 230 | Earth holds it a while. There's an old stone on it the sea's been after for years. Keep that one up. |
| k_odd_lines | 231 | You crossed the frozen lake? Mind your fire there. What melts the ice opens a door for whatever's under it. |
| k_odd_lines | 232 | Something glints under the ice in the middle, they say. It's been down there longer than I've been rowing. |
| k_odd_lines | 233 | That wreck's been on those rocks longer than I've had this oar. Her captain still won't come ashore and pay the fare. |
| k_odd_lines | 234 | Her bell still hangs from the mast. Strike it hard enough, they say, and the old girl answers. |
| k_odd_lines | 235 | The market of the drowned! They'll trade in odd things, and odder bargains. Pay what's asked. They remember a thief. |
| k_odd_lines | 236 | There's an old beggar who sits apart from the stalls. I'd spare him a coin or three, if I were you. |
| k_odd_lines | 237 | The sliding ice! Once your feet go, they don't stop till something stops them. Think before you take a step. |
| k_odd_lines | 238 | There's a boulder there with a warm glow deep in its ice. Funny thing, to find warmth frozen in. |
| k_odd_lines | 239 | The crumbling isle, with that great stone toad on it? Walk soft. Step on the same stone twice and down you go. |
| k_odd_lines | 240 | The old masons laid every stone of it, they say, and swore there was nothing under it. Nobody's ever looked. |
| k_odd_lines | 241 | The restless isle. Everything there tells you to keep moving. The rocks fall and the monsters come. |
| k_odd_lines | 242 | Odd place. My old master said the bravest thing you can do there is stand your ground. Not a step. |
| lines_story | 257 | You met the pup at the gates? Three heads and not one sensible thought between them. |
| lines_story | 258 | Soft as butter, mind. He'd roll over for anyone who scratched the right ears. |
| lines_story | 259 | Funny, though. He never comes out that far. Someone must have sent him looking for something. |
| lines_story | 260 | ...Never mind who. More turnips? |
| lines_story | 263 | Three little sisters with wings and ledgers? Ah. The Furies. |
| lines_story | 264 | They keep the accounts, down below. Every soul in, every soul out, every coin. |
| lines_story | 265 | If they came all this way with their ink and their quills, somebody's been asking why the crossings are late. |
| lines_story | 266 | ...I've been busy. Rowing. Mostly. |
| lines_story | 269 | Hypnos, was it? On his pillow, yawning at you? |
| lines_story | 270 | He's harmless. Mostly. He puts things to sleep that ought to be awake, and the other way round. |
| lines_story | 271 | Somebody wanted you snoring, so I'd have to pick up the oar again myself. |
| lines_story | 272 | I won't say who. My arms are tired just thinking about it. |
| lines_story | 275 | Sisyphus! Still at that boulder? He must have pushed it all the way out here. |
| lines_story | 276 | He's heard there's a job going on the islands. A good job. With a boat. |
| lines_story | 277 | Can't blame him. Anything's better than that hill. |
| lines_story | 278 | But the job's taken. You've taken it. ...Haven't you? |
| lines_story | 281 | Persephone came? With flowers in her hair, I'd wager, and seeds in her pockets. |
| lines_story | 282 | She likes it up here. The little village, the turnips, the slime by the door. |
| lines_story | 283 | Half the year she's down there with him, and he does fuss so. |
| lines_story | 284 | If she's seen what we've done here, he'll have heard about it. Which means he'll come himself. |
| lines_story | 287 | Well. You beat Hades himself. You know who I am, then. You've known a while. I'd rather you kept calling me Pell. |
| lines_story | 288 | He came to tell me off. Then he looked at what we'd done. Every isle cleared, every soul safe and fed. |
| lines_story | 289 | He offered the folk here their crossing at last. Not one of them would go. They like it here, it seems. |
| lines_story | 290 | So we keep the ferry, you and I. Two hands on the oar. ...More turnips? |
| k_boss_talk | 310 | Mmf... five more minutes... sniff, sniff. Who's that? |
| k_boss_talk | 311 | You smell like a boat! We were told to watch for anyone who smells like a boat! |
| k_boss_talk | 312 | WOOF! Woof! ...Is it dinner time? No? Then WOOF! |
| k_boss_talk | 313 | WOOF! It's you again! Did you bring the ball? Throw the ball! |
| k_boss_talk | 314 | Belly rubs? Belly rubs! All three bellies! Well, it's one belly. Three heads, though. |
| k_boss_talk | 315 | All right, you can go past. But he'll send someone else. He always sends someone else. |
| k_boss_talk | 316 | Woof. Good game. Same time next voyage? |
| k_boss_talk | 318 | Halt! This is an audit. We've come about the crossings. There haven't been any. |
| k_boss_talk | 319 | Not one soul rowed across in years! And now a little mage in red, doing the ferryman's work? |
| k_boss_talk | 320 | Sisters, write that down. ...I'm not writing it, you write it. I wrote the last one! |
| k_boss_talk | 321 | Back again? Your file's very thick now. We'll need a bigger ledger. |
| k_boss_talk | 322 | Fine! Fine. The isles are clear and the souls are safe. The figures add up. |
| k_boss_talk | 323 | We'll file our report. He won't like it. He never likes anything. |
| k_boss_talk | 324 | Audit closed. Again. Do try to keep the paperwork down. |
| k_boss_talk | 326 | Oh... hello... I'm meant to put you to sleep. |
| k_boss_talk | 327 | Not for ever. Just long enough that the old ferryman has to pick up his oar again. |
| k_boss_talk | 328 | Doesn't the pillow look soft? Let's both have a little nap... |
| k_boss_talk | 329 | Mmh... you're awake again? How tiring. For me, I mean. |
| k_boss_talk | 330 | All right... all right. You're far too awake for me. |
| k_boss_talk | 331 | I'll tell them you were very sleepy and it just didn't take. Night night... |
| k_boss_talk | 332 | Wake me when you've finished winning... |
| k_boss_talk | 334 | Out of the way! Boulder coming through! ...Oh. Are you the one with the job? |
| k_boss_talk | 335 | Rowing a boat, clearing islands, coins for pay. Do you know what I do all day? THIS. |
| k_boss_talk | 336 | I'm having that job. Rock, paper, scissors? No? Rock it is! |
| k_boss_talk | 337 | Same boulder, same hill, same you. Let's go! |
| k_boss_talk | 338 | Phew. All right. You're better at this than I am. |
| k_boss_talk | 339 | Keep the job. I'd only get bored of a boat. ...No, I wouldn't. But keep it. |
| k_boss_talk | 340 | Back to the hill, then. It's not so bad. It's a nice hill. |
| k_boss_talk | 342 | Oh, how lovely! A village of souls, turnips in rows, a slime by the door. I had to see it for myself. |
| k_boss_talk | 343 | He'll be cross that I came. He's cross about most things. Shall we dance first? I'll lead. |
| k_boss_talk | 344 | Back again? Good. I hoped we'd have another dance. |
| k_boss_talk | 345 | Oh, well danced! Here, a flower for your village. It'll grow anywhere, even down there. |
| k_boss_talk | 346 | I'll tell him how lovely it is up here. He'll come himself, of course. He always has to see for himself. |
| k_boss_talk | 347 | Well danced again. Give my love to the turnips. |
| k_boss_talk | 349 | So YOU'RE the one rowing his boat. Where is he? Where's that idle old ferryman? |
| k_boss_talk | 350 | Centuries of souls piling up on his doorstep, and he hands the oar to a little mage and has a sit down! |
| k_boss_talk | 351 | Never mind. I'll deal with him after. Let's see what his helper is made of. |
| k_boss_talk | 352 | You again. He's still not here, is he? Of course he isn't. |
| k_boss_talk | 353 | Hmph. Fine. FINE. |
| k_boss_talk | 354 | Every isle cleared. Every soul safe and fed. It's tidier than he ever kept it. |
| k_boss_talk | 355 | Tell that old boatman he can keep his helper. And tell him I'm still cross. |
| k_boss_talk | 356 | Hmph. Still tidy. Still cross. Off you go. |
| lines_pell_who | 380 | Pell's fine. Pell's who I am now. |
| lines_pell_who | 381 | A ferryman. A tired one. That's all you need to know about me. |
| lines_pell_who | 382 | You keep asking. I keep rowing. We're both very stubborn. |
| lines_pell_who | 384 | You know who I am. You've known for a while. I'd rather you kept calling me Pell. |
Banners, hints, talks and menus
src/game/game.cpp, 735
| where | line | text |
|---|---|---|
| revive_draw | 274 | XXXXX |
| revive_draw | 274 | XXXXX |
| revive_draw | 274 | .XXX. |
| k_regions | 1027 | Spring Isles |
| k_regions | 1028 | Autumn Woods |
| k_regions | 1029 | Winter Isles |
| k_regions | 1030 | Tropical Isles |
| k_regions | 1031 | Cloud Isles |
| k_regions | 1032 | Underworld |
| k_regions | 1033 | The Deep |
| k_regions | 1035 | a RegionDef per Region (mobs/mob_def.h), in its order |
| gate_isle | 1109 | The Gates |
| isle_at | 1210 | Frailty |
| isle_at | 1210 | Set out with a heart fewer |
| isle_at | 1211 | Hardy |
| isle_at | 1211 | Monsters have 50% more health |
| isle_at | 1212 | Teeming |
| isle_at | 1212 | 33% more monsters on every screen |
| isle_at | 1213 | Fierce |
| isle_at | 1213 | Every hit costs a whole heart |
| isle_at | 1214 | Dim |
| isle_at | 1214 | Monsters leave 33% less XP |
| isle_at | 1215 | Hungry |
| isle_at | 1215 | No turnips, packed or found |
| isle_at | 1216 | Elites |
| isle_at | 1216 | Two elites a screen, from the first island |
| k_gate_says | 1422 | bats, mushrooms and big ghosts, the Lost Folk's camps and rescues, the Lamplight Isle, the Cloud Isles |
| k_gate_says | 1423 | the newer monsters (ember puffs, wisps, mimics, the Deep's pufferfish and anglerfish, graveyards' skeletons) |
| k_gate_says | 1424 | the regions' newer bosses, the Slime King in every shape |
| k_gate_says | 1425 | the tide run |
| k_gate_says | 1426 | clouds over the other islands |
| k_gate_says | 1427 | the odd islands |
| k_gate_says | 1428 | monsters that shoot from afar (ghosts wail, golems lob, snails spit) |
| k_gate_says | 1429 | an elite on each screen that drops a chest |
| k_gate_says | 1430 | night, fog and storms now and then |
| k_gate_says | 1431 | monsters that shrug spells off (the regions' own ice and flame ones, golems, rifts' monsters of their element, the Slime King's splits) |
| k_gate_says | 1432 | a few of a shrine's rifts let out monsters of their element |
| hero_spawn_spot | 1716 | no walkable spot for the hero |
| ult_scanline | 1842 | the lantern moth's pet: the first after the fairies |
| k_combo_name | 2029 | Lightning |
| k_combo_name | 2029 | Inferno |
| k_combo_name | 2029 | Steam |
| k_combo_name | 2029 | Lava |
| k_combo_name | 2029 | Mud |
| k_combo_name | 2029 | Sand |
| k_combo_name | 2029 | Blaze |
| k_combo_name | 2029 | Tornado |
| k_combo_name | 2029 | Frost |
| k_combo_name | 2029 | Vines |
| tide_freeze_now | 3028 | tide_secret()'s frost_seen holds a bit a spell effect |
| tide_secret | 3089 | The guardians are beaten! |
| tide_secret | 3127 | The ice is cracking! |
| prize_take | 3347 | You learned %s! |
| prize_take | 3348 | You learn to combine %s with... %s? |
| prize_take | 3349 | You learn to combine %s and %s |
| prize_take | 3354 | You got the %s! |
| prize_take | 3355 | Wear it at your wardrobe |
| prize_take | 3368 | A little slime prince follows you! |
| prize_take | 3369 | Change pets at your doghouse |
| prize_take | 3373 | A little lantern moth follows you! |
| prize_take | 3373 | A little fairy follows you! |
| prize_take | 3374 | Change pets at your doghouse |
| prize_take | 3381 | You found the %s! |
| prize_take | 3382 | Wear them at your wardrobe |
| room_build | 3600 | An old graveyard... |
| room_build | 4591 | A great moth sleeps in the dark |
| room_build | 4591 | Light every lantern at once to bring it down |
| pt_screen_begin | 5669 | Pell's isle |
| pt_screen_begin | 5670 | The Rift Isle |
| pt_screen_begin | 5680 | Slime King |
| pt_screen_begin | 5680 | Riftweaver |
| run_stats_bank | 6012 | Player 1 |
| run_stats_bank | 6012 | Player 2 |
| home_start | 6076 | Player 2 |
| home_start | 6076 | Player 1 |
| survival_time_up | 7005 | The old stone cracks open |
| survival_time_up | 7005 | What it kept washes up at your feet |
| odd_sink_tick | 9080 | The old stone topples into the sea |
| odd_sink_tick | 9080 | It wanted holding up... |
| odd_lake_tick | 9157 | Something floats up through the hole |
| odd_lake_tick | 9157 | It was frozen in the lake a long time |
| slide_hero | 9223 | You came to rest on the mark |
| slide_hero | 9223 | The ice lets your feet go |
| odd_slide_tick | 9253 | The warm boulder melts away |
| odd_slide_tick | 9253 | Something was frozen in it |
| odd_floor_tick | 9309 | The Stone Toad crashes through! |
| odd_floor_tick | 9309 | It's stuck! Hit it now |
| odd_floor_tick | 9361 | Not a whole stone left standing |
| odd_floor_tick | 9361 | Something glints in the rubble |
| odd_still_tick | 9449 | Wave %d of %d |
| odd_still_tick | 9450 | The last of them! |
| odd_still_tick | 9450 | Keep moving! |
| odd_still_tick | 9457 | You never took a single step |
| odd_still_tick | 9457 | The restless isle goes still for you |
| odd_step | 9521 | The cabin door gives way |
| odd_step | 9521 | The bulkhead door burns through |
| odd_step | 9521 | Someone's waiting aft... |
| odd_step | 9521 | The way aft is open |
| odd_step | 9533 | The old ship answers the bell |
| odd_step | 9533 | A locker springs open at the mast |
| odd_step | 9561 | In the dark, something glows |
| odd_step | 9561 | The dark gives up what it kept |
| lava_glow | 9765 | The Moth's Cave |
| lava_glow | 9765 | The Sunken Grotto |
| lava_glow | 9765 | The Smugglers' Cove |
| king_landing | 10377 | SlimeKing::own_zones / own_shots: a bit each |
| air_step | 10700 | Hold your breath! |
| air_step | 10700 | The bubbles from the seabed give you air |
| air_step | 10742 | Running out of air! |
| air_step | 10742 | Find a bubble before you drown |
| cast_denied | 11293 | These hands have no ward yet |
| cast_denied | 11294 | Your ward is still going |
| cast_denied | 11295 | Your ward charges as you deal damage |
| route_ask | 12088 | The currents part here. Where will the raft sail next? |
| route_ask | 12090 | The raft |
| route_ask | 12098 | Not yet |
