Motes wiki

Boon cards

Each boon card changes how one spell works, its ward (X), or every spell. They're won on the wheel at a voyage's end, a spin and one more for each leg the voyage reached. Once won, a card can turn up among a level's boons whatever your hands hold, and taken it lasts the voyage. The rarer a card, the less often it turns up. With every card won, a boon card dealt is common 47%, rare 44%, epic 8%, legendary 1%.

ScorchFire

A fireball leaves the ground burning where it bursts.

Common
QuickfireFire

Fireballs fly 50% faster, and further.

Common
Third volleyFire · ward

Your nova (X) fires a third ring of fireballs.

Common
Strong windsAir

Gusts shove 25% harder, and whatever they shove into hurts more.

Common
BuffetAir

Gusts stagger what they catch and break off its attack.

Common
Long gustAir

Gusts reach 50% further.

Common
BacklashAir · ward

Your blast (X) goes out a second time a moment after the first.

Common
Wide puddlesWater

Puddles spread 50% wider.

Common
Far flungWater

Globs fly 50% further before they drop.

Common
Bigger ringWater · ward

Your ring of orbs (X) has two orbs more.

Common
Lasting poolsWater

Puddles last twice as long.

Common
SkimmerEarth

A stone skips twice more.

Common
Wide thudEarth

Each landing thuds 50% wider.

Common
Stone skinEarth · ward

Your rock armour (X) holds twice as long.

Common
Long arcLightning

Lightning reaches much further and hits +1, but chains one jump less.

Common
Storm netLightning

Lightning chains on three more jumps, spreading a net of quick sparks.

Common
WildfireInferno

Inferno reaches 50% further.

Common
IgniteInferno

Inferno sets the ground alight under every monster it catches.

Common
Thick steamSteam

The geyser blows 50% longer.

Common
BillowingSteam

The geyser's column is 50% wider.

Common
Lava splashLava

The eruption splashes out to either side, hitting there too.

Common
MagmaLava

What the vein erupts under burns twice as long.

Common
Sticky mudMud

Monsters in mud move at a quarter of their pace, not a third.

Common
QuagmireMud

Mud's bog drags monsters into its middle.

Common
MireMud

Mud's bog is wider and lasts 50% longer.

Common
GritSand

The sandstorm chips for 2, not 1.

Common
Sweeping sandsSand

A sandstorm carries monsters along and slams them into things.

Common
Great stormSand

A sandstorm rolls wider.

Common
Great blazeBlaze

Blaze bursts 50% wider, and its splash hurts more.

Common
Splitting blazeBlaze

Blaze bursts into three fireballs flying on.

Common
Shearing windsTornado

What the tornado spins takes 1 every third of a second.

Common
CycloneTornado

The tornado lasts 50% longer.

Common
FlingTornado

As the tornado dies it flings out what it holds.

Common
RimeFrost

Your icy ground freezes monsters that walk on it.

Common
Deep freezeFrost

Frost freezes 50% longer.

Common
Long reachVines

The vines reach 50% further for a monster, and squeeze for +1 more.

Common
ThornsVines

What the vines let go of bleeds for 3 s.

Common
SharpenedEvery spell

Every spell's blow does +1 damage (not what scalds, grinds or sinks on after).

Rare
Twin flameFire

Each cast throws two fireballs side by side (each does up to 2).

Rare
SearingFire

What a fireball hits keeps burning, taking 1 a second for 3 s.

Rare
Ring of fireFire

The nova leaves two rings of burning ground round you.

Rare
Blazing novaFire

The nova throws blazes, half as many.

Rare
Wide gustAir

Gusts sweep a cone 50% wider.

Rare
Cutting windAir

Gusts cut, doing 1 damage to everything they catch.

Rare
Hard landingAir

Monsters knocked into things, each other or off the edge take 2 more.

Rare
Long tailwindAir

The blast's tailwind carries you twice as long.

Rare
Gale forceAir

The blast reaches 33% further and hurls harder.

Rare
UndertowWater

Puddles draw what stands in them toward their middle.

Rare
SoakingWater

What walks in your puddles stays slowed for 2 s after it's out.

Rare
TorrentWater

Globs splash for 2 more.

Rare
Healing ringWater · ward

Calling up your ring of orbs (X) mends a heart.

Rare
Long spinWater · ward

Your ring of orbs (X) spins twice as long before it flies out.

Rare
TremorEarth

Hitting a monster already in the air does three times the damage, not twice.

Rare
Long throwEarth

The first skip goes twice as far.

Rare
High popEarth

Thuds pop monsters higher and keep them up 50% longer, so they're easier to juggle.

Rare
GraniteEarth

Rock armour holds a stone heart more.

