A fireball leaves the ground burning where it bursts.
CommonBoon cards
Each boon card changes how one spell works, its ward (X), or every spell. They're won on the wheel at a voyage's end, a spin and one more for each leg the voyage reached. Once won, a card can turn up among a level's boons whatever your hands hold, and taken it lasts the voyage. The rarer a card, the less often it turns up. With every card won, a boon card dealt is common 47%, rare 44%, epic 8%, legendary 1%.
Fireballs fly 50% faster, and further.
CommonYour nova (X) fires a third ring of fireballs.
CommonGusts shove 25% harder, and whatever they shove into hurts more.
CommonGusts stagger what they catch and break off its attack.
CommonGusts reach 50% further.
CommonYour blast (X) goes out a second time a moment after the first.
CommonPuddles spread 50% wider.
CommonGlobs fly 50% further before they drop.
CommonYour ring of orbs (X) has two orbs more.
CommonPuddles last twice as long.
CommonA stone skips twice more.
CommonEach landing thuds 50% wider.
CommonYour rock armour (X) holds twice as long.
CommonLightning reaches much further and hits +1, but chains one jump less.
CommonLightning chains on three more jumps, spreading a net of quick sparks.
CommonInferno reaches 50% further.
CommonInferno sets the ground alight under every monster it catches.
CommonThe geyser blows 50% longer.
CommonThe geyser's column is 50% wider.
CommonThe eruption splashes out to either side, hitting there too.
CommonWhat the vein erupts under burns twice as long.
CommonMonsters in mud move at a quarter of their pace, not a third.
CommonMud's bog drags monsters into its middle.
CommonMud's bog is wider and lasts 50% longer.
CommonThe sandstorm chips for 2, not 1.
CommonA sandstorm carries monsters along and slams them into things.
CommonA sandstorm rolls wider.
CommonBlaze bursts 50% wider, and its splash hurts more.
CommonBlaze bursts into three fireballs flying on.
CommonWhat the tornado spins takes 1 every third of a second.
CommonThe tornado lasts 50% longer.
CommonAs the tornado dies it flings out what it holds.
CommonYour icy ground freezes monsters that walk on it.
CommonFrost freezes 50% longer.
CommonThe vines reach 50% further for a monster, and squeeze for +1 more.
CommonWhat the vines let go of bleeds for 3 s.
CommonEvery spell's blow does +1 damage (not what scalds, grinds or sinks on after).
RareEach cast throws two fireballs side by side (each does up to 2).
RareWhat a fireball hits keeps burning, taking 1 a second for 3 s.
RareThe nova leaves two rings of burning ground round you.
RareThe nova throws blazes, half as many.
RareGusts sweep a cone 50% wider.
RareGusts cut, doing 1 damage to everything they catch.
RareMonsters knocked into things, each other or off the edge take 2 more.
RareThe blast's tailwind carries you twice as long.
RareThe blast reaches 33% further and hurls harder.
RarePuddles draw what stands in them toward their middle.
RareWhat walks in your puddles stays slowed for 2 s after it's out.
RareGlobs splash for 2 more.
RareCalling up your ring of orbs (X) mends a heart.
RareYour ring of orbs (X) spins twice as long before it flies out.
RareHitting a monster already in the air does three times the damage, not twice.
RareThe first skip goes twice as far.
RareThuds pop monsters higher and keep them up 50% longer, so they're easier to juggle.
RareRock armour holds a stone heart more.
RareEach stone of the armour that breaks bursts into spikes.
RareYour storm's (X) bolts strike for one more.
RareLightning stuns what it strikes, holding it still for half a second and breaking off its attack.
RareLightning's chain jumps do 2, not 1.
RareLightning's main bolt does +2.
RareThe charge reaches further and leaps to two monsters at a time.
RareThe static charge lasts twice as long.
RareYour wheel of flame (X) has eight cones.
RareInferno's cone is 50% wider.
RareInferno shoves what it burns away hard.
RareThe ground it sweeps burns twice as long.
RareThe wheel turns once more.
RareFor 4 s after, fire leaps from what burns to what's close to it.
RareYour geyser field (X) bursts under up to 8.
RareSteam scalds for 2 a tick, not 1.
RareEach scald in the geyser staggers what it holds.
RareStanding in your own steam mends half a heart every two seconds (twice a cloud).
RareYou stay lost in the steam twice as long.
RareWhile you're lost in it, what's close is scalded every half second.
RareYour eruption (X) splits twelve veins out.
RareLava erupts with a shockwave that throws monsters back.
RareLava's splash is 50% wider.
RareThe magma vein runs 50% further.
RareThe eruption leaves two rings of burning ground round you.
RareIt erupts again a second later.
RareYour quagmire (X) holds them 2.5 s, not 1.5.
RareThe mud wall is longer and stands longer.
RareThe splat shoves what's in the bog out hard.
RareSoaking in your own mud mends you twice as many times.
RareThe quagmire reaches 50% further.