| weave_open | 12111 | The keeper leaves a thread of its magic. What will you weave into your %s? |
| weave_open | 12113 | Keeper's thread |
| vows_grid | 12153 | Swear vows for the voyage |
| vows_grid | 12161 | Heat %d. %s |
| vows_grid | 12161 | Sworn. [A] to forsake it |
| vows_grid | 12161 | [A] to swear it |
| vows_grid | 12162 | Kept to the gates before |
| vows_grid | 12163 | Keep it to the gates for an obol more |
| vows_grid | 12166 | Heat %d (best %d) [B] done |
| candles_grid | 12185 | III |
| candles_grid | 12185 | VII |
| candles_grid | 12185 | VIII |
| candles_grid | 12185 | XII |
| candles_grid | 12187 | Light the candles |
| capes_fill | 12306 | Capes |
| capes_fill | 12318 | A cape not yet won |
| capes_fill | 12319 | Win the %s trial on Harder to earn it |
| capes_fill | 12320 | A cape not yet found |
| capes_fill | 12332 | A dye, just for looks |
| capes_fill | 12333 | Won from a keeper, woven fine |
| capes_fill | 12333 | Won from a keeper |
| capes_fill | 12333 | Strengthens its spells |
| capes_fill | 12346 | %d more to win from the keepers |
| capes_fill | 12347 | Capes won from keepers glow |
| pets_fill | 12355 | Who's coming along? |
| pets_fill | 12356 | None |
| pets_fill | 12357 | No pet |
| pets_fill | 12365 | A fairy not yet met |
| pets_fill | 12366 | The %s trial, hardest |
| pets_fill | 12371 | A fairy of the %s |
| pets_fill | 12374 | Casts %s at the nearest monster |
| pets_fill | 12375 | Casts %s and %s in turn |
| pets_fill | 12378 | Lantern moth |
| pets_fill | 12380 | A little lantern moth |
| pets_fill | 12381 | Lights the dark and gathers the XP left lying |
| pets_fill | 12386 | Something that loves the light |
| pets_fill | 12387 | Look for it where the lamps are out |
| pets_fill | 12393 | Someone small and royal |
| pets_fill | 12394 | Beat the Slime King and see |
| pets_fill | 12396 | Prince |
| pets_fill | 12398 | Glows in the dark |
| pets_fill | 12399 | Holds more air in your bubble under the sea |
| pets_fill | 12401 | %d still to find |
| pets_fill | 12402 | Pets follow you on the voyage |
| pets_open | 12409 | Pink |
| pets_open | 12409 | Blue |
| pets_open | 12409 | Frost |
| pets_open | 12409 | Fire |
| pets_open | 12409 | Storm |
| pets_open | 12409 | Steam |
| pets_open | 12409 | Mud |
| pets_open | 12409 | Sand |
| pets_open | 12409 | Wind |
| pets_open | 12409 | Stone |
| pets_open | 12409 | Vines |
| hues_fill | 12415 | What element does he prefer? |
| hues_fill | 12424 | An element he hasn't seen yet |
| hues_fill | 12425 | Learn %s or %s |
| hues_fill | 12426 | Learn %s |
| hues_fill | 12430 | Plain old %s jelly |
| hues_fill | 12431 | He's taken a shine to %s |
| hues_fill | 12432 | Lit up in the dark, he's always fire |
| hues_fill | 12434 | Learn combinations for more |
| hues_fill | 12435 | Pick the element he prefers |
| gloves_fill | 12442 | Gloves |
| gloves_fill | 12443 | None |
| gloves_fill | 12444 | Bare hands |
| gloves_fill | 12453 | A pair not yet found |
| gloves_fill | 12463 | Worn, it adds 1 to %s's damage |
| gloves_fill | 12465 | %d still hidden by secrets |
| gloves_fill | 12465 | Secrets hide more of them |
| wardrobe_open | 12474 | Capes or gloves? |
| wardrobe_open | 12475 | Wardrobe |
| wardrobe_open | 12480 | Capes |
| wardrobe_open | 12482 | Gloves |
| wardrobe_open | 12484 | Close |
| wardrobe2_open | 12497 | Capes or gloves? |
| wardrobe2_open | 12498 | Wardrobe |
| wardrobe2_open | 12499 | Capes |
| wardrobe2_open | 12499 | Gloves |
| wardrobe2_open | 12499 | Close |
| rift_open | 12585 | Open a rift... |
| rift_open | 12587 | Not now |
| rift_grid | 12597 | Which rift? |
| rift_grid | 12606 | Trial of %s |
| rift_grid | 12607 | The %s waits behind it |
| rift_grid | 12608 | Win it to learn its spell |
| rift_grid | 12608 | Learned. Win it harder for its cape |
| rift_grid | 12609 | Its spell, cape and pet are all yours |
| rift_grid | 12609 | Cape won. Win it hardest for its pet |
| rift_grid | 12611 | Find its rift on a voyage first |
| rift_grid | 12616 | You have %d obol%s |
| tier_grid | 12623 | First |
| tier_grid | 12623 | Harder |
| tier_grid | 12623 | Hardest |
| tier_grid | 12624 | No elites |
| tier_grid | 12624 | A third of its monsters are elites |
| tier_grid | 12625 | Elites, and gold mega elites |
| tier_grid | 12627 | Trial of %s |
| tier_grid | 12636 | %s, %d waves. %s |
| tier_grid | 12639 | Win the %s trial first |
| tier_grid | 12645 | Won before, so just the fight |
| tier_grid | 12645 | Win it to learn its spell |
| tier_grid | 12646 | Win it to weave a thread into its cape |
| tier_grid | 12646 | Win it for its cape |
| tier_grid | 12647 | Win it for a cape thread, maybe its pet |
| tier_grid | 12651 | You have %d obol%s |
| talk_start | 12671 | No chickens on the raft. Ferry rules. ...Oh, fine. Just this once. |
| talk_start | 12672 | I've ferried stranger. A goat captained her once. Better sailor than you. |
| talk_start | 12673 | Don't peck the ropes. They're older than both of us. |
| talk_start | 12674 | Here, chook-chook-chook! ...Oh. It's you. |
| talk_start | 12675 | Finest hen I've seen all season. Shame about the hood. |
| talk_start | 12676 | Don't you go scratching about in my turnip rows. |
| talk_start | 12677 | I'd give you three turnips for those feathers. Four if you cluck on cue. |
| talk_start | 12678 | Decent plumage. Dreadful posture. I'll not buy. |
| talk_start | 12679 | Lay me a golden egg and we'll talk business. |
| talk_start | 12680 | Don't look at me like that. I only catch fish. |
| talk_start | 12681 | You'd make fine bait. Joking. Mostly. |
| talk_start | 12682 | A chicken on the beach. Now I've seen everything. |
| talk_start | 12683 | Fascinating. A hooded fowl. Hold still while I sketch you. |
| talk_start | 12684 | I'll write this down. Nobody will believe it, but I'll write it down. |
| talk_start | 12685 | Peck once for yes and twice for no. ...That was three. |
| talk_start | 12686 | Who did this to you? ...It wasn't me. Probably. |
| talk_start | 12687 | Don't worry, it wears off. Usually. |
| talk_start | 12688 | Lovely work, whoever it was. The comb's a nice touch. |
| talk_start | 12689 | Halt! State your business. ...Bwuk? Carry on, then. |
| talk_start | 12690 | I've seen braver chickens. Not many, mind. |
| talk_start | 12691 | At ease, soldier. Er. Hen. |
| talk_start | 12707 | Ah, you felt it too. Bring down something that big and the world tears a little. That's a rift. |
| talk_start | 12708 | Behind each is a realm where two elements have run wild, and a keeper who has mastered them. |
| talk_start | 12709 | Step in and win, and its combination is yours. Fall in there and your voyage ends, so mind it. |
| talk_start | 12710 | Sail past one and an obol washes up in its place. Bring me obols and I'll open any rift you've beaten again, harder, for its cape. I'll keep a stone like this one by your door. |
| talk_start | 12711 | Here, let me open this one for you. I'll be at your cottage when you're home. |
| talk_start | 12717 | That stone by your door is no ordinary rock. It's a rift stone, a door sealed shut. |
| talk_start | 12718 | Behind each rift is a realm where two elements have run wild, and a keeper who has mastered them. |
| talk_start | 12719 | Out there, a rift tears open wherever a great beast is brought down. Step in and win, and its combination is yours. |
| talk_start | 12720 | Sail past one and an obol washes up in its place. Bring me obols and I can open any rift you've beaten here again, harder, for its cape. |
| talk_start | 12745 | Swear me a vow or two before you sail and it'll pay you more at the gates. |
| talk_start | 12751 | Swear vows... (heat %d) |
| talk_start | 12755 | Play online... |
| talk_start | 12759 | Who are you, really? |
| talk_start | 12762 | Not now |
| talk_start | 12772 | The rift of %s stands open. Step in when you're ready. |
| talk_start | 12777 | Shall I open a rift? |
| talk_start | 12777 | Bring me an obol and I'll open a rift. |
| market_beggar_line | 12872 | Spare an obol for the crossing, friend? The ferryman won't take me without one. |
| market_beggar_line | 12873 | You again! Bless you. Two more and I'd have the fare, near enough. |
| market_beggar_line | 12874 | One more, friend. Just one more and I'm away over the water. |
| market_beggar_line | 12875 | My fare's paid, thanks to you. I'm only here to watch the market now. |
| market_talk | 12893 | The Beggar |
| market_talk | 12897 | Give an obol (%d held) |
| market_talk | 12905 | Sold, sold. Come back when the tide turns. |
| market_talk | 12907 | Blessings, fresh from the deep. Barely used. One obol and it's yours. |
| market_talk | 12908 | A boon (1 obol) |
| market_talk | 12912 | I see the next shore, if you like. Better still, I'll choose it. One obol, and the sky does as I say. |
| market_talk | 12913 | Clear skies |
| market_talk | 12913 | A dark night |
| market_talk | 12913 | Thick fog |
| market_talk | 12913 | A storm |
| market_talk | 12915 | %s (1 obol) |
| market_talk | 12920 | Pretty things, off pretty wrecks. Each with a little catch. One obol. |
| market_talk | 12921 | A skull charm (harder spells, a heart less) |
| market_talk | 12924 | A sea-glass eye (crits, tougher foes) |
| market_talk | 12928 | Steal it |
| market_talk | 12936 | Leave |
| market_robbed | 12950 | Thief! |
| market_robbed | 12950 | The market of the dead turns on you |
| market_goods | 12996 | Clear skies on the next isle |
| market_goods | 12996 | A dark night on the next isle |
| market_goods | 12996 | Thick fog on the next isle |
| market_goods | 12996 | A storm on the next isle |
| market_goods | 13004 | The skull charm. Harder spells, a heart less |
| market_goods | 13009 | The sea-glass eye. More crits, tougher monsters |
| talk_done | 13036 | "My fare, at last!" |
| talk_done | 13036 | "Take these. They kept my hands warm" |
| talk_done | 13038 | "Bless you, friend" |
| talk_done | 13038 | "Nearly there..." |
| talk_done | 13064 | Thank you! Your play stats will be shared |
| talk_done | 13064 | Nothing will be shared |
| talk_done | 13081 | The feedback page is opening in your browser |
| talk_done | 13104 | Woven in. %s |
| talk_done | 13157 | Tamsin will keep a rift stone at home |
| talk_done | 13173 | %s will meet you at home |
| mailbox_page | 13733 | Do you want to leave feedback? |
| mailbox_page | 13734 | Tell us what you enjoyed, what was hard and anything that went wrong. It all helps make Motes better. |
| mailbox_page | 13737 | Thank you! Your answers are on their way. |
| mailbox_page | 13738 | Would you like to tell us more? The feedback page has room for a note. |
| mailbox_page | 13741 | Mailbox |
| mailbox_page | 13745 | Open it in my browser |
| mailbox_page | 13747 | Show a QR code for my phone |
| mailbox_page | 13749 | Not now |
| fbm_step | 13811 | Thank you! Your answers are on their way |
| feedback_draw_scanline | 13840 | Tell us what you think! |
| feedback_draw_scanline | 13840 | Scan it with your phone |
| feedback_draw_scanline | 13842 | Tap to go back |
| feedback_draw_scanline | 13842 | [B] back |
| k_lesson | 14115 | Here we are. Don't mind the slimes. They'll bumble about, but they won't come for you. |
| k_lesson | 14116 | Each of your hands holds an element and casts it. Let's go through all four, one at a time. |
| k_lesson | 14117 | Here we are. Don't mind the slimes. They'll bumble about, but they won't come for you. |
| k_lesson | 14118 | Each of your hands holds an element and casts it. Let's go through all four, one at a time. |
| k_lesson | 14119 | Here we are. Don't mind the slimes. They'll bumble about, but they won't come for you. |
| k_lesson | 14120 | Each of your hands holds an element and casts it. Let's go through all four, one at a time. |
| k_lesson | 14123 | First, fire, in your right hand. Hold [R1] for your right hand's spell wheel, then flick [RSU] up to select the flame. |
| k_lesson | 14124 | First, fire, in your right hand. Hold [R1] for your right hand's spell wheel, then flick [RSU] up to select the flame. |
| k_lesson | 14125 | First, fire, in your right hand. Tap the flame in your right hand's row along the top. |
| k_lesson | 14126 | Hold [R1] and flick [RSU] up for fire |
| k_lesson | 14126 | Hold [R1] and flick [RSU] up for fire |
| k_lesson | 14126 | Tap the right hand's flame |
| k_lesson | 14128 | Fire flies straight and bursts on whatever it hits. Aim with [RS] and press [R2], or hold [R2] to keep throwing. |
| k_lesson | 14129 | Fire flies straight and bursts on whatever it hits. Aim with [RS] and press [R2], or hold [R2] to keep throwing. |
| k_lesson | 14130 | Fire flies straight and bursts on whatever it hits. Set the hand switch to R and push the right stick at a slime. |
| k_lesson | 14131 | Aim with [RS] and press [R2] to burn a slime |
| k_lesson | 14131 | Aim with [RS] and press [R2] to burn a slime |
| k_lesson | 14131 | Push the right stick to burn a slime |
| k_lesson | 14133 | Now your left hand, with earth. Hold [L1] for your left hand's spell wheel, then flick [RSL] left to select the stone. |
| k_lesson | 14134 | Now your left hand, with earth. Hold [L1] for your left hand's spell wheel, then flick [RSL] left to select the stone. |
| k_lesson | 14135 | Now your left hand, with earth. Tap the stone in your left hand's row along the top. |
| k_lesson | 14136 | Hold [L1] and flick [RSL] left for earth |
| k_lesson | 14136 | Hold [L1] and flick [RSL] left for earth |
| k_lesson | 14136 | Tap the left hand's stone |
| k_lesson | 14138 | Earth skips a stone along the ground. Where it lands it thuds and pops slimes up in the air. Hit one again while it's up and it takes double! |
| k_lesson | 14139 | Aim at a slime with [RS] and press [L2]. |
| k_lesson | 14140 | Earth skips a stone along the ground. Where it lands it thuds and pops slimes up in the air. Hit one again while it's up and it takes double! |
| k_lesson | 14141 | Aim at a slime with [RS] and press [L2]. |
| k_lesson | 14142 | Earth skips a stone along the ground. Where it lands it thuds and pops slimes up in the air. Hit one again while it's up and it takes double! |
| k_lesson | 14143 | Set the hand switch to L and push the right stick at a slime. |