Rare
Spiked armourEarth

Each stone of the armour that breaks bursts into spikes.

Rare
OverchargeLightning · ward

Your storm's (X) bolts strike for one more.

Rare
Stunning boltsLightning

Lightning stuns what it strikes, holding it still for half a second and breaking off its attack.

Rare
ConductorLightning

Lightning's chain jumps do 2, not 1.

Rare
SurgeLightning

Lightning's main bolt does +2.

Rare
Static fieldLightning

The charge reaches further and leaps to two monsters at a time.

Rare
Lasting chargeLightning

The static charge lasts twice as long.

Rare
Fanned flamesInferno · ward

Your wheel of flame (X) has eight cones.

Rare
Wide coneInferno

Inferno's cone is 50% wider.

Rare
BlowbackInferno

Inferno shoves what it burns away hard.

Rare
Lingering flamesInferno

The ground it sweeps burns twice as long.

Rare
Third turnInferno

The wheel turns once more.

Rare
WildfireInferno

For 4 s after, fire leaps from what burns to what's close to it.

Rare
More ventsSteam · ward

Your geyser field (X) bursts under up to 8.

Rare
ScaldingSteam

Steam scalds for 2 a tick, not 1.

Rare
ChokingSteam

Each scald in the geyser staggers what it holds.

Rare
SaunaSteam

Standing in your own steam mends half a heart every two seconds (twice a cloud).

Rare
Long mistSteam

You stay lost in the steam twice as long.

Rare
Scalding mistSteam

While you're lost in it, what's close is scalded every half second.

Rare
More veinsLava · ward

Your eruption (X) splits twelve veins out.

Rare
EruptionLava

Lava erupts with a shockwave that throws monsters back.

Rare
Wide splashLava

Lava's splash is 50% wider.

Rare
Long veinLava

The magma vein runs 50% further.

Rare
Molten ringLava

The eruption leaves two rings of burning ground round you.

Rare
Second eruptionLava

It erupts again a second later.

Rare
Sucking mireMud · ward

Your quagmire (X) holds them 2.5 s, not 1.5.

Rare
High wallMud

The mud wall is longer and stands longer.

Rare
MudslideMud

The splat shoves what's in the bog out hard.

Rare
Restoring mudMud

Soaking in your own mud mends you twice as many times.

Rare
Wide quagmireMud

The quagmire reaches 50% further.

Rare
Long quagmireMud

The quagmire lasts twice as long.

Rare
Sinking bogMud

Bogs drag down harder, doing 2 every half second to whatever stands in them, not 1.

Rare
Deep burialSand · ward

Your sandstorm (X) buries what's close for 4 s, not 2.5.

Rare
BlindingSand

What the storm catches loses track of you for 2 s.

Rare
Long stormSand

A sandstorm rolls 50% longer.

Rare
Fast stormSand

A sandstorm rolls twice as fast (and further).

Rare
Long stormSand

The sandstorm blows 8 s, not 5.

Rare
Grinding sandSand

The storm scours for 2 every half second.

Rare
Meteor showerBlaze · ward

The meteors rain down 50% longer after your meteor (X).

Rare
MeteorBlaze

Blaze flies twice as fast.

Rare
Scorched earthBlaze

The ground blaze leaves burning is twice as wide and burns twice as long.

Rare
NapalmBlaze

What blaze's burst catches keeps burning, taking 1 a second for 4 s.

Rare
RebirthBlaze

For 15 s after the meteor lands, a hit that would fell you leaves you on half a heart.

Rare
Great meteorBlaze

The meteor is bigger and hits for 28, and the rain of meteors after it is 25% wider.

Rare
Fourth funnelTornado · ward

Your storm (X) spins up four funnels.

Rare
Wide funnelTornado

The tornado drags in from 50% further.

Rare
Swift funnelTornado

The tornado chases 50% faster.

Rare
Seeking funnelTornado

The tornado hunts monsters from twice as far away.

Rare
Eye of the stormTornado

As they spin up you can't be touched for 2.5 s.

Rare
Shredding windsTornado

For 4 s, what's near you is cut for 1 every half second.

Rare
HoarfrostFrost · ward

Absolute zero (X) freezes what's close round you at once.

Rare
Wide frostFrost

Frost's cone is 50% wider.

Rare
Long frostFrost

Frost reaches 50% further.

Rare
GlacierFrost

A frozen monster shatters for twice as much, whether by stone or by its cube crashing.

Rare
Second waveFrost

Its cold shockwave goes out twice.

Rare
Deep chillFrost

It freezes everything near you for 3 s.

Rare
Thorned bulbVines · ward

What comes against your Bloom's bulb (X) is cut for 2.