RareThe quagmire lasts twice as long.
RareBogs drag down harder, doing 2 every half second to whatever stands in them, not 1.
RareYour sandstorm (X) buries what's close for 4 s, not 2.5.
RareWhat the storm catches loses track of you for 2 s.
RareA sandstorm rolls 50% longer.
RareA sandstorm rolls twice as fast (and further).
RareThe sandstorm blows 8 s, not 5.
RareThe storm scours for 2 every half second.
RareThe meteors rain down 50% longer after your meteor (X).
RareBlaze flies twice as fast.
RareThe ground blaze leaves burning is twice as wide and burns twice as long.
RareWhat blaze's burst catches keeps burning, taking 1 a second for 4 s.
RareFor 15 s after the meteor lands, a hit that would fell you leaves you on half a heart.
RareThe meteor is bigger and hits for 28, and the rain of meteors after it is 25% wider.
RareYour storm (X) spins up four funnels.
RareThe tornado drags in from 50% further.
RareThe tornado chases 50% faster.
RareThe tornado hunts monsters from twice as far away.
RareAs they spin up you can't be touched for 2.5 s.
RareFor 4 s, what's near you is cut for 1 every half second.
RareAbsolute zero (X) freezes what's close round you at once.
RareFrost's cone is 50% wider.
RareFrost reaches 50% further.
RareA frozen monster shatters for twice as much, whether by stone or by its cube crashing.
RareIts cold shockwave goes out twice.
RareIt freezes everything near you for 3 s.
RareWhat comes against your Bloom's bulb (X) is cut for 2.
RareThe vines hold on 50% longer.
RareThe vines spring up and grab twice as fast.
RareA vine whose monster is beaten grabs another.
RareBloom grows five vines.
RareBloom's vines reach further, and it lasts longer.
RareEvery spell casts 25% faster, and held water's globs come 33% more often.
EpicA fireball's burst splashes 2 onto everything close round it.
EpicFireballs pass through the first monster they hit and burst on the next (bosses still stop them).
EpicBursts throw monsters back hard, and whatever they crash into hurts.
EpicFireballs leave a line of burning ground behind them.
EpicA second gust follows each one a moment later.
EpicGusts keep their full strength all the way out.
EpicAfter a gust you run 33% faster for a second and a half.
EpicYour dodge roll lets off a gust all round you.
EpicA glob's splash hits everything close round it for 1.
EpicA glob that splashes on a monster skips on to the next one in its path.
EpicStanding in your own puddle mends half a heart every four seconds.
EpicEach cast throws two globs, fanned apart.
EpicA stone that hits a tree or a rock flies off at the nearest monster.
EpicEach landing thuds again a moment later.
EpicThe last landing flings chips of stone at up to three monsters nearby, for 2 each.
EpicStones thud for +1 more and shove harder.
EpicThe bolt forks and strikes a second monster ahead too.
EpicEach bolt bursts where it strikes, doing 1 to everything close by.
EpicMonsters that inferno finishes off burst into flame, doing 2 to everything close by.
EpicThe geyser draws monsters in harder, and from further away.
EpicAn eruption forks on like lightning to up to two more monsters close by, for half the blow.
EpicWhat the splash hits goes at half its pace for 3 s.
EpicMud throws a second bog further on.
EpicLightning arcing through mud does +2.
EpicTwo sandstorms roll out, fanned apart.
EpicWhat the storm catches goes at half its pace for 3 s.
EpicBlaze leaves a line of burning ground behind it.
EpicTwo tornadoes, setting off apart.
EpicA tornado that passes over fire catches alight, and burns whatever it holds.
EpicA frozen monster bursts into shards when it shatters, doing 2 to everything close by.
EpicMonsters thawing out move at half their pace for 3 s.
EpicTwo more vines spring up.
EpicThe vines drink twice the leaf hearts.
EpicFireballs curve toward the nearest monster ahead.
LegendaryEvery fireball bursts twice, a second, wider burst following a beat after the first.
LegendaryEvery gust leaves a little whirlwind wandering on, dragging what it meets.
LegendaryMonsters standing in your puddles take double from every spell.
LegendaryThe last landing comes down as a boulder, twice as wide, for +4 and a ring of spikes.
LegendaryChain jumps do the main bolt's full damage.
LegendaryInferno breathes out twice more, a beat apart.
LegendaryThe geyser wanders after the nearest monster.
LegendaryThe geyser scalds what it holds faster, near every tenth of a second.
LegendaryAn eruption keeps spitting a glob at a monster nearby every second for 4 s.
LegendaryA common monster stuck in your mud for four seconds is swallowed whole.
LegendaryThe sandstorm grows as it rolls, ending twice as wide.
LegendaryEverything in blaze's burst takes its full blow.
LegendaryThe tornado lasts twice as long, growing as it goes.
LegendaryFrozen monsters take triple damage from everything, not 50% more.
LegendaryThe vines squeeze for double.
Legendary
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