| k_lesson | 14144 | Press [L2] to skip a stone at a slime |
| k_lesson | 14144 | Press [L2] to skip a stone at a slime |
| k_lesson | 14144 | Switch to L and skip a stone at a slime |
| k_lesson | 14146 | Back to your right hand, for air. Hold [R1] and flick [RSR] right. |
| k_lesson | 14147 | Back to your right hand, for air. Hold [R1] and flick [RSR] right. |
| k_lesson | 14148 | Back to your right hand, for air. Tap the wind in your right hand's row. |
| k_lesson | 14149 | Hold [R1] and flick [RSR] right for air |
| k_lesson | 14149 | Hold [R1] and flick [RSR] right for air |
| k_lesson | 14149 | Tap the right hand's wind |
| k_lesson | 14151 | Air does no harm by itself, but it can use the island to great effect. |
| k_lesson | 14152 | Monsters it throws crash into each other or into trees, or fall off the edge. |
| k_lesson | 14153 | Knock a slime into something with [R2]. |
| k_lesson | 14154 | Air does no harm by itself, but it can use the island to great effect. |
| k_lesson | 14155 | Monsters it throws crash into each other or into trees, or fall off the edge. |
| k_lesson | 14156 | Knock a slime into something with [R2]. |
| k_lesson | 14157 | Air does no harm by itself, but it can use the island to great effect. |
| k_lesson | 14158 | Monsters it throws crash into each other or into trees, or fall off the edge. |
| k_lesson | 14159 | Switch to R and knock a slime into something. |
| k_lesson | 14160 | Press [R2] to throw a slime into a tree or the sea |
| k_lesson | 14160 | Press [R2] to throw a slime into a tree or the sea |
| k_lesson | 14160 | Throw a slime into a tree or the sea |
| k_lesson | 14162 | Last of all, water, in your left hand. Hold [L1] and flick [RSD] down. |
| k_lesson | 14163 | Last of all, water, in your left hand. Hold [L1] and flick [RSD] down. |
| k_lesson | 14164 | Last of all, water, in your left hand. Tap the drop in your left hand's row. |
| k_lesson | 14165 | Hold [L1] and flick [RSD] down for water |
| k_lesson | 14165 | Hold [L1] and flick [RSD] down for water |
| k_lesson | 14165 | Tap the left hand's drop |
| k_lesson | 14167 | Water's thrown in little globs. Hold [L2] and they keep coming, and [RS] aims them. Each leaves a puddle that slows whatever wades through it. |
| k_lesson | 14168 | Water's thrown in little globs. Hold [L2] and they keep coming, and [RS] aims them. Each leaves a puddle that slows whatever wades through it. |
| k_lesson | 14169 | Water's thrown in little globs. Switch to L and hold the right stick toward a slime, and they'll keep coming. Each leaves a puddle that slows whatever wades through it. |
| k_lesson | 14170 | Hold [L2] to throw globs at a slime |
| k_lesson | 14170 | Hold [L2] to throw globs at a slime |
| k_lesson | 14170 | Throw globs at a slime |
| k_lesson | 14172 | That's all four. Out there the monsters won't bumble. They come for you, and they bite. |
| k_lesson | 14173 | [A] rolls you out of harm's way, in the direction you're walking. Nothing can touch you for a moment as you tumble. Give it a go. |
| k_lesson | 14174 | That's all four. Out there the monsters won't bumble. They come for you, and they bite. |
| k_lesson | 14175 | [A] rolls you out of harm's way, in the direction you're walking. Nothing can touch you for a moment as you tumble. Give it a go. |
| k_lesson | 14176 | That's all four. Out there the monsters won't bumble. They come for you, and they bite. |
| k_lesson | 14177 | A quick tap on the right stick rolls you out of harm's way, in the direction you're walking. Nothing can touch you for a moment as you tumble. Give it a go. |
| k_lesson | 14178 | Press [A] to roll |
| k_lesson | 14178 | Press [A] to roll |
| k_lesson | 14178 | Tap the right stick to roll |
| k_lesson | 14180 | And when one does bite... Say you've taken a knock, like that one. Here, have a turnip from my pantry. |
| k_lesson | 14181 | Press [B] to eat it and get a heart back. Your satchel's packed with turnips from home every voyage. |
| k_lesson | 14182 | And when one does bite... Say you've taken a knock, like that one. Here, have a turnip from my pantry. |
| k_lesson | 14183 | Press [B] to eat it and get a heart back. Your satchel's packed with turnips from home every voyage. |
| k_lesson | 14184 | And when one does bite... Say you've taken a knock, like that one. Here, have a turnip from my pantry. |
| k_lesson | 14185 | Tap Act to eat it and get a heart back. Your satchel's packed with turnips from home every voyage. |
| k_lesson | 14186 | Press [B] to eat a turnip |
| k_lesson | 14186 | Press [B] to eat a turnip |
| k_lesson | 14186 | Tap Act to eat a turnip |
| k_lesson | 14188 | Any two elements can sit in your hands, so pick whatever suits the fight. |
| k_lesson | 14189 | [X] calls up your hands' ward. It's a big move, and slow to come back. |
| k_lesson | 14190 | The raft's here. Off you go, and mind the monsters out there. |
| k_lesson | 14191 | Any two elements can sit in your hands, so pick whatever suits the fight. |
| k_lesson | 14192 | [X] calls up your hands' ward. It's a big move, and slow to come back. |
| k_lesson | 14193 | The raft's here. Off you go, and mind the monsters out there. |
| k_lesson | 14194 | Any two elements can sit in your hands, so pick whatever suits the fight. |
| k_lesson | 14195 | The Ward button calls up your hands' ward. It's a big move, and slow to come back. |
| k_lesson | 14196 | The raft's here. Off you go, and mind the monsters out there. |
| lesson_offer | 14304 | Off on your first voyage? Hold on a moment! |
| lesson_offer | 14305 | Your hands are new to this. Shall I show you how they work first? There's a quiet little isle on the way, nothing on it that bites. |
| lesson_offer | 14310 | Yes, show me |
| lesson_offer | 14312 | No, I'll manage |
| share_open | 14346 | A quick question before you sail out again. |
| share_open | 14347 | Motes is still being balanced, and real voyages are the best guide to getting it right. |
| share_open | 14348 | If you say yes, the game sends plain numbers from your play, like when and how long you play, how long each island takes, the damage each spell deals and the hearts you lose. |
| share_open | 14349 | Nothing else is sent. No name, no saves and nothing else from your device, just a random number so your voyages stay together. |
| share_open | 14350 | Would you like to share your play stats? You can change your mind any time in Settings, behind [START]. |
| share_open | 14354 | Welcome to Motes! A quick question before you start. |
| share_open | 14356 | Motes |
| share_open | 14360 | Yes, happy to share |
| share_open | 14362 | No thanks |
| logo_build | 14414 | MOTES |
| intro_draw_scanline | 14460 | Tap to continue |
| intro_draw_scanline | 14460 | Press any key to continue |
| intro_draw_scanline | 14460 | Press any button to continue |
| tip_text | 14531 | Combining |
| tip_text | 14541 | %s in both hands, / |
| tip_text | 14542 | %s in one hand and %s in the / other, |
| tip_text | 14543 | With %sset the switch to both and push / the right stick to cast %s. |
| tip_text | 14544 | With %spress [L2] and [R2] together to / cast %s. To pick a pair, hold / [L1] and [R1] and flick the right stick. |
| tip_text | 14549 | The candles |
| tip_text | 14550 | You beat the gates! Light another candle / in the circle and the next voyage gets / harder. Press [B] by it to choose. |
| tip_text | 14553 | The doghouse |
| tip_text | 14554 | Every pet you find waits at the doghouse. / Press [B] by it to choose who follows / you and how they look. |
| tip_text | 14557 | Hold out |
| tip_text | 14558 | Nothing can hurt these rifts. They close / by themselves once the time's up. |
| tip_text | 14561 | Back so soon? |
| tip_text | 14562 | That many candles might have been a touch / ambitious. You can snuff some out as / easily as you lit them. No judgement. |
| tip_draw_scanline | 14654 | [A] got it |
| devisle_act | 14674 | the dev menu's rows |
| dev_weather_fixed | 14766 | the island's own |
| dev_weather_fixed | 14767 | always a clear day |
| dev_weather_fixed | 14769 | always a clear day |
| dev_weather_fixed | 14771 | always a storm |
| dev_weather_fixed | 14772 | always a clear day |
| dev_weather_fixed | 14776 | always night |
| dev_weather_fixed | 14777 | always a clear day |
| dev_weather_fixed | 14779 | always a clear day |
| dev_weather_fixed | 14780 | a dim cave |
| dev_isle_kind | 14787 | the gates |
| dev_boss_name | 14793 | the Slime King |
| dev_boss_name | 14793 | the Riftweaver |
| dev_fill | 14812 | as it falls |
| dev_fill | 14812 | clear day |
| dev_fill | 14812 | night storm |
| dev_fill | 14813 | as ever |
| dev_fill | 14813 | an island |
| dev_fill | 14813 | a boss fight |
| dev_fill | 14813 | a special island |
| dev_fill | 14813 | an odd island |
| dev_fill | 14813 | a story boss |
| dev_fill | 14813 | the open isle |
| dev_fill | 14813 | the dev island |
| dev_fill | 14814 | tide run |
| dev_fill | 14814 | tide guardians |
| dev_fill | 14814 | palm beach |
| dev_fill | 14814 | rift isle |
| dev_fill | 14815 | voyage island |
| dev_fill | 14815 | survival island |
| dev_fill | 14815 | shrine island |
| dev_fill | 14821 | Unlock everything |
| dev_fill | 14822 | Next voyage: %s |
| dev_fill | 14824 | Island: %s |
| dev_fill | 14825 | Boss: %s |
| dev_fill | 14826 | Kind: %s |
| dev_fill | 14827 | Odd island: %s |
| dev_fill | 14828 | Story boss: %s |
| dev_fill | 14829 | (nothing to pick) |
| dev_fill | 14834 | Region: %s%s |
| dev_fill | 14834 | (only here) |
| dev_fill | 14836 | Region: %s |
| dev_fill | 14836 | the gates |
| dev_fill | 14836 | the Spring Isles |
| dev_fill | 14839 | Weather: %s |
| dev_fill | 14840 | Weather: %s |
| dev_fill | 14841 | Autoplay (not online) |
| dev_fill | 14842 | Autoplay at %dx speed ([A] starts) |
| dev_fill | 14843 | Show the tips again (%d seen) |
| dev_fill | 14844 | Press [A] again to forget everything |
| dev_fill | 14844 | Start over (a fresh save, [A] twice) |
| dev_fill | 14845 | Start over, player 2 (no player 2) |
| dev_fill | 14845 | Start over, player 2 (not online) |
| dev_fill | 14846 | Press [A] again to forget player 2's save |
| dev_fill | 14846 | Start over, player 2 ([A] twice) |
| dev_fill | 14847 | Close |
| dev_fill | 14851 | Next: island 1, as any voyage sets out |
| dev_fill | 14852 | Next: the gates, its story boss waiting |
| dev_fill | 14853 | Next: the open isle, a trial with no edge |
| dev_fill | 14854 | Next: island %d, %s (%s) |
| dev_fill | 14855 | rift isle |
| dev_fill | 14855 | the dev island |
| dev_fill | 14856 | Board the raft to set out |
| dev_fill | 14863 | big ghost |
| dev_fill | 14866 | ember puff |
| devisle_fill | 14875 | DEV TOTEM |
| devisle_fill | 14877 | God mode: %s |
| devisle_fill | 14878 | Spawn: %s ([A] one more) |
| devisle_fill | 14879 | Its kind: %s |
| devisle_fill | 14880 | Clear the monsters |
| devisle_fill | 14881 | Island: %s ([A] goes) |
| devisle_fill | 14882 | Sail home |
| devisle_fill | 14883 | Close |
| devisle_fill | 14885 | No raft here. Sail home from this totem |
| devisle_fill | 14885 | The raft's always here: board it to go home |
| devisle_fill | 14886 | Monsters come in a ring round you |
| autoplay_draw_scanline | 15131 | AUTOPLAY %dx [L1][R1] speed [B] take over |
| update | 15563 | Player 2 |
| update | 15563 | Player 1 |
| update | 15614 | PLAYER 2 |
| update | 15614 | PLAYER 1 |
| update | 16180 | Hear ye, hear ye! |
| update | 16180 | His Royal Jellyness, the Slime King! |
| update | 16199 | His crown is back on his head! |
| update | 16199 | His courtiers fetched it for him |
| update | 16203 | You chased his courtiers off! |
| update | 16203 | Without his crown he can't heal now |
| update | 16213 | no fire in my court! |
| update | 16213 | no air in my court! |
| update | 16213 | no water in my court! |
| update | 16213 | no earth in my court! |
| update | 16214 | By royal decree, |
| update | 16243 | His crown's off! |
| update | 16243 | Bump the courtiers before they bring it back |
| update | 16480 | A raincloud! Blow it away with air |
| update | 16480 | A thundercloud! Blow it away with air |
| update | 16481 | A raincloud! Blow it away with air |
| update | 16481 | A snow cloud! Blow it away with air |
| update | 16488 | The sandstorm closes in! |
| update | 16488 | Keep to the middle |
| update | 16600 | Treason! |
| update | 16600 | He swells back with royal outrage |
| update | 16607 | His Majesty is pleased |
| update | 16607 | A gift from the royal kitchens |
| update | 16809 | The rift tears open onto %s |
| update | 17002 | Blown to mist by his own cannon! |
| update | 17002 | Something glints where he fell |
| draw_hearts_scanline | 17570 | .XX.XX. |
| draw_hearts_scanline | 17570 | XXXXXXX |
| draw_hearts_scanline | 17570 | XXXXXXX |
| draw_hearts_scanline | 17570 | .XXXXX. |
| draw_hearts_scanline | 17570 | ..XXX.. |
| draw_fall_scanline | 17625 | You fell! |
| draw_fall_scanline | 17626 | A new day begins... |
| draw_boss_bar_scanline | 17870 | open! |
| draw_boss_bar_scanline | 17882 | Riftweaver |
| draw_boss_bar_scanline | 17885 | open! |
| draw_boss_bar_scanline | 17886 | open! |
| draw_boss_bar_scanline | 17896 | Slime King |
| draw_boss_bar_scanline | 17898 | no fire! |
| draw_boss_bar_scanline | 17898 | no air! |
| draw_boss_bar_scanline | 17898 | no water! |
| draw_boss_bar_scanline | 17898 | no earth! |
| draw_boss_bar_scanline | 17899 | Slime King |
| draw_boss_bar_scanline | 17901 | Slime King |
| draw_boss_bar_scanline | 17901 | enraged! |
| draw_boss_bar_scanline | 17906 | hurt by |
| draw_options_scanline | 17931 | Waiting for %s to leave the menu... |
| draw_options_scanline | 17932 | the other player |
| draw_options_scanline | 17935 | [START] your settings |
| draw_hint_scanline | 17944 | [B] the wardrobe |
| draw_hint_scanline | 17950 | [X] or [A] to burst out |
| draw_hint_scanline | 17956 | [B] open a rift with your obols |
| draw_hint_scanline | 17961 | That was odd... |
| draw_hint_scanline | 17973 | [B] step back through to the isle |
| draw_hint_scanline | 17973 | [B] step through and go home |
| draw_hint_scanline | 17974 | [B] step into %s |
| draw_hint_scanline | 17980 | [B] open the great chest |