Rare
Deep rootsVines

The vines hold on 50% longer.

Rare
Quick growthVines

The vines spring up and grab twice as fast.

Rare
Hungry vinesVines

A vine whose monster is beaten grabs another.

Rare
OvergrowthVines

Bloom grows five vines.

Rare
Long bloomVines

Bloom's vines reach further, and it lasts longer.

Rare
QuickenedEvery spell

Every spell casts 25% faster, and held water's globs come 33% more often.

Epic
Big burstFire

A fireball's burst splashes 2 onto everything close round it.

Epic
Piercing flameFire

Fireballs pass through the first monster they hit and burst on the next (bosses still stop them).

Epic
BackdraftFire

Bursts throw monsters back hard, and whatever they crash into hurts.

Epic
Ember trailFire

Fireballs leave a line of burning ground behind them.

Epic
Twin gustAir

A second gust follows each one a moment later.

Epic
Pressure waveAir

Gusts keep their full strength all the way out.

Epic
TailwindAir

After a gust you run 33% faster for a second and a half.

Epic
Gust rollAir

Your dodge roll lets off a gust all round you.

Epic
SplashWater

A glob's splash hits everything close round it for 1.

Epic
Skipping globWater

A glob that splashes on a monster skips on to the next one in its path.

Epic
Mending poolWater

Standing in your own puddle mends half a heart every four seconds.

Epic
Twin globsWater

Each cast throws two globs, fanned apart.

Epic
RicochetEarth

A stone that hits a tree or a rock flies off at the nearest monster.

Epic
AftershockEarth

Each landing thuds again a moment later.

Epic
ShrapnelEarth

The last landing flings chips of stone at up to three monsters nearby, for 2 each.

Epic
Heavy stoneEarth

Stones thud for +1 more and shove harder.

Epic
ForkLightning

The bolt forks and strikes a second monster ahead too.

Epic
Ground strikeLightning

Each bolt bursts where it strikes, doing 1 to everything close by.

Epic
PyreInferno

Monsters that inferno finishes off burst into flame, doing 2 to everything close by.

Epic
Deep drawSteam

The geyser draws monsters in harder, and from further away.

Epic
Forking veinLava

An eruption forks on like lightning to up to two more monsters close by, for half the blow.

Epic
Clinging magmaLava

What the splash hits goes at half its pace for 3 s.

Epic
Twin bogsMud

Mud throws a second bog further on.

Epic
Conductive mudMud

Lightning arcing through mud does +2.

Epic
Twin stormsSand

Two sandstorms roll out, fanned apart.

Epic
QuicksandSand

What the storm catches goes at half its pace for 3 s.

Epic
CometBlaze

Blaze leaves a line of burning ground behind it.

Epic
Twin tornadoesTornado

Two tornadoes, setting off apart.

Epic
Fire whirlTornado

A tornado that passes over fire catches alight, and burns whatever it holds.

Epic
Shatter burstFrost

A frozen monster bursts into shards when it shatters, doing 2 to everything close by.

Epic
PermafrostFrost

Monsters thawing out move at half their pace for 3 s.

Epic
TangleVines

Two more vines spring up.

Epic
SapVines

The vines drink twice the leaf hearts.

Epic
Seeking flameFire

Fireballs curve toward the nearest monster ahead.

Legendary
SunfireFire

Every fireball bursts twice, a second, wider burst following a beat after the first.

Legendary
HurricaneAir

Every gust leaves a little whirlwind wandering on, dragging what it meets.

Legendary
DrenchedWater

Monsters standing in your puddles take double from every spell.

Legendary
LandslideEarth

The last landing comes down as a boulder, twice as wide, for +4 and a ring of spikes.

Legendary
Unbroken chainLightning

Chain jumps do the main bolt's full damage.

Legendary
Roaring flameInferno

Inferno breathes out twice more, a beat apart.

Legendary
Drifting steamSteam

The geyser wanders after the nearest monster.

Legendary
SuperheatedSteam

The geyser scalds what it holds faster, near every tenth of a second.

Legendary
VolcanoLava

An eruption keeps spitting a glob at a monster nearby every second for 4 s.

Legendary
Swallowing mireMud

A common monster stuck in your mud for four seconds is swallowed whole.

Legendary
SimoomSand

The sandstorm grows as it rolls, ending twice as wide.

Legendary
SupernovaBlaze

Everything in blaze's burst takes its full blow.

Legendary
Perfect stormTornado

The tornado lasts twice as long, growing as it goes.

Legendary
Absolute zeroFrost

Frozen monsters take triple damage from everything, not 50% more.

Legendary
Strangler figVines

The vines squeeze for double.

Legendary