| draw_hint_scanline | 17985 | [B] read the book of boons |
| draw_hint_scanline | 17990 | [B] leave feedback |
| draw_hint_scanline | 17995 | [B] the dev totem |
| draw_hint_scanline | 17995 | [B] the dev shrine |
| draw_hint_scanline | 18000 | [B] tend the candles (1 lit) |
| draw_hint_scanline | 18000 | [B] tend the candles (%d lit) |
| draw_hint_scanline | 18007 | Bwuk bwuk bwuk? |
| draw_hint_scanline | 18012 | Its face is smooth, as if it's waiting |
| draw_hint_scanline | 18013 | It seems to have 1 line marked into it |
| draw_hint_scanline | 18014 | It seems to have %d lines marked into it |
| draw_hint_scanline | 18017 | 1 line on it, for the one trip home |
| draw_hint_scanline | 18018 | %d lines on it, one for every trip home |
| draw_hint_scanline | 18019 | Your own gravestone. |
| draw_hint_scanline | 18019 | An ominous gravestone... |
| draw_hint_scanline | 18025 | I guess I've already closed this rift... |
| draw_hint_scanline | 18030 | Tamsin can open a rift here |
| draw_hint_scanline | 18035 | [B] the wardrobe |
| draw_hint_scanline | 18040 | [B] choose a pet |
| draw_hint_scanline | 18045 | [B] talk to %s |
| draw_hint_scanline | 18045 | the beggar |
| draw_hint_scanline | 18053 | [B] untie %s |
| draw_hint_scanline | 18053 | [B] talk to %s |
| draw_hint_scanline | 18060 | Sealed! Beat the monsters here first |
| draw_hint_scanline | 18067 | Relighting the shrine... |
| draw_hint_scanline | 18073 | Stand by the shrine to relight it and earn XP |
| draw_island_hud_scanline | 18104 | Trial of %s |
| draw_island_hud_scanline | 18107 | To the way out! |
| draw_island_hud_scanline | 18107 | To the way home! |
| draw_island_hud_scanline | 18109 | Wave %d/%d Monsters %d |
| draw_island_hud_scanline | 18110 | %d waves, then its keeper |
| draw_island_hud_scanline | 18116 | Home - day %d |
| draw_island_hud_scanline | 18124 | Online code %s |
| draw_island_hud_scanline | 18125 | Hosting on this network |
| draw_island_hud_scanline | 18126 | Turnips %d |
| draw_island_hud_scanline | 18133 | The Rift Isle |
| draw_island_hud_scanline | 18134 | Pell's isle |
| draw_island_hud_scanline | 18140 | Up the road, or the raft home |
| draw_island_hud_scanline | 18140 | The gate creaks... |
| draw_island_hud_scanline | 18141 | To the raft! |
| draw_island_hud_scanline | 18142 | To the raft! |
| draw_island_hud_scanline | 18143 | Learning your hands |
| draw_island_hud_scanline | 18144 | Up the road! |
| draw_island_hud_scanline | 18144 | The gate creaks... |
| draw_island_hud_scanline | 18146 | Survive %d:%02d |
| draw_island_hud_scanline | 18147 | Time's up! Monsters %d |
| draw_island_hud_scanline | 18148 | Area clear |
| draw_island_hud_scanline | 18149 | Run! Monsters %d |
| draw_island_hud_scanline | 18150 | Lit %d/%d Monsters %d |
| draw_island_hud_scanline | 18151 | Slides %d [A] start again |
| draw_island_hud_scanline | 18153 | Wave %d/%d Monsters %d |
| draw_island_hud_scanline | 18155 | Monsters %d Graves %d |
| draw_island_hud_scanline | 18155 | Monsters %d Rifts %d |
| draw_island_hud_scanline | 18156 | Monsters %d |
| draw_progress_scanline | 18232 | A new day |
| draw_progress_scanline | 18232 | Pell rowed you home |
| draw_progress_scanline | 18234 | Home |
| draw_progress_scanline | 18239 | Trial of %s - Hardest |
| draw_progress_scanline | 18239 | Trial of %s - Harder |
| draw_progress_scanline | 18239 | Trial of %s |
| draw_progress_scanline | 18242 | %d waves, then its keeper - %s |
| draw_progress_scanline | 18248 | Island %d of %d - Boss |
| draw_progress_scanline | 18248 | Island %d of %d - Shrine |
| draw_progress_scanline | 18248 | Island %d of %d - Survive |
| draw_progress_scanline | 18249 | Island %d of %d - Night storm |
| draw_progress_scanline | 18249 | Island %d of %d - Storm |
| draw_progress_scanline | 18250 | Island %d of %d - Night |
| draw_progress_scanline | 18250 | Island %d of %d - Fog |
| draw_progress_scanline | 18250 | Island %d of %d |
| draw_progress_scanline | 18252 | Island 1 of %d - Vows, heat %d |
| draw_progress_scanline | 18253 | Island %d of %d - Tsunami! Run! |
| draw_progress_scanline | 18254 | Island %d of %d - Moonlit beach |
| draw_progress_scanline | 18254 | Island %d of %d - Beach storm |
| draw_progress_scanline | 18255 | Island %d of %d - Misty beach |
| draw_progress_scanline | 18255 | Island %d of %d - Palm beach |
| draw_progress_scanline | 18257 | Its keeper is gone and the way stands open |
| draw_progress_scanline | 18257 | Something guards the gates |
| draw_progress_scanline | 18258 | A rift stands open |
| draw_progress_scanline | 18258 | The stone sleeps |
| draw_progress_scanline | 18259 | Pell's lesson |
| draw_progress_scanline | 18263 | The Rift Isle |
| draw_progress_scanline | 18263 | Pell's isle |
| draw_progress_scanline | 18267 | 1 turnip packed, [B] to eat |
| draw_progress_scanline | 18267 | %d turnips packed, [B] to eat |
| draw_progress_scanline | 18275 | Get to safety! |
| draw_progress_scanline | 18275 | Stand in a sunbeam! The storm breaks in %d |
| draw_progress_scanline | 18276 | Firestorm! |
| draw_progress_scanline | 18276 | Shelter behind a stone! It blows in %d |
| draw_progress_scanline | 18277 | The ground boils! |
| draw_progress_scanline | 18277 | Keep moving! It boils for %d |
| draw_progress_scanline | 18278 | The floor is lava! |
| draw_progress_scanline | 18278 | Keep to the rocks! They sink one by one (%d) |
| draw_progress_scanline | 18279 | The bog swallows! |
| draw_progress_scanline | 18279 | Run from its middle! It swallows in %d |
| draw_progress_scanline | 18280 | A dune wave! |
| draw_progress_scanline | 18280 | Get into a gap! It hits in %d |
| draw_progress_scanline | 18281 | A meteor falls! |
| draw_progress_scanline | 18281 | Run from its shadow! It lands in %d |
| draw_progress_scanline | 18282 | The great whirlwind! |
| draw_progress_scanline | 18282 | Get into its eye! It strikes in %d |
| draw_progress_scanline | 18283 | Frozen solid! |
| draw_progress_scanline | 18283 | Mash any button to break free (%d) |
| draw_progress_scanline | 18284 | Strangler pods! |
| draw_progress_scanline | 18284 | Trample them all! They bloom in %d |
| draw_progress_scanline | 18297 | The shrine blazes! |
| draw_progress_scanline | 18298 | It offers you a gift |
| draw_progress_scanline | 18300 | The island tears open! |
| draw_progress_scanline | 18301 | Seal the rifts and keep the flame lit |
| draw_progress_scanline | 18306 | Well, the flame went out... |
| draw_progress_scanline | 18307 | I guess I'm not getting any reward from that |
| draw_progress_scanline | 18311 | Cerberus rolls over for a belly rub! |
| draw_progress_scanline | 18312 | The Furies close their ledger, satisfied |
| draw_progress_scanline | 18313 | Hypnos yawns, and drifts off to sleep |
| draw_progress_scanline | 18314 | Sisyphus sits down on his boulder |
| draw_progress_scanline | 18315 | Persephone laughs and gives you a flower |
| draw_progress_scanline | 18316 | Hades grumbles, but lets you carry on |
| draw_progress_scanline | 18317 | %s is beaten! |
| draw_progress_scanline | 18322 | On up the road, or home on the raft |
| draw_progress_scanline | 18323 | Heat %d, +%d obols. The road runs on |
| draw_progress_scanline | 18324 | The gates are clear! Heat %d, +%d obols |
| draw_progress_scanline | 18327 | He pays his fare at last, and his chest is yours |
| draw_progress_scanline | 18327 | The toad sinks, still croaking |
| draw_progress_scanline | 18327 | The lake falls quiet |
| draw_progress_scanline | 18330 | +%d obol%s |
| draw_progress_scanline | 18334 | The Riftweaver is beaten! |
| draw_progress_scanline | 18336 | +%d obol%s |
| draw_progress_scanline | 18339 | The Slime King is beaten! |
| draw_progress_scanline | 18341 | Its kingdom is yours, +%d obols |
| draw_progress_scanline | 18342 | +%d obol%s |
| draw_progress_scanline | 18347 | Beat it to learn its spell |
| draw_progress_scanline | 18351 | Break them with %s |
| draw_progress_scanline | 18352 | The keeper draws on the stones! |
| draw_progress_scanline | 18356 | A way home opens where it fell |
| draw_progress_scanline | 18357 | The keeper is beaten! |
| draw_progress_scanline | 18357 | Something glints where it fell |
| draw_progress_scanline | 18358 | The keeper is beaten again |
| draw_progress_scanline | 18367 | You learn to combine %s with... %s? |
| draw_progress_scanline | 18368 | You learn to combine %s and %s |
| draw_progress_scanline | 18375 | The wave froze solid! |
| draw_progress_scanline | 18376 | Something glints in the ice... |
| draw_progress_scanline | 18376 | Grab them! |
| draw_progress_scanline | 18376 | Run on while it holds |
| draw_progress_scanline | 18378 | You found the Frost Gloves! |
| draw_progress_scanline | 18379 | Wear them at your wardrobe |
| draw_progress_scanline | 18381 | Run! |
| draw_progress_scanline | 18382 | The wave is coming! |
| draw_progress_scanline | 18385 | Last wave! |
| draw_progress_scanline | 18385 | Wave %d of %d |
| draw_progress_scanline | 18387 | The realm pours out |
| draw_progress_scanline | 18389 | Time's up! |
| draw_progress_scanline | 18390 | The rifts close. Beat the monsters left |
| draw_progress_scanline | 18392 | You held out! |
| draw_progress_scanline | 18393 | Every monster is beaten |
| draw_progress_scanline | 18398 | 1 more area to clear |
| draw_progress_scanline | 18398 | %d more areas to clear |
| draw_progress_scanline | 18399 | Area cleared |
| draw_progress_scanline | 18404 | The raft is ready! |
| draw_progress_scanline | 18405 | It waits on the shore to sail on |
| draw_progress_scanline | 18426 | On, through the rift... |
| draw_progress_scanline | 18426 | Into the rift... |
| draw_progress_scanline | 18432 | Sailing on... |
| hold_draw_scanline | 18965 | Tap to go on |
| hold_draw_scanline | 18965 | [A] go on |
| k_dt_old | 19219 | a save fits a co-op hello (NET_SAVE_MAX in net/online.h) |
| k_dt_old | 19220 | both saves fit online co-op's start message (NET_MAX_MSG in net/online.h) |
Boon cards
src/game/world/glow.cpp, 88
| where | line | text |
|---|---|---|
| 47 | Swift feet | |
| 47 | Run a little / faster | |
| 48 | Blink | |
| 48 | Your dodge / becomes a / blink further / on | |
| 49 | Second wind | |
| 49 | Dodge twice / in a row / before you / need a rest | |
| 50 | Quick hands | |
| 50 | Every spell / casts a / little sooner | |
| 51 | Potency | |
| 51 | Every spell / hits harder | |
| 52 | Keen eye | |
| 52 | Spells crit / more often | |
| 53 | Warden | |
| 53 | Your ward / comes back / sooner | |
| 54 | Drain | |
| 54 | Beating / monsters / mends you / now and then | |
| 55 | Berserker | |
| 55 | Spells hit / harder for / every heart / you're down | |
| 56 | Momentum | |
| 56 | Spells hit / harder for a / moment after / a dodge | |
| 57 | Ember skin | |
| 57 | What hurts / you catches / fire | |
| 58 | Fortune | |
| 58 | Elites and / chests give / a second / prize | |
| 59 | Static step | |
| 59 | Your dodge / stuns what's / near you / where it / ends | |
| 60 | Nimble | |
| 60 | Dodge again / sooner | |
| 61 | Bounty | |
| 61 | Monsters / leave more / XP | |
| 62 | Hearty | |
| 62 | One more / heart | |
| 63 | Mend | |
| 63 | Every heart / back | |
| 64 | Harvest | |
| 64 | Five turnips / for the / satchel | |
| k_heart_px | 511 | .XX.XX. |
| k_heart_px | 511 | XXXXXXX |
| k_heart_px | 511 | XXXXXXX |
| k_heart_px | 511 | .XXXXX. |
| k_heart_px | 511 | ..XXX.. |
| k_boon_px | 534 | ..X.XX. |
| k_boon_px | 534 | X...XXX |
| k_boon_px | 534 | ..X.XX. |
| k_boon_px | 535 | .XX.XX. |
| k_boon_px | 535 | X..X..X |
| k_boon_px | 535 | X..X..X |
| k_boon_px | 535 | .XX.XX. |
| k_boon_px | 536 | XXXXXXX |
| k_boon_px | 536 | XXXXXXX |
| k_boon_px | 537 | ..XXX.. |
| k_boon_px | 537 | .XXXXX. |
| k_boon_px | 538 | ..XXX.. |
| k_boon_px | 538 | X..X..X |
| k_boon_px | 538 | ..XXX.. |
| k_boon_px | 539 | XXXXXXX |
| k_boon_px | 540 | ..XXX.. |
| k_boon_px | 540 | .XXXXX. |
| k_boon_px | 540 | .XXXXX. |
| k_boon_px | 540 | ..XXX.. |
| k_boon_px | 541 | .XXX.X. |
| k_boon_px | 541 | XXXXXXX |
| k_boon_px | 541 | .XXXXX. |
| k_boon_px | 541 | ..XXX.. |
| k_boon_px | 542 | XX..X.. |
| k_boon_px | 542 | XXX..X. |
| k_boon_px | 542 | XX..X.. |
| k_boon_px | 543 | X..X..X |
| k_boon_px | 543 | .X.X.X. |
| k_boon_px | 543 | ..XXX.. |
| k_boon_px | 543 | .X.X.X. |
| k_boon_px | 543 | X..X..X |
| k_boon_px | 544 | .XXXXX. |
| k_boon_px | 544 | X..X..X |
| k_boon_px | 544 | X.XXX.X |
| k_boon_px | 544 | X..X..X |
| k_boon_px | 544 | .XXXXX. |
| k_boon_px | 545 | ..XXXX. |
| glow_pick_draw_scanline | 612 | The shrine's gift |
| glow_pick_draw_scanline | 612 | Level up! |
| glow_pick_draw_scanline | 612 | A boon |
| glow_pick_draw_scanline | 614 | Choose one |
| glow_pick_draw_scanline | 614 | Choose a boon for this voyage |
| glow_pick_draw_scanline | 616 | %s, choose a boon |
| glow_pick_draw_scanline | 659 | Static blink |
| glow_pick_draw_scanline | 662 | Your dodge / becomes a / blink that / stuns where / you land |
| glow_pick_draw_scanline | 673 | Tap a card, tap it again to take it |
| glow_pick_draw_scanline | 673 | < > choose [A] take |
Boon cards for each spell
src/game/cards.cpp, 402
| where | line | text |
|---|---|---|
| k_cards | 15 | Kindling |
| k_cards | 15 | Fireballs do +1 damage. |
| k_cards | 16 | Scorch |
| k_cards | 16 | A fireball leaves the ground burning where it / bursts. |
| k_cards | 17 | Quickfire |
| k_cards | 17 | Fireballs fly 50% faster, and further. |
| k_cards | 18 | Third volley |
| k_cards | 18 | Your nova (X) fires a third ring of fireballs. |
| k_cards | 19 | Seeking flame |
| k_cards | 19 | Fireballs curve toward the nearest monster / ahead. |
| k_cards | 20 | Twin flame |
| k_cards | 20 | Each cast throws two fireballs side by side / (each does up to 2). |
| k_cards | 21 | Searing |
| k_cards | 21 | What a fireball hits keeps burning, taking 1 a / second for 3 s. |
| k_cards | 22 | Ring of fire |
| k_cards | 22 | The nova leaves two rings of burning ground / round you. |
| k_cards | 23 | Blazing nova |
| k_cards | 23 | The nova throws blazes, half as many. |
| k_cards | 24 | Big burst |
| k_cards | 24 | A fireball's burst splashes 2 onto everything / close round it. |
| k_cards | 25 | Piercing flame |
| k_cards | 25 | Fireballs pass through the first monster they / hit and burst on the next (bosses still stop / them). |
| k_cards | 26 | Backdraft |
| k_cards | 26 | Bursts throw monsters back hard, and whatever / they crash into hurts. |
| k_cards | 27 | Rapid fire |
| k_cards | 27 | Fire casts 25% faster. |
| k_cards | 28 | Ember trail |
| k_cards | 28 | Fireballs leave a line of burning ground behind / them. |
| k_cards | 29 | Sunfire |
| k_cards | 29 | Every fireball bursts twice, a second, wider / burst following a beat after the first. |
| k_cards | 31 | Strong winds |
| k_cards | 31 | Gusts shove 25% harder, and whatever they shove / into hurts more. |
| k_cards | 32 | Buffet |
| k_cards | 32 | Gusts stagger what they catch and break off its / attack. |
| k_cards | 33 | Long gust |
| k_cards | 33 | Gusts reach 50% further. |
| k_cards | 34 | Backlash |
| k_cards | 34 | Your blast (X) goes out a second time a / moment after the first. |
| k_cards | 35 | Wide gust |
| k_cards | 35 | Gusts sweep a cone 50% wider. |
| k_cards | 36 | Cutting wind |
| k_cards | 36 | Gusts cut, doing 1 damage to everything they / catch. |
| k_cards | 37 | Hard landing |
| k_cards | 37 | Monsters knocked into things, each other or off / the edge take 2 more. |
| k_cards | 38 | Long tailwind |
| k_cards | 38 | The blast's tailwind carries you twice as long. |
| k_cards | 39 | Gale force |
| k_cards | 39 | The blast reaches 33% further and hurls harder. |
| k_cards | 40 | Twin gust |
| k_cards | 40 | A second gust follows each one a moment later. |
| k_cards | 41 | Pressure wave |
| k_cards | 41 | Gusts keep their full strength all the way out. |
| k_cards | 42 | Tailwind |
| k_cards | 42 | After a gust you run 33% faster for a second and / a half. |
| k_cards | 43 | Rapid gusts |
| k_cards | 43 | Air casts 25% faster. |
| k_cards | 44 | Gust roll |
| k_cards | 44 | Your dodge roll lets off a gust all round you. |
| k_cards | 45 | Hurricane |
| k_cards | 45 | Every gust leaves a little whirlwind wandering / on, dragging what it meets. |
| k_cards | 47 | Pressure |
| k_cards | 47 | Waves strike for +1 damage. |
| k_cards | 48 | Wide puddles |
| k_cards | 48 | Puddles spread 50% wider. |
| k_cards | 49 | Far flung |
| k_cards | 49 | Globs fly 50% further before they drop. |
| k_cards | 50 | Bigger ring |
| k_cards | 50 | Your ring of orbs (X) has two orbs more. |
| k_cards | 51 | Undertow |
| k_cards | 51 | Puddles draw what stands in them toward their / middle. |
| k_cards | 52 | Soaking |
| k_cards | 52 | What walks in your puddles stays slowed for 2 s / after it's out. |
| k_cards | 53 | Torrent |
| k_cards | 53 | Globs splash for 2 more. |
| k_cards | 54 | Healing ring |
| k_cards | 54 | Calling up your ring of orbs (X) mends a heart. |
| k_cards | 55 | Long spin |
| k_cards | 55 | Your ring of orbs (X) spins twice as long / before it flies out. |
| k_cards | 56 | Splash |
| k_cards | 56 | A glob's splash hits everything close round it / for 1. |
| k_cards | 57 | Skipping glob |
| k_cards | 57 | A glob that splashes on a monster skips on to / the next one in its path. |
| k_cards | 58 | Mending pool |
| k_cards | 58 | Standing in your own puddle mends half a heart / every four seconds. |
| k_cards | 59 | Rapid flow |
| k_cards | 59 | Held, the waves come 33% more often. |
| k_cards | 60 | Twin globs |
| k_cards | 60 | Each cast throws two globs, fanned apart. |
| k_cards | 61 | Drenched |
| k_cards | 61 | Monsters standing in your puddles take double / from every spell. |
| k_cards | 63 | Sharp stone |
| k_cards | 63 | Stones thud for +1 damage. |
| k_cards | 64 | Skimmer |
| k_cards | 64 | A stone skips twice more. |
| k_cards | 65 | Wide thud |
| k_cards | 65 | Each landing thuds 50% wider. |
| k_cards | 66 | Stone skin |
| k_cards | 66 | Your rock armour (X) holds twice as long. |
| k_cards | 67 | Tremor |
| k_cards | 67 | Hitting a monster already in the air does three / times the damage, not twice. |
| k_cards | 68 | Long throw |
| k_cards | 68 | The first skip goes twice as far. |
| k_cards | 69 | High pop |
| k_cards | 69 | Thuds pop monsters higher and keep them up 50% / longer, so they're easier to juggle. |
| k_cards | 70 | Granite |
| k_cards | 70 | Rock armour holds a stone heart more. |
| k_cards | 71 | Spiked armour |
| k_cards | 71 | Each stone of the armour that breaks bursts / into spikes. |
| k_cards | 72 | Ricochet |
| k_cards | 72 | A stone that hits a tree or a rock flies off at / the nearest monster. |
| k_cards | 73 | Aftershock |
| k_cards | 73 | Each landing thuds again a moment later. |
| k_cards | 74 | Shrapnel |
| k_cards | 74 | The last landing flings chips of stone at up to / three monsters nearby, for 2 each. |
| k_cards | 75 | Rapid skips |
| k_cards | 75 | Earth casts 25% faster. |
| k_cards | 76 | Heavy stone |
| k_cards | 76 | Stones thud for +1 more and shove harder. |
| k_cards | 77 | Landslide |
| k_cards | 77 | The last landing comes down as a boulder, twice / as wide, for +4 and a ring of spikes. |
| k_cards | 79 | Charged |
| k_cards | 79 | Lightning's main bolt does +1. |
| k_cards | 80 | Long arc |
| k_cards | 80 | Lightning reaches much further and hits +1, / but chains one jump less. |
| k_cards | 81 | Storm net |
| k_cards | 81 | Lightning chains on three more jumps, spreading / a net of quick sparks. |
| k_cards | 82 | Overcharge |
| k_cards | 82 | Your storm's (X) bolts strike for one more. |
| k_cards | 83 | Stunning bolts |
| k_cards | 83 | Lightning stuns what it strikes, holding it / still for half a second and breaking off its / attack. |
| k_cards | 84 | Conductor |
| k_cards | 84 | Lightning's chain jumps do 2, not 1. |
| k_cards | 85 | Surge |
| k_cards | 85 | Lightning's main bolt does +2. |
| k_cards | 86 | Static field |
| k_cards | 86 | The charge reaches further and leaps to two / monsters at a time. |
| k_cards | 87 | Lasting charge |
| k_cards | 87 | The static charge lasts twice as long. |
| k_cards | 88 | Fork |
| k_cards | 88 | The bolt forks and strikes a second monster / ahead too. |
| k_cards | 89 | Ground strike |
| k_cards | 89 | Each bolt bursts where it strikes, doing 1 to / everything close by. |
| k_cards | 90 | Recharge |
| k_cards | 90 | Lightning casts 25% faster. |
| k_cards | 91 | Unbroken chain |
| k_cards | 91 | Chain jumps do the main bolt's full damage. |
| k_cards | 93 | Hotter flame |
| k_cards | 93 | Inferno does +1. |
| k_cards | 94 | Wildfire |
| k_cards | 94 | Inferno reaches 50% further. |
| k_cards | 95 | Ignite |
| k_cards | 95 | Inferno sets the ground alight under every / monster it catches. |
| k_cards | 96 | Fanned flames |
| k_cards | 96 | Your wheel of flame (X) has eight cones. |
| k_cards | 97 | Wide cone |
| k_cards | 97 | Inferno's cone is 50% wider. |
| k_cards | 98 | Blowback |
| k_cards | 98 | Inferno shoves what it burns away hard. |
| k_cards | 99 | Lingering flames |
| k_cards | 99 | The ground it sweeps burns twice as long. |
| k_cards | 100 | Third turn |
| k_cards | 100 | The wheel turns once more. |
| k_cards | 101 | Wildfire |
| k_cards | 101 | For 4 s after, fire leaps from what burns to / what's close to it. |
| k_cards | 102 | Dragon's breath |
| k_cards | 102 | Inferno casts 25% faster. |
| k_cards | 103 | Pyre |
| k_cards | 103 | Monsters that inferno finishes off burst into / flame, doing 2 to everything close by. |
| k_cards | 104 | Roaring flame |
| k_cards | 104 | Inferno breathes out twice more, a beat apart. |
| k_cards | 106 | Thick steam |
| k_cards | 106 | The geyser blows 50% longer. |
| k_cards | 107 | Drifting steam |
| k_cards | 107 | The geyser wanders after the nearest monster. |
| k_cards | 108 | Billowing |
| k_cards | 108 | The geyser's column is 50% wider. |
| k_cards | 109 | More vents |
| k_cards | 109 | Your geyser field (X) bursts under up to 8. |
| k_cards | 110 | Scalding |
| k_cards | 110 | Steam scalds for 2 a tick, not 1. |
| k_cards | 111 | Choking |
| k_cards | 111 | Each scald in the geyser staggers what it / holds. |
| k_cards | 112 | Sauna |
| k_cards | 112 | Standing in your own steam mends half a heart / every two seconds (twice a cloud). |
| k_cards | 113 | Long mist |
| k_cards | 113 | You stay lost in the steam twice as long. |
| k_cards | 114 | Scalding mist |
| k_cards | 114 | While you're lost in it, what's close is / scalded every half second. |
| k_cards | 115 | Deep draw |
| k_cards | 115 | The geyser draws monsters in harder, and from / further away. |
| k_cards | 116 | Rapid steam |
| k_cards | 116 | Steam casts 25% faster. |
| k_cards | 117 | Superheated |
| k_cards | 117 | The geyser scalds what it holds faster, near / every tenth of a second. |
| k_cards | 119 | Molten |
| k_cards | 119 | Lava's splash does +1. |
| k_cards | 120 | Lava splash |
| k_cards | 120 | The eruption splashes out to either side, / hitting there too. |
| k_cards | 121 | Magma |
| k_cards | 121 | What the vein erupts under burns twice as / long. |
| k_cards | 122 | More veins |
| k_cards | 122 | Your eruption (X) splits twelve veins out. |
| k_cards | 123 | Eruption |
| k_cards | 123 | Lava erupts with a shockwave that throws / monsters back. |
| k_cards | 124 | Wide splash |
| k_cards | 124 | Lava's splash is 50% wider. |
| k_cards | 125 | Long vein |
| k_cards | 125 | The magma vein runs 50% further. |
| k_cards | 126 | Molten ring |
| k_cards | 126 | The eruption leaves two rings of burning / ground round you. |
| k_cards | 127 | Second eruption |
| k_cards | 127 | It erupts again a second later. |
| k_cards | 128 | Forking vein |
| k_cards | 128 | An eruption forks on like lightning to up to two / more monsters close by, for half the blow. |
| k_cards | 129 | Clinging magma |
| k_cards | 129 | What the splash hits goes at half its pace for / 3 s. |
| k_cards | 130 | Rapid lava |
| k_cards | 130 | Lava casts 25% faster. |
| k_cards | 131 | Volcano |
| k_cards | 131 | An eruption keeps spitting a glob at a monster / nearby every second for 4 s. |
| k_cards | 133 | Sticky mud |
| k_cards | 133 | Monsters in mud move at a quarter of their pace, / not a third. |
| k_cards | 134 | Quagmire |
| k_cards | 134 | Mud's bog drags monsters into its middle. |
| k_cards | 135 | Mire |
| k_cards | 135 | Mud's bog is wider and lasts 50% longer. |
| k_cards | 136 | Sucking mire |
| k_cards | 136 | Your quagmire (X) holds them 2.5 s, not 1.5. |
| k_cards | 137 | High wall |
| k_cards | 137 | The mud wall is longer and stands longer. |
| k_cards | 138 | Mudslide |
| k_cards | 138 | The splat shoves what's in the bog out hard. |
| k_cards | 139 | Restoring mud |
| k_cards | 139 | Soaking in your own mud mends you twice as / many times. |
| k_cards | 140 | Wide quagmire |
| k_cards | 140 | The quagmire reaches 50% further. |
| k_cards | 141 | Long quagmire |
| k_cards | 141 | The quagmire lasts twice as long. |
| k_cards | 142 | Sinking bog |
| k_cards | 142 | Bogs drag down harder, doing 2 every half second / to whatever stands in them, not 1. |
| k_cards | 143 | Twin bogs |
| k_cards | 143 | Mud throws a second bog further on. |
| k_cards | 144 | Conductive mud |
| k_cards | 144 | Lightning arcing through mud does +2. |
| k_cards | 145 | Rapid mud |
| k_cards | 145 | Mud casts 25% faster. |
| k_cards | 146 | Swallowing mire |
| k_cards | 146 | A common monster stuck in your mud for four / seconds is swallowed whole. |
| k_cards | 148 | Grit |
| k_cards | 148 | The sandstorm chips for 2, not 1. |
| k_cards | 149 | Sweeping sands |
| k_cards | 149 | A sandstorm carries monsters along and slams / them into things. |
| k_cards | 150 | Great storm |
| k_cards | 150 | A sandstorm rolls wider. |
| k_cards | 151 | Deep burial |
| k_cards | 151 | Your sandstorm (X) buries what's close for / 4 s, not 2.5. |
| k_cards | 152 | Blinding |
| k_cards | 152 | What the storm catches loses track of you for / 2 s. |
| k_cards | 153 | Long storm |
| k_cards | 153 | A sandstorm rolls 50% longer. |
| k_cards | 154 | Fast storm |
| k_cards | 154 | A sandstorm rolls twice as fast (and further). |
| k_cards | 155 | Long storm |
| k_cards | 155 | The sandstorm blows 8 s, not 5. |
| k_cards | 156 | Grinding sand |
| k_cards | 156 | The storm scours for 2 every half second. |
| k_cards | 157 | Twin storms |
| k_cards | 157 | Two sandstorms roll out, fanned apart. |
| k_cards | 158 | Quicksand |
| k_cards | 158 | What the storm catches goes at half its pace / for 3 s. |
| k_cards | 159 | Rapid sands |
| k_cards | 159 | Sand casts 25% faster. |
| k_cards | 160 | Simoom |
| k_cards | 160 | The sandstorm grows as it rolls, ending twice as / wide. |
| k_cards | 162 | Bigger flame |
| k_cards | 162 | Blaze does +1. |
| k_cards | 163 | Great blaze |
| k_cards | 163 | Blaze bursts 50% wider, and its splash hurts / more. |
| k_cards | 164 | Splitting blaze |
| k_cards | 164 | Blaze bursts into three fireballs flying on. |
| k_cards | 165 | Meteor shower |
| k_cards | 165 | The meteors rain down 50% longer after your / meteor (X). |
| k_cards | 166 | Meteor |
| k_cards | 166 | Blaze flies twice as fast. |
| k_cards | 167 | Scorched earth |
| k_cards | 167 | The ground blaze leaves burning is twice as / wide and burns twice as long. |
| k_cards | 168 | Napalm |
| k_cards | 168 | What blaze's burst catches keeps burning, taking / 1 a second for 4 s. |
| k_cards | 169 | Rebirth |
| k_cards | 169 | For 15 s after the meteor lands, a hit that / would fell you leaves you on half a heart. |
| k_cards | 170 | Great meteor |
| k_cards | 170 | The meteor is bigger and hits for 28, and the / rain of meteors after it is 25% wider. |
| k_cards | 171 | Rapid blaze |
| k_cards | 171 | Blaze casts 25% faster. |
| k_cards | 172 | Comet |
| k_cards | 172 | Blaze leaves a line of burning ground behind it. |
| k_cards | 173 | Supernova |
| k_cards | 173 | Everything in blaze's burst takes its full / blow. |
| k_cards | 175 | Shearing winds |
| k_cards | 175 | What the tornado spins takes 1 every third / of a second. |
| k_cards | 176 | Cyclone |
| k_cards | 176 | The tornado lasts 50% longer. |
| k_cards | 177 | Fling |
| k_cards | 177 | As the tornado dies it flings out what it / holds. |
| k_cards | 178 | Fourth funnel |
| k_cards | 178 | Your storm (X) spins up four funnels. |
| k_cards | 179 | Wide funnel |
| k_cards | 179 | The tornado drags in from 50% further. |
| k_cards | 180 | Swift funnel |
| k_cards | 180 | The tornado chases 50% faster. |
| k_cards | 181 | Seeking funnel |
| k_cards | 181 | The tornado hunts monsters from twice as far / away. |
| k_cards | 182 | Eye of the storm |
| k_cards | 182 | As they spin up you can't be touched for / 2.5 s. |
| k_cards | 183 | Shredding winds |
| k_cards | 183 | For 4 s, what's near you is cut for 1 every / half second. |
| k_cards | 184 | Twin tornadoes |
| k_cards | 184 | Two tornadoes, setting off apart. |
| k_cards | 185 | Fire whirl |
| k_cards | 185 | A tornado that passes over fire catches alight, / and burns whatever it holds. |
| k_cards | 186 | Rapid winds |
| k_cards | 186 | Tornado casts 25% faster. |
| k_cards | 187 | Perfect storm |
| k_cards | 187 | The tornado lasts twice as long, growing as it / goes. |
| k_cards | 189 | Biting cold |
| k_cards | 189 | Frost does +1. |
| k_cards | 190 | Rime |
| k_cards | 190 | Your icy ground freezes monsters that walk on / it. |
| k_cards | 191 | Deep freeze |
| k_cards | 191 | Frost freezes 50% longer. |
| k_cards | 192 | Hoarfrost |
| k_cards | 192 | Absolute zero (X) freezes what's close round / you at once. |
| k_cards | 193 | Wide frost |
| k_cards | 193 | Frost's cone is 50% wider. |
| k_cards | 194 | Long frost |
| k_cards | 194 | Frost reaches 50% further. |
| k_cards | 195 | Glacier |
| k_cards | 195 | A frozen monster shatters for twice as much, / whether by stone or by its cube crashing. |
| k_cards | 196 | Second wave |
| k_cards | 196 | Its cold shockwave goes out twice. |
| k_cards | 197 | Deep chill |
| k_cards | 197 | It freezes everything near you for 3 s. |
| k_cards | 198 | Shatter burst |
| k_cards | 198 | A frozen monster bursts into shards when it / shatters, doing 2 to everything close by. |
| k_cards | 199 | Permafrost |
| k_cards | 199 | Monsters thawing out move at half their pace for / 3 s. |
| k_cards | 200 | Cold snap |
| k_cards | 200 | Frost casts 25% faster. |
| k_cards | 201 | Absolute zero |
| k_cards | 201 | Frozen monsters take triple damage from / everything, not 50% more. |
| k_cards | 203 | Strangling |
| k_cards | 203 | Each squeeze does +1. |
| k_cards | 204 | Long reach |
| k_cards | 204 | The vines reach 50% further for a monster, and / squeeze for +1 more. |
| k_cards | 205 | Thorns |
| k_cards | 205 | What the vines let go of bleeds for 3 s. |
| k_cards | 206 | Thorned bulb |
| k_cards | 206 | What comes against your Bloom's bulb (X) is cut / for 2. |
| k_cards | 207 | Deep roots |
| k_cards | 207 | The vines hold on 50% longer. |
| k_cards | 208 | Quick growth |
| k_cards | 208 | The vines spring up and grab twice as fast. |
| k_cards | 209 | Hungry vines |
| k_cards | 209 | A vine whose monster is beaten grabs another. |
| k_cards | 210 | Overgrowth |
| k_cards | 210 | Bloom grows five vines. |
| k_cards | 211 | Long bloom |
| k_cards | 211 | Bloom's vines reach further, and it lasts / longer. |
| k_cards | 212 | Tangle |
| k_cards | 212 | Two more vines spring up. |
| k_cards | 213 | Sap |
| k_cards | 213 | The vines drink twice the leaf hearts. |
| k_cards | 214 | Wildgrowth |
| k_cards | 214 | Vines cast 25% faster. |
| k_cards | 215 | Strangler fig |
| k_cards | 215 | The vines squeeze for double. |
| k_cards | 217 | Lasting pools |
| k_cards | 217 | Puddles last twice as long. |
| k_cards | 219 | Sharpened |
| k_cards | 219 | Every spell's blow does +1 damage (not what / scalds, grinds or sinks on after). |
| k_cards | 220 | Quickened |
| k_cards | 220 | Every spell casts 25% faster, and held water's / globs come 33% more often. |
| k_cards | 222 | a CardDef per CardId |
| card_spell_name | 233 | Fire |
| card_spell_name | 233 | Air |
| card_spell_name | 233 | Water |
| card_spell_name | 233 | Earth |
| card_spell_name | 233 | Lightning |
| card_spell_name | 233 | Inferno |
| card_spell_name | 233 | Steam |
| card_spell_name | 233 | Lava |
| card_spell_name | 233 | Mud |
| card_spell_name | 233 | Sand |
| card_spell_name | 234 | Blaze |
| card_spell_name | 234 | Tornado |
| card_spell_name | 234 | Frost |
| card_spell_name | 234 | Vines |
| card_spell_name | 234 | Every spell |
| card_spell_name | 245 | Common |
| card_spell_name | 246 | Rare |
| card_spell_name | 247 | Epic |
| card_spell_name | 248 | Legendary |
The wheel
src/game/ui/card_wheel.cpp, 12
| where | line | text |
|---|---|---|
| card_wheel_draw_scanline | 342 | Every card is yours |
| card_wheel_draw_scanline | 342 | A new boon card! |
| card_wheel_draw_scanline | 342 | Spinning for a boon card |
| card_wheel_draw_scanline | 346 | %s, spin %d |
| card_wheel_draw_scanline | 347 | Spin %d of %d |
| card_wheel_draw_scanline | 350 | Nothing is left to unlock for now. |
| card_wheel_draw_scanline | 405 | Tap to skip |
| card_wheel_draw_scanline | 405 | [A] skip |
| card_wheel_draw_scanline | 406 | Tap to spin again |
| card_wheel_draw_scanline | 406 | [A] spin again |
| card_wheel_draw_scanline | 406 | Tap to carry on |
| card_wheel_draw_scanline | 406 | [A] carry on |
The options menu
src/game/ui/options_menu.cpp, 100
| where | line | text |
|---|---|---|
| volume_row | 50 | %s: off |
| settings_fill | 57 | SETTINGS |
| settings_fill | 67 | Music |
| settings_fill | 68 | Sound |
| settings_fill | 69 | Lighting: %s |
| settings_fill | 70 | Screen shake: %s |
| settings_fill | 71 | Wide screen: %s |
| settings_fill | 71 | black bars |
| settings_fill | 72 | Share playtest: %s |
| settings_fill | 73 | Debug info: %s |
| settings_fill | 74 | Dev mode: %s |
| settings_fill | 75 | Weapon: %s |
| settings_fill | 78 | How loud the music plays. Left and right |
| settings_fill | 79 | turn it down or up, 10%% at a time. |
| settings_fill | 82 | How loud the sounds play, from the spells |
| settings_fill | 83 | and hits to the footsteps and the sea. |
| settings_fill | 86 | The screen shakes when something hits |
| settings_fill | 87 | hard. Turn it off for a steadier view. |
| settings_fill | 90 | On a screen wider than the game, clouds |
| settings_fill | 91 | drift either side, or plain black bars. |
| settings_fill | 94 | Sends how you play to the game's server to |
| settings_fill | 95 | help balance the islands and the bosses. |
| settings_fill | 98 | The build's commit, RAM and ROM used and |
| settings_fill | 99 | the frame timing (F2) along the bottom. |
| settings_fill | 102 | A dev shrine by the raft at home, to |
| settings_fill | 103 | unlock everything or pick the next island. |
| settings_fill | 106 | For testing. A big sword or a bow in place |
| settings_fill | 107 | of the spells. R2 swings or draws it. |
| settings_fill | 110 | Complex has flickering fire, soft shadows |
| settings_fill | 111 | and glowing ghosts. Simple runs faster. |
| settings_fill | 121 | the Balance page's rows: the rings the last fields |
| settings_fill | 122 | the Balance page's rows |
| k_bal_note | 142 | Monsters' health, times this a level. |
| k_bal_note | 142 | Bosses' too, under their toughness. |
| k_bal_note | 143 | How many monsters, times this a level. |
| k_bal_note | 144 | How fast monsters move, times this a |
| k_bal_note | 145 | How often monsters attack, times this a |
| k_bal_note | 145 | level (their waits shortened). |
| k_bal_note | 146 | Bosses' toughness, times this a level. |
| k_bal_note | 147 | Chance a hit costs a half-heart more, |
| k_bal_note | 147 | this much more a level. |
| k_bal_note | 148 | Extra elites start past this level. |
| k_bal_note | 149 | Levels between each extra elite. |
| k_bal_note | 150 | Mega elites start past this level. |
| k_bal_note | 151 | Chance an elite is a mega elite, this |
| k_bal_note | 151 | much more a level past the start. |
| k_bal_note | 152 | Monsters that shrug off the hero's two |
| k_bal_note | 152 | favourite spells start past this level. |
| k_bal_note | 153 | Chance of one, this much more a level |
| k_bal_note | 153 | past the start. |
| k_bal_note | 155 | Bats, mushrooms, big ghosts, more monsters, |
| k_bal_note | 155 | the camps, the Cloud Isles. From the next island. |
| k_bal_note | 156 | The newer monsters, on islands and rifts. |
| k_bal_note | 156 | From the next island. |
| k_bal_note | 157 | The regions' newer bosses and the Slime |
| k_bal_note | 157 | King's every shape. From the next island. |
| k_bal_note | 158 | The tide run, now and then. |
| k_bal_note | 158 | From the next island. |
| k_bal_note | 159 | A cloud over other islands now and then. |
| k_bal_note | 159 | From the next island. |
| k_bal_note | 160 | The odd islands, now and then. |
| k_bal_note | 160 | From the next island. |
| k_bal_note | 161 | Monsters that shoot from afar. |
| k_bal_note | 161 | From the next monsters to come. |
| k_bal_note | 162 | An elite on each screen that drops a chest. |
| k_bal_note | 162 | From the next island. |
| k_bal_note | 163 | Night, fog and storms now and then. |
| k_bal_note | 163 | From the next island. |
| k_bal_note | 164 | Monsters that shrug spells off (ice, flame, |
| k_bal_note | 164 | golems, rifts' own). From the next island. |
| k_bal_note | 165 | A few of a shrine's rifts let out monsters |
| k_bal_note | 165 | of their element. From the next shrine. |
| k_bal_note | 166 | A rift keeper's special more from here. |
| k_bal_note | 166 | From the next trial. |
| k_bal_note | 167 | A rift keeper's special more from here. |
| k_bal_note | 167 | From the next trial. |
| k_bal_note | 168 | A rift keeper's special more from here. |
| k_bal_note | 168 | From the next trial. |
| k_bal_note | 169 | A challenge's rifts come this many candles |
| k_bal_note | 169 | later, or sooner. From the next challenge. |
| k_bal_note | 171 | A all charge. B take turns (default). |
| k_bal_note | 171 | C flank. D B plus a job each. Every candle. |
| k_bal_note | 173 | How many wait their turn close round you, |
| k_bal_note | 173 | the rest further out. Usually 4. |
| k_bal_note | 174 | How many cool down after striking, |
| k_bal_note | 174 | a ring further out. Usually 7. |
| k_bal_note | 175 | How many shooters keep back on their ring. |
| k_bal_note | 175 | Usually 10. |
| balance_fill | 198 | BALANCE |
| balance_fill | 207 | Not on a voyage |
| balance_fill | 211 | %sLevel %s = candle %d%s |
| balance_fill | 211 | Last voyage: |
| balance_fill | 214 | Unlocks, the candle each opens at |
| balance_fill | 225 | Reset to defaults%s |
| balance_fill | 225 | (they are) |
| balance_fill | 227 | Every value back to the defaults. |
| balance_fill | 228 | Online co-op always plays the defaults. |
| balance_fill | 232 | Left and right step it, [A] its default. |
| options_update | 311 | BALANCE |
| options_update | 311 | SETTINGS |
Cloaks
src/game/entities/cloaks.cpp, 21
| where | line | text |
|---|---|---|
| k_cloaks | 12 | Red cloak |
| k_cloaks | 15 | Ember cloak |
| k_cloaks | 18 | Tide cloak |
| k_cloaks | 21 | Moss cloak |
| k_cloaks | 24 | Gale cloak |
| k_cloaks | 27 | Storm cloak |
| k_cloaks | 30 | Plum dye |
| k_cloaks | 33 | Night dye |
| k_cloaks | 36 | Rose dye |
| k_cloaks | 39 | Gold dye |
| k_cloaks | 43 | Inferno cape |
| k_cloaks | 46 | Steam cape |
| k_cloaks | 49 | Lava cape |
| k_cloaks | 52 | Mire cape |
| k_cloaks | 55 | Dune cape |
| k_cloaks | 58 | Sky dye |
| k_cloaks | 63 | GameMeta::weave has a row per cloak |
| cloak_weave_text | 110 | Crit chance %d%% |
| cloak_weave_text | 111 | Crit damage %d%% |
| cloak_weave_text | 112 | Resistance %d%% |
| cloak_weave_text | 113 | Damage +%d%% |
Rift trials
src/game/world/trial.cpp, 39
| where | line | text |
|---|---|---|
| k_realms | 35 | the Storm |
| k_realms | 35 | Keeper of Storms |
| k_realms | 39 | the Inferno |
| k_realms | 39 | Keeper of Flames |
| k_realms | 43 | the Steam |
| k_realms | 43 | Keeper of Mists |
| k_realms | 47 | the Lava |
| k_realms | 47 | Keeper of Magma |
| k_realms | 51 | the Mire |
| k_realms | 51 | Keeper of Bogs |
| k_realms | 55 | the Dunes |
| k_realms | 55 | Keeper of Sands |
| k_realms | 59 | the Pyre |
| k_realms | 59 | Keeper of Embers |
| k_realms | 63 | the Gale |
| k_realms | 63 | Keeper of Winds |
| k_realms | 67 | the Frost |
| k_realms | 67 | Keeper of Ice |
| k_realms | 71 | the Overgrowth |
| k_realms | 71 | Keeper of Roots |
| gate_hint | 217 | Lightning |
| gate_hint | 217 | Inferno |
| gate_hint | 217 | Steam |
| gate_hint | 217 | Lava |
| gate_hint | 217 | Mud |
| gate_hint | 217 | Sand |
| gate_hint | 217 | Blaze |
| gate_hint | 217 | Tornado |
| gate_hint | 217 | Frost |
| gate_hint | 217 | Vines |
| gate_hint | 220 | The way out. Step through |
| gate_hint | 221 | Talk to Tamsin to challenge a trial |
| gate_hint | 222 | The trial of %s. Step in |
| gate_hint | 225 | A trial of %s. Strike it twice with %s |
| gate_hint | 226 | A trial of %s. Now strike it with %s |
| gate_hint | 227 | A trial of %s. Now strike it with %s |
| gate_hint | 228 | A trial of %s. Strike it with %s and %s |
| trial_totems_bake | 4568 | a rift totem |
| trial_totems_bake | 4584 | a totem's crystal |
The voyage's card
src/game/ui/run_stats.cpp, 34
| where | line | text |
|---|---|---|
| k_name | 24 | Fire |
| k_name | 24 | Air |
| k_name | 24 | Water |
| k_name | 24 | Earth |
| k_name | 24 | Lightning |
| k_name | 24 | Inferno |
| k_name | 24 | Steam |
| k_name | 24 | Lava |
| k_name | 24 | Mud |
| k_name | 24 | Sand |
| k_name | 25 | Blaze |
| k_name | 25 | Tornado |
| k_name | 25 | Frost |
| k_name | 25 | Vines |
| draw_card | 122 | Lv %d max |
| draw_coop | 143 | The voyage together |
| draw_coop | 143 | The voyage together |
| draw_coop | 145 | %u damage in all |
| draw_coop | 179 | %d%% of the damage |
| draw_coop | 182 | Monsters beaten |
| draw_coop | 182 | XP gathered |
| draw_coop | 182 | Hearts lost |
| draw_coop | 183 | Downed |
| draw_coop | 183 | Got the other up |
| draw_coop | 192 | Best spells |
| draw_coop | 208 | Mastery +%d level%s |
| draw_coop | 208 | No new mastery levels |
| draw_coop | 212 | Tap to continue |
| draw_coop | 212 | [A] continue |
| run_stats_draw_scanline | 223 | Damage by spell |
| run_stats_draw_scanline | 223 | Damage by spell |
| run_stats_draw_scanline | 225 | %u damage, all of it mastery XP |
| run_stats_draw_scanline | 234 | Tap to continue |
| run_stats_draw_scanline | 234 | [A] continue |
Rifts and barriers
src/game/world/rifts.cpp, 11
| where | line | text |
|---|---|---|
| rift_hint | 189 | Driftwood in the way! Burn it |
| rift_hint | 189 | A sand drift! Blow it away |
| rift_hint | 190 | Burning wreckage! Douse it |
| rift_hint | 190 | A pile of rocks! Break it with earth |
| rift_hint | 193 | It can't be sealed. Survive! |
| rift_hint | 194 | It's empty now. Seal it for its reward |
| rift_hint | 195 | A rift! Any spell seals it |
| rifts_bake | 403 | the driftwood |
| rifts_bake | 403 | the sand drift |
| rifts_bake | 403 | the wreckage |
| rifts_bake | 403 | the rocks |
The dev shrine
src/game/ui/dev_menu.cpp, 3
| where | line | text |
|---|---|---|
| dev_menu_draw_scanline | 102 | DEV SHRINE |
| dev_menu_draw_scanline | 119 | Tap < do > Tap outside to close |
| dev_menu_draw_scanline | 119 | Up/Dn row L/R change [A] do [B] close |
difficulty.cpp
src/game/difficulty.cpp, 36
| where | line | text |
|---|---|---|
| k_fields | 13 | Boss health a level |
| k_fields | 14 | Monsters a level |
| k_fields | 15 | Speed a level |
| k_fields | 16 | Attack rate a level |
| k_fields | 17 | Boss toughness a level |
| k_fields | 18 | Hit weight a level |
| k_fields | 19 | Elites from level |
| k_fields | 20 | An elite more every |
| k_fields | 21 | Mega elites from level |
| k_fields | 22 | Mega elites a level |
| k_fields | 23 | Resisters from level |
| k_fields | 24 | Resisters a level |
| k_fields | 26 | More kinds, camps from candle |
| k_fields | 27 | Newer monsters from candle |
| k_fields | 28 | Newer bosses from candle |
| k_fields | 29 | Tide run from candle |
| k_fields | 30 | Clouds from candle |
| k_fields | 31 | Odd islands from candle |
| k_fields | 32 | Ranged monsters from candle |
| k_fields | 33 | Loot elite from candle |
| k_fields | 34 | Night, fog, storms from candle |
| k_fields | 35 | Shrugging monsters from candle |
| k_fields | 36 | Shrine resisters from candle |
| k_fields | 37 | Keeper special A from candle |
| k_fields | 38 | Keeper special B from candle |
| k_fields | 39 | Keeper special C from candle |
| k_fields | 40 | Challenge rifts |
| k_fields | 42 | Monster crowd |
| k_fields | 44 | Ring 1 (waiting) holds |
| k_fields | 45 | Ring 2 (cooling down) holds |
| k_fields | 46 | Ring 3 (shooting) holds |
| difficulty_field_text | 93 | as is |
| difficulty_field_text | 98 | A, all charge |
| difficulty_field_text | 98 | B, take turns |
| difficulty_field_text | 98 | C, flank |
| difficulty_field_text | 98 | D, roles |
entities/entity.cpp
src/game/entities/entity.cpp, 1
| where | line | text |
|---|---|---|
| submit_render | 23 | entity type has no renderer |
entities/folk.cpp
src/game/entities/folk.cpp, 1
| where | line | text |
|---|---|---|
| folk_bake_check | 476 | folk role %d seed %u view %d frame %d |
entities/gloves.cpp
src/game/entities/gloves.cpp, 24
| where | line | text |
|---|---|---|
| k_mitten | 20 | .CCCC. |
| k_mitten | 21 | .CCCC. |
| k_frost | 30 | Frost Gloves |
| k_ember | 37 | Ember Gloves |
| k_stone | 42 | Stone Gloves |
| k_tide | 47 | Tide Gloves |
| k_mist | 52 | Mist Gloves |
| k_storm | 57 | Storm Gloves |
| k_gale | 62 | Gale Gloves |
| k_blaze | 68 | Blaze Gloves |
| k_lava | 73 | Lava Gloves |
| k_sand | 78 | Sand Gloves |
| gloves_hint | 105 | Frozen in a great wave |
| gloves_hint | 106 | Fired from a haunted wreck's cannon |
| gloves_hint | 107 | Hidden in a lantern night's dark |
| gloves_hint | 108 | Kept on a sinking isle |
| gloves_hint | 109 | Under a frozen lake |
| gloves_hint | 110 | Aboard a haunted wreck |
| gloves_hint | 111 | Given at a market of the dead |
| gloves_hint | 112 | Frozen into sliding ice |
| gloves_hint | 113 | Under a crumbling floor |
| gloves_hint | 114 | Waiting on a restless isle |
| gloves_hint | 115 | A secret hides them |
| gloves_name | 122 | Gloves |
entities/hero_render.cpp
src/game/entities/hero_render.cpp, 3
| where | line | text |
|---|---|---|
| hero_bake_check | 991 | hero build %d facing %d pose %d |
| hero_bake_check | 996 | chicken facing %d pose %d |
| hero_pose | 1172 | k_facing is in Direction order |
feedback_code.cpp
src/game/feedback_code.cpp, 3
| where | line | text |
|---|---|---|
| 11 | the code no longer fits its place in the save | |
| 12 | boss ids are kept in a byte | |
| fb_text | 127 | ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_ |
mobs/bat.cpp
src/game/mobs/bat.cpp, 10
| where | line | text |
|---|---|---|
| k_fairy_hair | 227 | .HHH. |
| k_fairy_hair | 227 | HSSSH |
| k_fairy_hair | 227 | .ESE. |
| k_fairy_hair | 227 | .DDd. |
| k_fairy_hair | 227 | SDDdS |
| k_fairy_hair | 227 | DDDdd |
| k_fairy_wing | 241 | #oooo##. |
| k_fairy_wing | 243 | #ooo#... |
| bat_bake_check | 749 | crow pose %d |
| bat_bake_check | 755 | bat view %d frame %d |
mobs/boss_briar.cpp
src/game/mobs/boss_briar.cpp, 5
| where | line | text |
|---|---|---|
| briar_status | 1145 | open! |
| briar_status | 1146 | enraged! |
| briar_status | 1147 | furious! |
| k_boss_briar | 1156 | Elder Briar |
| boss_briar_bake_check | 1256 | elder briar |
mobs/boss_captain.cpp
src/game/mobs/boss_captain.cpp, 10
| where | line | text |
|---|---|---|
| boss_captain_bake_check | 670 | the Drowned Captain |
| captain_status | 814 | in the mist |
| captain_status | 815 | all hands! |
| captain_status | 816 | stuck! |
| captain_status | 817 | sealing you in! |
| captain_status | 818 | feasting! |
| captain_status | 819 | choking! |
| captain_status | 820 | my treasure! |
| captain_status | 821 | possessing! |
| k_boss_captain | 828 | The Drowned Captain |
mobs/boss_cerberus.cpp
src/game/mobs/boss_cerberus.cpp, 4
| where | line | text |
|---|---|---|
| boss_cerberus_bake_check | 296 | Cerberus |
| cerb_status | 623 | squabbling! |
| cerb_status | 625 | zoomies! |
| k_boss_cerberus | 633 | Cerberus |
mobs/boss_colossus.cpp
src/game/mobs/boss_colossus.cpp, 5
| where | line | text |
|---|---|---|
| boss_colossus_bake_check | 404 | the Ember Colossus's rubble |
| boss_colossus_bake_check | 405 | the Ember Colossus |
| boss_colossus_bake_check | 406 | the Ember Colossus's fist |
| colossus_status | 954 | open! |
| k_boss_colossus | 960 | Ember Colossus |
mobs/boss_familiar.cpp
src/game/mobs/boss_familiar.cpp, 3
| where | line | text |
|---|---|---|
| boss_familiar_bake_check | 445 | the lantern moth |
| boss_familiar_bake_check | 446 | the little lantern moth |
| k_boss_familiar | 1172 | The Lantern Moth |
mobs/boss_furies.cpp
src/game/mobs/boss_furies.cpp, 11
| where | line | text |
|---|---|---|
| fur_status | 955 | bickering! |
| fur_status | 957 | the audit! |
| fur_status | 961 | ink! |
| fur_status | 962 | torch! |
| k_boss_furies | 969 | The Furies |
| fur_isle_bake | 1321 | the Furies' desk |
| fur_isle_bake | 1338 | a Furies' torch |
| fur_isle_bake | 1352 | a stack of ledgers |
| fur_isle_bake | 1360 | a heap of scrolls |
| fur_isle_bake | 1364 | an inkwell |
| k_isle_furies | 1412 | The Furies' Eyrie |
mobs/boss_guard.cpp
src/game/mobs/boss_guard.cpp, 6
| where | line | text |
|---|---|---|
| crab_flies | 377 | hail! |
| crab_flies | 377 | enraged! |
| king_flies | 589 | twin tides! |
| king_flies | 589 | enraged! |
| k_boss_crab | 593 | Glovecrab |
| k_boss_seaking | 599 | Sea King |
mobs/boss_hades.cpp
src/game/mobs/boss_hades.cpp, 12
| where | line | text |
|---|---|---|
| boss_hades_bake_check | 604 | Hades |
| hades_status | 1080 | darkness! |
| hades_status | 1083 | harrumph! |
| hades_status | 1083 | puffed out! |
| k_boss_hades | 1091 | Hades |
| hades_isle_bake | 1474 | Hades's throne |
| hades_isle_bake | 1499 | a column with a banner |
| hades_isle_bake | 1499 | a column |
| hades_isle_bake | 1503 | a brazier |
| hades_isle_bake | 1511 | a heap of skulls |
| hades_isle_bake | 1518 | a pomegranate on a plate |
| k_isle_hades | 1574 | The Hall of Hades |
mobs/boss_hypnos.cpp
src/game/mobs/boss_hypnos.cpp, 13
| where | line | text |
|---|---|---|
| boss_hypnos_bake_check | 479 | Hypnos (turn %d, pose %d) |
| hyp_status | 1146 | grumpy! |
| hyp_status | 1147 | snoring! |
| hyp_status | 1148 | nodding off |
| hyp_status | 1152 | pillow fight! |
| hyp_status | 1153 | counting sheep |
| k_boss_hypnos | 1160 | Hypnos |
| hyp_isle_bake | 1542 | Hypnos's bed |
| hyp_isle_bake | 1556 | a moon lamp's post |
| hyp_isle_bake | 1565 | a candle |
| hyp_isle_bake | 1573 | a cushion |
| hyp_isle_bake | 1582 | a sleeping sheep |
| k_isle_hypnos | 1666 | Hypnos's Bower |
mobs/boss_jelly.cpp
src/game/mobs/boss_jelly.cpp, 3
| where | line | text |
|---|---|---|
| boss_jelly_bake_check | 554 | the Tide Mother |
| jelly_status | 800 | open! |
| k_boss_jelly | 810 | Tide Mother |
mobs/boss_kraken.cpp
src/game/mobs/boss_kraken.cpp, 2
| where | line | text |
|---|---|---|
| kraken_flies | 906 | open! |
| k_boss_kraken | 910 | The Kraken |
mobs/boss_mimic.cpp
src/game/mobs/boss_mimic.cpp, 6
| where | line | text |
|---|---|---|
| boss_mimic_bake_check | 733 | the Hoard Mimic pose %d turn %d |
| mimic_status | 811 | dazed! |
| mimic_status | 812 | open! |
| hoard_bake_check | 1109 | the Hoard Mimic's heap of coins |
| hoard_bake_check | 1110 | the Hoard Mimic's mound of gold |
| k_boss_mimic | 1234 | Hoard Mimic |
mobs/boss_persephone.cpp
src/game/mobs/boss_persephone.cpp, 11
| where | line | text |
|---|---|---|
| boss_persephone_bake_check | 315 | Persephone |
| pers_status | 989 | turning! |
| pers_status | 992 | both seasons |
| k_boss_persephone | 1002 | Persephone |
| pers_isle_bake | 1327 | Persephone's tree |
| pers_isle_bake | 1338 | an urn |
| pers_isle_bake | 1346 | a flowerbed |
| pers_isle_bake | 1353 | a pomegranate bush |
| pers_isle_bake | 1362 | a watering can |
| pers_isle_bake | 1371 | a basket |
| k_isle_persephone | 1390 | Persephone's Garden |
mobs/boss_pike.cpp
src/game/mobs/boss_pike.cpp, 4
| where | line | text |
|---|---|---|
| pike_status | 341 | frozen in! |
| pike_status | 341 | open! |
| pike_status | 341 | under the ice |
| k_boss_pike | 346 | The Pike |
mobs/boss_sisyphus.cpp
src/game/mobs/boss_sisyphus.cpp, 13
| where | line | text |
|---|---|---|
| s3_bake_check | 421 | Sisyphus |
| sis_status | 996 | heave-ho! |
| sis_status | 997 | puffed out! |
| sis_status | 1001 | stuck! |
| k_boss_sisyphus | 1007 | Sisyphus |
| sis_isle_bake | 1309 | a mossy rock |
| sis_isle_bake | 1311 | a heap of rock |
| sis_isle_bake | 1318 | a pickaxe |
| sis_isle_bake | 1324 | a flask |
| sis_isle_bake | 1328 | a towel over a stone |
| sis_isle_bake | 1338 | the sign |
| k_isle_sisyphus | 1359 | Sisyphus's Hill |
| k_isle_sisyphus | 1368 | sisyphus's hill |
mobs/boss_thunder.cpp
src/game/mobs/boss_thunder.cpp, 2
| where | line | text |
|---|---|---|
| thunder_status | 552 | open! |
| k_boss_thunder | 562 | Thunderhead |
mobs/boss_toad.cpp
src/game/mobs/boss_toad.cpp, 3
| where | line | text |
|---|---|---|
| boss_toad_bake_check | 406 | the Stone Toad |
| toad_status | 536 | stuck! |
| k_boss_toad | 541 | The Stone Toad |
mobs/boss_warden.cpp
src/game/mobs/boss_warden.cpp, 4
| where | line | text |
|---|---|---|
| boss_warden_bake_check | 849 | the Grave Warden |
| warden_status | 1037 | dazed! |
| warden_status | 1038 | open! |
| k_boss_warden | 1047 | Grave Warden |
mobs/boss_worm.cpp
src/game/mobs/boss_worm.cpp, 4
| where | line | text |
|---|---|---|
| worm_status | 1150 | sinkhole! |
| worm_status | 1151 | open! |
| worm_status | 1152 | open! |
| k_boss_worm | 1158 | Sandworm |
mobs/boss_wyrm.cpp
src/game/mobs/boss_wyrm.cpp, 4
| where | line | text |
|---|---|---|
| boss_wyrm_bake_check | 308 | the Frost Wyrm's head |
| boss_wyrm_bake_check | 309 | the Frost Wyrm's body |
| wyrm_status | 1001 | open! |
| k_boss_wyrm | 1008 | Frost Wyrm |
mobs/golem.cpp
src/game/mobs/golem.cpp, 1
| where | line | text |
|---|---|---|
| golem_bake_check | 300 | golem boulder %d |
mobs/mushroom.cpp
src/game/mobs/mushroom.cpp, 1
| where | line | text |
|---|---|---|
| mushroom_bake_check | 136 | mushroom frame %d |
mobs/new_mobs.cpp
src/game/mobs/new_mobs.cpp, 3
| where | line | text |
|---|---|---|
| new_mobs_bake_check | 1015 | shellback frame %d |
| new_mobs_bake_check | 1019 | mole frame %d |
| new_mobs_bake_check | 1024 | mimic frame %d%s |
mobs/riftweaver.cpp
src/game/mobs/riftweaver.cpp, 1
| where | line | text |
|---|---|---|
| riftweaver_bake_check | 521 | the Riftweaver |
mobs/skeleton.cpp
src/game/mobs/skeleton.cpp, 1
| where | line | text |
|---|---|---|
| skeleton_bake_check | 461 | skeleton view %d frame %d |
mobs/slime.cpp
src/game/mobs/slime.cpp, 6
| where | line | text |
|---|---|---|
| courtier_hat_row | 491 | ...rrrW.. |
| courtier_hat_row | 491 | ..rRRRRr. |
| courtier_hat_row | 492 | ..pPPPp.. |
| courtier_hat_row | 493 | ...bBb... |
| courtier_hat_row | 493 | ..bBBBb.. |
| courtier_hat_row | 493 | ..bBBBb.. |
mobs/slime_king.cpp
src/game/mobs/slime_king.cpp, 14
| where | line | text |
|---|---|---|
| slime_king_shape_name | 76 | Fire |
| slime_king_shape_name | 76 | Air |
| slime_king_shape_name | 76 | Water |
| slime_king_shape_name | 76 | Earth |
| slime_king_shape_name | 76 | Lightning |
| slime_king_shape_name | 76 | Inferno |
| slime_king_shape_name | 76 | Steam |
| slime_king_shape_name | 76 | Lava |
| slime_king_shape_name | 76 | Mud |
| slime_king_shape_name | 76 | Sand |
| slime_king_shape_name | 76 | Blaze |
| slime_king_shape_name | 76 | Tornado |
| slime_king_shape_name | 76 | Frost |
| slime_king_shape_name | 76 | Vines |
mobs/snail.cpp
src/game/mobs/snail.cpp, 5
| where | line | text |
|---|---|---|
| snail_draw | 331 | Snail::trail_x holds SNAIL_TRAIL points |
| snail_submit_render | 554 | SNAILDBG |
| snail_submit_render | 554 | snail %d,%d clock %u n %d at %d first %d,%d / |
| snail_bake_check | 766 | snail view %d frame %d |
| snail_bake_check | 770 | hermit crab frame %d |
spells/spells.cpp
src/game/spells/spells.cpp, 9
| where | line | text |
|---|---|---|
| target_kind | 314 | target index out of range |
| target_hp | 416 | rifts have no hit points |
| target_hp_max | 738 | rifts have no hit points |
| each_near | 1459 | mob kinds as the spells number them |
| mark_draw | 5999 | heals! |
| mark_draw | 5999 | heals! |
| mark_draw | 6005 | in the dark |
| combo_wheel_draw | 6580 | none yet |
| combo_wheel_draw | 6580 | none yet |
terrain/terrain_view.cpp
src/game/terrain/terrain_view.cpp, 2
| where | line | text |
|---|---|---|
| k_class_color | 36 | k_class_color is in class order |
| s_sb_d | 475 | the distances' scratch fits in the water's maps |
ui/card_book.cpp
src/game/ui/card_book.cpp, 6
| where | line | text |
|---|---|---|
| card_book_draw_scanline | 126 | %d of %d here, %d of %d in all |
| card_book_draw_scanline | 161 | Yours |
| card_book_draw_scanline | 161 | Its combination isn't learned yet |
| card_book_draw_scanline | 161 | Not won yet |
| card_book_draw_scanline | 174 | Tap a card to read it. Tap the top to turn the page |
| card_book_draw_scanline | 174 | [L1] [R1] turn the page [B] close |
ui/card_icons.cpp
src/game/ui/card_icons.cpp, 23
| where | line | text |
|---|---|---|
| k_icons | 21 | .ww+w##---. |
| k_icons | 37 | .+#www-#-.. |
| k_icons | 83 | ...#www#... |
| k_icons | 84 | ...#www#... |
| k_icons | 89 | ...#www#... |
| k_icons | 125 | ..wwwwwww#. |
| k_icons | 253 | .+ooo#.+#.. |
| k_icons | 255 | .+o#oo.+#-. |
| k_icons | 269 | .+ww-+wow-. |
| k_icons | 270 | .-ww-+woo-. |
| k_icons | 271 | ..--.+www-. |
| k_icons | 279 | ..+wwowo-.. |
| k_icons | 280 | .+ww#owo#-. |
| k_icons | 281 | .+w#owo##-. |
| k_icons | 282 | .+wowo#ww-. |
| k_icons | 332 | .++#.www+-. |
| k_icons | 333 | +ww#-.ww+-. |
| k_icons | 334 | +w##-www+-. |
| k_icons | 345 | ...#www#... |
| k_icons | 346 | .+#wwwww#-. |
| k_icons | 347 | ...#www#... |
| k_icons | 372 | ..+w-ww.... |
| k_icons | 398 | .+ww+w###-. |
ui/feedback_menu.cpp
src/game/ui/feedback_menu.cpp, 55
| where | line | text |
|---|---|---|
| k_look | 51 | Not for me |
| k_look | 51 | It was OK |
| k_look | 51 | Loved it |
| k_mood_key | 53 | How was its difficulty? |
| k_mood_key | 53 | How were its mechanics? |
| k_mood_key | 53 | How engaging was it? |
| k_choice | 55 | Too easy |
| k_choice | 55 | Easy |
| k_choice | 55 | Fair |
| k_choice | 55 | Hard |
| k_choice | 55 | Impossible |
| k_choice | 56 | Frustrating |
| k_choice | 56 | Clunky |
| k_choice | 56 | Good |
| k_choice | 56 | Brilliant |
| k_choice | 57 | Boring |
| k_choice | 57 | Dull |
| k_choice | 57 | Fun |
| k_choice | 57 | Gripping |
| feedback_menu_open | 136 | The tide run |
| heart_row | 340 | .XX.XX. |
| heart_row | 340 | XXXXXXX |
| heart_row | 340 | XXXXXXX |
| heart_row | 340 | .XXXXX. |
| heart_row | 340 | ..XXX.. |
| card_row | 391 | To the makers |
| card_row | 391 | of Motes |
| card_row | 406 | POSTCARD |
| left_text | 447 | All done! |
| left_text | 448 | Last question |
| left_text | 449 | %d questions left |
| feedback_menu_draw_scanline | 465 | Tap an answer Tap outside to put it away |
| feedback_menu_draw_scanline | 466 | [A] choose [B] back |
| feedback_menu_draw_scanline | 467 | L/R choose [A] next [B] back |
| feedback_menu_draw_scanline | 475 | Your voyage |
| feedback_menu_draw_scanline | 475 | Thank you! |
| feedback_menu_draw_scanline | 482 | How was your last voyage? |
| feedback_menu_draw_scanline | 485 | An odd island |
| feedback_menu_draw_scanline | 485 | You beat it |
| feedback_menu_draw_scanline | 486 | It beat you |
| feedback_menu_draw_scanline | 486 | You didn't finish it |
| feedback_menu_draw_scanline | 487 | What did you think of it? |
| feedback_menu_draw_scanline | 487 | How was it? |
| feedback_menu_draw_scanline | 490 | Sorry it fell short |
| feedback_menu_draw_scanline | 490 | Glad you liked it! |
| feedback_menu_draw_scanline | 494 | Your answers are ready to send |
| feedback_menu_draw_scanline | 494 | Nothing answered yet |
| feedback_menu_draw_scanline | 513 | More to share? |
| feedback_menu_draw_scanline | 525 | From %s to %s |
| feedback_menu_draw_scanline | 533 | Send it and write a note |
| feedback_menu_draw_scanline | 533 | Send it |
| feedback_menu_draw_scanline | 562 | < Back |
| feedback_menu_draw_scanline | 562 | < Close |
| feedback_menu_draw_scanline | 563 | Next > |
| feedback_menu_draw_scanline | 563 | Next > |
ui/icon_grid.cpp
src/game/ui/icon_grid.cpp, 2
| where | line | text |
|---|---|---|
| icon_grid_draw_scanline | 399 | Tap twice to take Back leaves |
| icon_grid_draw_scanline | 399 | [A] take [B] back |
ui/online_menu.cpp
src/game/ui/online_menu.cpp, 42
| where | line | text |
|---|---|---|
| 42 | Host a game | |
| 42 | Join with a code | |
| 42 | Host on this network | |
| 42 | Find games on this network | |
| 42 | Close | |
| online_menu_draw_scanline | 255 | PLAY ONLINE |
| online_menu_draw_scanline | 262 | A friend joins you at home |
| online_menu_draw_scanline | 272 | Tap one to choose |
| online_menu_draw_scanline | 272 | [A] choose [B] close |
| online_menu_draw_scanline | 279 | Hosting on this network as |
| online_menu_draw_scanline | 280 | this game |
| online_menu_draw_scanline | 281 | Your friend, on the same network, |
| online_menu_draw_scanline | 282 | picks Find games on this network |
| online_menu_draw_scanline | 284 | Waiting for your friend%s |
| online_menu_draw_scanline | 287 | Tap to wait at home Back stops |
| online_menu_draw_scanline | 287 | [A] wait at home [B] stop hosting |
| online_menu_draw_scanline | 292 | Looking for games%s |
| online_menu_draw_scanline | 294 | Your friend asks their Pell to |
| online_menu_draw_scanline | 295 | Host on this network |
| online_menu_draw_scanline | 296 | Back stops looking |
| online_menu_draw_scanline | 296 | [B] back |
| online_menu_draw_scanline | 299 | Games on this network |
| online_menu_draw_scanline | 307 | (another build) |
| online_menu_draw_scanline | 310 | Tap one to join Back goes back |
| online_menu_draw_scanline | 310 | [A] join [B] back |
| online_menu_draw_scanline | 314 | Your code |
| online_menu_draw_scanline | 316 | Tell your friend, then they ask |
| online_menu_draw_scanline | 317 | their Pell to Join with a code |
| online_menu_draw_scanline | 319 | Waiting for your friend%s |
| online_menu_draw_scanline | 324 | Asking the relay for a code... |
| online_menu_draw_scanline | 326 | Tap to wait at home Back stops |
| online_menu_draw_scanline | 326 | [A] wait at home [B] stop hosting |
| online_menu_draw_scanline | 329 | Your friend's code |
| online_menu_draw_scanline | 334 | JOIN |
| online_menu_draw_scanline | 335 | Tap over / under a digit to change it |
| online_menu_draw_scanline | 337 | Up/Dn digit L/R move [A] next [B] back |
| online_menu_draw_scanline | 345 | Back to try again |
| online_menu_draw_scanline | 345 | [B] try again |
| online_menu_draw_scanline | 347 | Joining %s... |
| online_menu_draw_scanline | 349 | Your friend must be at home |
| online_menu_draw_scanline | 350 | Back cancels |
| online_menu_draw_scanline | 350 | [B] cancel |
ui/pop_text.cpp
src/game/ui/pop_text.cpp, 14
| where | line | text |
|---|---|---|
| k_dig | 28 | CRASH! |
| k_dig | 28 | SMASH! |
| k_dig | 28 | SPLASH! |
| k_dig | 28 | CRIT! |
| k_dig | 28 | RESIST |
| k_dig | 28 | SHATTER! |
| k_dig | 28 | FALL! |
| k_dig | 28 | SIZZLE! |
| k_dig | 28 | JUGGLE! |
| k_dig | 28 | BONK! |
| k_dig | 28 | POP! |
| k_dig | 28 | DODGED! |
| k_dig | 28 | ENRAGED! |
| k_jump | 41 | a row for every PopKind |
ui/ui_text.cpp
src/game/ui/ui_text.cpp, 14
| where | line | text |
|---|---|---|
| k_key | 27 | SPACE |
| k_key | 27 | ENTER |
| k_key | 28 | WASD |
| k_touch | 34 | TAP |
| k_touch | 34 | ACT |
| k_touch | 34 | WARD |
| k_touch | 34 | MENU |
| k_touch | 35 | STICK |
| k_touch | 35 | STICK |
| k_touch | 35 | STICK |
| k_touch | 35 | STICK |
| k_touch | 35 | STICK |
| k_touch | 35 | STICK |
| k_touch | 35 | STICK |
world/cottage.cpp
src/game/world/cottage.cpp, 1
| where | line | text |
|---|---|---|
| cottage_bake | 138 | the cottage |
world/court.cpp
src/game/world/court.cpp, 4
| where | line | text |
|---|---|---|
| court_bake | 442 | the Slime King's throne |
| court_bake | 449 | a court banner's pole |
| court_bake | 457 | a court brazier |
| court_bake | 465 | a slime-shaped hedge |
world/cove.cpp
src/game/world/cove.cpp, 8
| where | line | text |
|---|---|---|
| cove_bake_check | 699 | the cove's brazier |
| cove_bake_check | 699 | the cove's barrel |
| cove_bake_check | 699 | the cove's broken barrel |
| cove_bake_check | 700 | the cove's open chest |
| cove_bake_check | 700 | the cove's broken chest |
| cove_bake_check | 700 | the cove's rowboat |
| rocks_bake_check | 990 | the cove's falling boulder |
| cove_mouth_collision | 1037 | the mouth's tiles must all be kept, or the ones left out stay solid once it's clear |
world/critters.cpp
src/game/world/critters.cpp, 9
| where | line | text |
|---|---|---|
| crab_draw | 563 | CC.lmm.CC |
| crab_draw | 563 | C.mmmmd.C |
| crab_draw | 564 | CC.lmm.CC |
| crab_draw | 564 | C.mmmmd.C |
| crab_draw | 565 | CC.lmm.CC |
| crab_draw | 565 | C.mmmmd.C |
| crab_draw | 566 | CC.....CC |
| crab_draw | 566 | Ce.....eC |
| crab_draw | 566 | .|.lmm.|. |
world/deep.cpp
src/game/world/deep.cpp, 4
| where | line | text |
|---|---|---|
| k_shape | 32 | dd#s#o#. |
| k_shape | 33 | dd#s#o#. |
| vent_draw | 84 | .oOOooOOo. |
| vent_draw | 84 | ..oOoOo... |
world/farm.cpp
src/game/world/farm.cpp, 3
| where | line | text |
|---|---|---|
| farm_turnip_icon_scanline | 621 | ..gGg.. |
| farm_turnip_icon_scanline | 621 | .kpPpk. |
| farm_turnip_icon_scanline | 621 | .kwwWk. |
world/fog.cpp
src/game/world/fog.cpp, 1
| where | line | text |
|---|---|---|
| 11 | the map's cells are cell_lerp.h's |
world/game_object.cpp
src/game/world/game_object.cpp, 1
| where | line | text |
|---|---|---|
| 11 | tree defs and TreeKind share an order |
world/gates.cpp
src/game/world/gates.cpp, 17
| where | line | text |
|---|---|---|
| bake_pillars | 239 | the gate's pillars |
| bake_kennel | 281 | the little doghouse |
| bake_kennel | 293 | a segment of the garden's fence |
| bake_kennel | 311 | the garden's gate |
| bake_kennel | 315 | the dog toy |
| bake_house | 383 | the doghouse |
| bake_props | 405 | a giant bone |
| bake_props | 405 | a little bone |
| bake_props | 405 | a squeaky bone |
| bake_props | 415 | the bowls |
| bake_props | 418 | the ball |
| bake_props | 424 | the chew ring |
| bake_props | 433 | the rope toy |
| bake_props | 440 | the duck |
| gates_draw | 577 | .oLLLLLo. |
| gates_draw | 577 | .oLDDDDo. |
| gates_draw | 577 | .oSSSSso. |
world/graveyard.cpp
src/game/world/graveyard.cpp, 9
| where | line | text |
|---|---|---|
| graveyard_bake | 186 | a headstone |
| graveyard_bake | 186 | a stone cross |
| graveyard_bake | 186 | a slab |
| graveyard_bake | 186 | a leaning headstone |
| graveyard_bake | 186 | an obelisk |
| graveyard_bake | 198 | your gravestone |
| graveyard_bake | 203 | a restless grave's stone |
| graveyard_bake | 206 | a restless grave's mound |
| graveyard_bake | 219 | a fresh grave |
world/ground.cpp
src/game/world/ground.cpp, 5
| where | line | text |
|---|---|---|
| starfish_row | 614 | ..XXX.. |
| starfish_row | 614 | XXXXXXX |
| starfish_row | 614 | .XXXXX. |
| starfish_row | 614 | .XX.XX. |
| starfish_row | 614 | XX...XX |
world/lighting.cpp
src/game/world/lighting.cpp, 1
| where | line | text |
|---|---|---|
| 12 | the map's cells are cell_lerp.h's |
world/loot.cpp
src/game/world/loot.cpp, 3
| where | line | text |
|---|---|---|
| loot_name | 54 | A boon! |
| loot_name | 55 | A heart back! |
| loot_name | 56 | +2 turnips! |
world/mailbox.cpp
src/game/world/mailbox.cpp, 1
| where | line | text |
|---|---|---|
| mailbox_bake_check | 120 | mailbox frame %d |
world/moth_cave.cpp
src/game/world/moth_cave.cpp, 1
| where | line | text |
|---|---|---|
| at16 | 192 | moth cave |
world/night_lights.cpp
src/game/world/night_lights.cpp, 6
| where | line | text |
|---|---|---|
| bake_bonfire | 140 | a bonfire, lit |
| bake_bonfire | 140 | a bonfire |
| bake_brazier | 159 | a brazier, lit |
| bake_brazier | 159 | a brazier |
| bake_lamp | 195 | a lamp, lit |
| bake_lamp | 195 | a lamp |
world/odd_isle.cpp
src/game/world/odd_isle.cpp, 31
| where | line | text |
|---|---|---|
| k_names | 27 | Lantern Night |
| k_names | 27 | The Sinking Isle |
| k_names | 27 | The Frozen Lake |
| k_names | 27 | The Haunted Wreck |
| k_names | 27 | The Market of the Dead |
| k_names | 28 | The Sliding Ice |
| k_names | 28 | The Crumbling Isle |
| k_names | 28 | The Restless Isle |
| k_hints | 34 | Light the lanterns. The dark hides them |
| k_hints | 34 | Hold on as it sinks |
| k_hints | 34 | Mind the ice |
| k_hints | 34 | Break in, find the captain |
| k_hints | 34 | Mind your manners |
| k_hints | 35 | Slide to the mark |
| k_hints | 35 | Never the same stone twice |
| k_hints | 35 | Keep moving! |
| stall_bake_one | 145 | the Boonmonger's awning |
| stall_bake_one | 145 | the Boonmonger's table |
| stall_bake_one | 145 | the Boonmonger's table, sold |
| stall_bake_one | 146 | the Seer's awning |
| stall_bake_one | 146 | the Seer's table |
| stall_bake_one | 146 | the Seer's table, sold |
| stall_bake_one | 147 | the Trinketeer's awning |
| stall_bake_one | 147 | the Trinketeer's table |
| stall_bake_one | 147 | the Trinketeer's table, sold |
| odd_bake_check | 1122 | the wreck's cannon |
| odd_bake_check | 1123 | the wreck's anchor |
| odd_bake_check | 1124 | the wreck's wheel |
| odd_stall_merchant | 1896 | The Boonmonger |
| odd_stall_merchant | 1896 | The Seer |
| odd_stall_merchant | 1896 | The Trinketeer |
world/rides.cpp
src/game/world/rides.cpp, 8
| where | line | text |
|---|---|---|
| tub_bake | 187 | the boat's near side |
| tub_bake | 187 | the boat |
| bal_bake | 270 | the balloon's basket |
| bal_bake | 270 | the balloon |
| sub_bake | 329 | the submarine (two ports) |
| sub_bake | 329 | the submarine |
| boat_bake | 421 | a lava boat's near side |
| boat_bake | 421 | a lava boat |
world/tree_art.cpp
src/game/world/tree_art.cpp, 3
| where | line | text |
|---|---|---|
| 32 | 4-bit palette | |
| tree_art_bake_check | 1298 | tree %s kind %d pose %d |
| tree_art_bake_check | 1301 | tree %s kind %d charred |
world/villagers.cpp
src/game/world/villagers.cpp, 7
| where | line | text |
|---|---|---|
| k_cast | 26 | Pell |
| k_cast | 27 | Bramwell |
| k_cast | 28 | Odette |
| k_cast | 29 | Fen |
| k_cast | 30 | Hester |
| k_cast | 31 | Tamsin |
| k_cast | 32 | Corin |
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